Saturday, March 21, 2009

GTA IV Lost and the Damned Notes

New characters on the loading screen.
We watch the bike gang ride through the city. Intoduction credits.
A little cameo from Niko Bellic passing by on the street.
A cut scene shows an ex biker being released on parole. Billy Grey and he seems to be the leader of the Lost and the damned.

Mission 1
First we have to ride to the clubhouse
Where Billy gets his first drink on release from prison.
Arguments start fairly soon.
The leaders bike is missing.
Johnny argues back and it looks like there is going to be tension between them.
Next stage is driving to the chop shop where the owner has not go the bike. He is tortured for info.
Now we have to drive to the angels of death hideout and take back the bike by force.
then drive back to the hideout.

Mission 2
Angels in America
The angels come to see what is wrong with Billy and why he is breaking the truce they have. Billy shoots the Angels leader.
Now we have to chase the rest down.
Using the shotgun from the bike is fun.
After gunning down all the bikers you have to drive back to Billy.


Mission 3
It's war
Billy is fucking with a lawyer called Dave who wants to play biker gang member.
He gets a call and suddenly we are off to help some gang members who are being attacked.
We go to a location and kill some angels of death.
Then we drive to another location and kill some angels.
Billy tells us that Jason has been killed by a heavy hired by a russian father of a girl he was screwing around with.
I think that was Niko who killed him from the first game.

Mission 4
We meet a guy called Jim.
He wants us to steal some bikes from the angels and sell them to the Japanese.
We go and get a truck and have to take it to a diner.
At the diner we shoot some gang members, fill the back of the truck with bikes.
We then have to drive the truck back to where we got it.
We meet some bent cops who are taking money from the Lost to look the other way.
They are assholes to Johnny and Jim. However there is little else for them to do but take their insults, the alternative is jail.

Mission 5
Action / Reaction
We meet Billy at the gang hut, Ray is there. Selling weapons to Billy.
Billy takes us out on a mission without telling us what we are up to.
We have to race the gang to the mission location.
When we get there Billy gives us a grenade launcher and tells us that the people who killed Jason are in the building, he tells us to put a grenade through the window.
When we do loads of angels come out and we have a firefight. We then go inside the clubhouse and kill all the angels.
Inside is lot of heroin. Billy wants to steal it, Johnny is against the idea as he thinks it will stir up a hornets nest of trouble.
Billy is his usual asshole self and tells Brian to take it and suggests Johnny remember who the leader is.
As we leave the clubhouse the police arrive and we have to lose them to end the mission.

Mission 6
Bad Cop drop
We meet Jimmy again, the cops are annoying him, we must follow him to the lost clubhouse.
where he punches one of them and they give chase, we are to lure them to an ambush.
At the factory we get not only the bad cops car but three others as backup. The shootout here is fairly hard and took me many attempts. Mostly because every time you retry your ammo remains the same as the last try, so eventually you run out of ammo and have to go and do another mission or buy some.
When you kill all the enemies you have to escape and lose your wanted rating.

Mission 7
Buyers Market
We go to Elizabeta's and she will arrange a buyer for the heroin that Billy stole from the Angels.
Elizabeta speaks to Niko who will help up meet the buyer.
we have to go to Brian and get the heroin.
Johhny meets with Brian who wonders why he isn't getting to do the deal, Johnny tells him it's because he is a pussy.
When we get to the next waypoint we are to wait for Niko and Playboy X.
When we do we get a scene from the original game where the drug deal goes sour as the buyers are LCPD. We now have to escape the swat infested building.
Getting out is hard enough, you then have to escape a 3 star wanted rating.

Mission 8
Politics
Johnny goes to a posh club and annoys the doorman. He meets Mr Stubbs who is having a massage. He is a politician, who seems fairly annoying.
He wants his uncle dead so that he can get his inheritance.
This is the much touted male nudity scene, controversy for controversy's sake.
We have to go to the airport runway.
Where we have to kill the uncle who lands in a helicopter then gets into a convoy of cars.
After killing him with the provided rocket launcher we have to escape the airport by the only gate that isn't locked down by the police and then loose our wanted rating.

Mission 9
Coming down
We get a call from Ashley who is in deep trouble, she needs us to come to her. She fears for her life from some unspecified reason.
Ashley is in a flat with a bunch of junkies who are hostile to us, so I shoot them.
We meet Ashley and she is a strung out wreck. She wants us to take her home.
The drive home is uneventful. When we get back Ashley tries to get more drugs.

Mission 10
Off Route
Back to the stubbs club, talking to the butler again.
Meeting with Stubb's in the steam room.
He wants us to free some prisoners from a police bus while in transit.
We drive to the police station where we can use a police car to drive in quietly or just run in all guns blazing.
You then get into the bus and have to lose a 3 star wanted rating which is fairly hard in a huge slow bus.

