Thursday, April 16, 2009

Wanted: Weapons of Fate notes

The menu won't let me choose the tutorial for some reason.
The difficulty options are pussy, assassin and the killer. Killer is locked, so it's assassin.

basic combat training.
First voice over insults you for sitting on the couch playing videogames getting fat. I should stop now then shouldn't I.
We are in a firing range and have to shoot some bodies on meat hooks.
Next we are shown how to use the cover system. The game seems keen on the ability to move from cover to cover, when you move to the edge of cover, if there is an available cover space to move to it will be highlighted with an arrow and the A button symbol, pressing A will move you to the cover quickly. We have to shoot two opponents to proceed. The screen simply goes dark and the next area loads when you complete your objectives.
Next we have to use cover to flank a man with a shield to get behind him and shoot him.
Now we have blind fire explained and it's use in supressing the enemies.
We are shown how to get close to an enemies and then press B to kill them with a knife.
And with a five point achievement that's lesson time over.

Act 1
We see the heroes mother who is pregnant with him sitting on a wall of a castle type building, she is clutching a scroll and muttering. In voice over we are told that the hero never met him mother and only learned about her when he went through his father's things after his death at our heroes own hands.
The mother is shot through the heart by an unknown assassin.
Our hero wakes up from the dream.
Someone has broken into his apartment.
We get control and walk through the quite nicely rendered apartment, up the stairs where we can hear movements and see torch light flashing.
As we get to the top of the stairs a cut scene kicks in.
We see two swat team members searching for something, they find a picture of the heroes mother and open the back to reveal a hidden piece of paper. Our hero is spotted and shooting starts, the cop makes a run for it and we are giving chase over the rooftops.
There are loads of swat guys to kill, and we can see the man we are after in the distance running away, we dodge in and  out of buildings and rooftops as we give chase.
Eventually we catch up with the swat guy who it seems is an assassin like us.
We have to blind fire at him which brings us into a bullet time type slowdown for the enemies. We then can move and get into a position where we can shoot him past the riot shield. He has a health bar and eventually goes down.
He tells us nothing and does not have the piece of paper he stole on him. A woman appears on the roof of the next building and taunts us, she has the paper. She is about to shoot at us when another person takes a shot at her. This turns out to be a man called Pekwarsky, who was a friend of our father.
I almost forgot a little interlude where our character takes over the control and we can only aim in a little movie like sequence where he jumps and rolls like an acrobat. We shoot in bullet time.
He tells us the the girl is Arana, known as the little spider. She is part of the Paris fraternity who it seems are showing great interest in Wesley Gibson, the character we play.
Oh and it seems to have crashed.
Back up again no harm done.

Training stage 2.
Back to training, now to learn about curving bullets.
You press the right bumper, which locks onto a hidden target, a line is then drawn between your gun and it, you can move it with the left stick until i goes white, releasing the right bumper fires the shot.
We are told about adrenaline, which is given after killing enemies. We can use it to get a bullet's eye slow time view of our shots hitting the enemies.

Act 2
We see Wesley's father talking on a phone to his wife. She is heavily pregnant with Wesley. They talk about someone called the immortal who is after them.
we are now in the streets of france, a little quaint country town, actually quite nicely rendered.
There does seem to be an awful of lot of loading going on.
We fight through the street, which is fairly pleasant gunplay. The curving bullet thing is quite fun.
We eventually call Elyse and tell her to make a run for it herself as it's getting crowded with the immortals men.
We now have to clear a safe path for elyse by killing the enemies, we are across the street from Elyse.
We get to an emplaced gun, which seems frustratingly hard to get past until I realise that stopping shooting is the equivalent of going into cover and to progress you must pause, allow your health to build back up and then lay into the baddies with the machine gun.
We are now in a large area using a sniper rifle to try and protect Alyse from above.
We watch as she runs across the square and up some scaffolding and into the castle we saw her in first in Wesley's dream. Cross and elyse meet up and we see the Immortal who is the head of the Paris fraternity take a sniper shot and kill her. As she dies she tells Cross to take their son and go. He does after taking a few shots at the Immortal.
we come back to the present and find out from Pekwarsky that it was against the rules of the fraternity for wesley's parents to have a child. Pekwarsky tells wesley that the Paris fraternity are also after control of the loom. Wesley now knows where to find them.

Act 3
We are back in the factory which was the fraternity's headquarters in the movie.
Outside in the courtyard we have to fight our way inside. A little cut scene of the devastation and then it's one of the bullet time sequences.
This time we have to shoot incoming bullets out of the air and hit the solider targets to progress.
A little shootout in the ruined building then onto a cut scene.
We see the little spider talking to a character