Mission 11
this shit's cursed
Seems the heroin belonged to some chinese triad types. They want in back.
Billy wants to fight them too, Johnny and Fitz/Jim are more careful, and suggest a deal with the Chinese as they don't want a war with the angels and the triads whilst the FIB are breathing down their neck.
A deal is arranged with the triads and the deal goes sour. Jim and Johnny are alone fighting their way out of the triad infested building.
As they get out we see a cut scene of Jimmy being arrested.
Johnny and Jim meet up with Brian and drive back to the clubhouse.
Brian accuses Johnny of setting Jimmy up and tells Jim that Johnny has been getting calls from the fib. Which is true and Johnny has no answer for that. Johnny is now the temporary leader of the Lost. How does Brian know Johnny has been getting calls. He says he has also been getting calls. I think Brian is the rat. Jim is unsettled but Johnny is leader for now.

Mission 12
Hit the pipe
Jim and Johnny buy some pipe bombs from some arms dealers.
We have to blow up angels with the pipe bombs.
There are three vans that need to be destroyed before the mission is over.
Again a fairly hard mission, finding and stopping the vans is hard work.

Mission 13
End of Chapter
Brian wants to call a truce, Johnny wants to kill him. The gang ride out to the docks to meet him. I think it may be a trap.
The meeting descends from insults to firefight.
You have to kill bikers who circle on their bikes for a bit shooting at you then get off and get into cover, reinforcements turn up in bikes and vans, also on foot. Eventually after killing what seems like an army of bikers you are told to go after Brian who has ridden off on his motorbike. Three sets of bikes must be taken down.
This mission is made hard by having sidekicks that when they die end the mission. I lost count of the times i used a pipebomb and stupid Jim would get caught up in the fire and die.
Sidekicks suck.
And why is there no fucking health at all available to pick up?????
Back at the club house Jim and Johnny lament that a huge amount of the lost just got killed.
Still what's left is loyal to them, however, Brian got away.


Mission 14 Heavy toll
Elizabeta is having trouble with a rival. She wants us to go with Malc and deshaun to take out a convoy.
The convoy comes to the toll booth and we ambush it.
We have to take the vehicle with the heroin in to a lock up near the docks and leave it there to complete the mission.

Mission 15
Bad Standing
Ray comes to Johnny and tells them he has heard about their internal dispute from Brian.
He feels that this is bad for business and gives Johnny the location of Brian's safehouse in the hope that ending the dispute will bring the Lost back into equilibrium.
We go to the house where there are two options presented. If you call Terry and Clay for backup they come and take position at the back of the house and you are urged to throw a grenade in the upper window which starts a fire. This leads Brian and his bodyguards to flee the house where an open melee ensues.
The second option is to just enter the back door of the house and fight your way room to room to Brian and kill him that way.
Completing this mission gives you Brian's house as your own.

Mission 16
Marta full of Grace
Elizabeta is losing it, she seems stressed. Drinking a lot and muttering about the old days and being the big boss. We have to go to the airport and pick up a drug mule as they come into the country.
At the airport the mule has been picked up by the fib and we have to kill all the cops with her. A helicopter makes life hard as well by shooting at you from the sky.
Then we have to escape the 4 star wanted rating.
I notice that getting Terry and Clay to help increases their effectiveness, levelling them up in a way to become more useful to you.


Mission 17
Shifting Weight
At elizabeta's she is worried about the fib closing in on her and wants the heroin sold in case of a bust.
Her partner/slave whatever he is Andreas who she treats like a housekeeper, is grumbling away in the background as usual. I think we will find out he is the snitch soon.
Johnny asks if Elizabeta wants the Lost to look after Marta for a while, but Elizabeta declines. Malc and or Deshaun come with us to the drug deal.
First part of the mission is to drive to the drug deal.
At the drug deal the two dealers pull guns when they get the drugs and have no intention of giving them back or paying.
One of them shoots the bikes and is shot for her trouble. The other gets away. We have to make a run for it and we are told to defend Deshaun.
This is an on rails section. Basically our bike is destroyed and we have to ride on the back of Deshaun's and shoot at the pursuing police.
Helicopters and police cars make life hard.
Then you are blocked in and have to drive through a car showroom.
You get some pipe bombs and have to take out police cars with them then the mission ends.
A fun mission and a little different from the rest, but not to many of them please.

Ashley calls and tells us to meet Ray.

Mission 18
Roman Holiday
Ashley has got herself into debt with Dimitri. His goons are going to kill her unless Johnny does a favour for them. They want Johnny to kidnap Roman Bellic.
A neat crossover from the first game.
We enlist the help of Malc and the first objective is to go to Malc's location.
Malc brings us a car.
We drive to a gambling club and pick up Roman at gunpoint. We have to take him to the warhouse where Niko rescues him in the first game.


Mission 19
Diamonds in the rough
Ashley wants us to help Ray.
Ray wants us to steal some diamonds for him.
We call Jim and ask for some help, our first objective is to meet up with Lost gang members.
We meet up with a formation of bikers and have to drive to the docks.
A guy called Tony is buying them at the docks from a sailor.
We bust in on the deal and the buyers run with the diamonds.
We have to give chase and take out Tony's henchman who has the diamonds.
I hate chase missions, especially when you find you don't have enough of the ammo that can be shot from your bike to do them properly.
Once you manage to take down the henchman you obtain the diamonds and have to lose your wanted rating.
After doing so Ray tells you to place the diamonds in trash bags around the city.
After doing the first one, which basically sees you drive to a spot on the map and it's job done, Tony's goons show up and give you trouble. Placing the second set of diamonds sees the mission end.

Mission 20
Collectors Item
We are told by Ray to go to Libertonian and assist Niko in the deal to sell the diamonds.
We meet up with Niko as Niko did with us in the first game and go to meet Issac for the deal. As before a man appears and shoots up the deal and everyone scatters.
Our objective is to escape.
We get out of the Libertonian and onto the street where Rays men are waiting for us, we have to kill them all.
We have to go to Jim, where we give him Rays money.
Ray calls Johnny and asks for the money and Johnny pleads ignorance as to what happened to it during the firefight.
which is all fair in love and war as it seems that Ray had people shooting up his own deal to keep the diamonds and the money he was going to get paid for them.

Mission 21
Was it worth it?
Ray asks us to the resturant where he pulls a gun and asks us to go into the basement with him. His henchman has Jim tied to a chair and is using a burner to torture him.
Jim has a blade behind his back and has been working on freeing himself.
Ray pistol whips Johnny to get his money back. Ray is distracted by Jim freeing himself and taking his henchman hostage with the blade at his throat. Johnny kicks the gun out of his hand and Jim gets it, he cuts the throat of the henchman and Johnny and Jim run. Ray swears all out mob war vengence.
Johnny fears for Ashley and our first objective is to get to her.
On the way to Ashley Johnny is targeted by four or five cars of Mafia hit squads. We have to kill them all to progress.
Once we do we have to drive back to the clubhouse.
Ashley tells us that Jim is dead, shot up by Rays hit squads. What is worse Billy has turned states evidence and has been in contact with Ray as well. Ashley tells Johnny that she loves him, he tells her she only loves crystal meth. Ashley suggests that maybe Tom Stubbs is the only one that can help them.
After Ashley leaves Tom Stubbs calls Johnny and tells him to meet him at the clubhouse.

Mission 22
Get Lost
Stubbs tells Johnny that Ray won't be a trouble to him if he just lies low and waits a little while. We all know that Rays story arc with Niko doesn't end well. Stubbs tells Johnny that his main problem is Billy, who is pinning a drug smuggling operation on him and will likely get into the witness protection program and a condo in Arizona while Johnny gets a lot of hard time.
Stubbs suggests that Johnny kill Billy in prison, and tells him that he will provide some kind of unspecified aid should Johnny decide on this course of action.
Johnny asks why Stubbs is doing this and Stubbs tells him that he owes Johnny a favour.
Missions first objective is to go to the prison.
At the prison we get the opportunity to get weapons from Terry for free. Yay, we needed this a while back, not on the last mission.
We blow open the prison doors with a rocket launcher and have to fight through many cops until we reach a checkpoint.
Then Noose team members come in on helicopter gunships.
A huge shootout in the excercise yard ends in us executing an unarmed Billy.
We get on our bikes and escape the prison and go to the clubhouse.
When we get there it's wrecked and there is little left of the lost. Johnnny decides to put the place out of it's misery and torches it.

Credits are actually quite entertaining in a nerdy way as they show scenes from both games playing out where the paths of the two main characters crossed. E.g. while the Lost clubhouse burns, so is Roman's cab firm. While Johnny shoots it up with Rays Goons at the Libertonian Niko goes out the other door and gets into a car. This carries on for the long credits.

It took 15 hours play time to complete the 22 story missions. I have not done any side missions. I have 130 achievement points so far.


Gang war
Doing the first gang war mission sees me riding to a mission start icon and meeting up with Lost gang members. We then have to drive after a group of angels who are on bikes and kill them all.
That is the mission over and the first of 25 gang war missions done.
I do another nine gang war missions, they are all the same, drive to a location and then find a group of moving cars or bikes. Take them out and the mission is done. Once there was some variation in that a vehicle ran rather than stopped to fight once you engaged the group.
I get a sawn off shotgun delivered to my safe house for doing 10 gang war missions.

There are the usual GTA IV little stick men icons that appear on the map and driving to their locations sees you meet a character and start a simple gang war type mission.

All in all for thirteen pounds the lost and and the damnned wasn't as entertaining as a full price release, but simply put it wasn't it was an expansion pack and it came close to being as entertaining as a lot of full price releases.

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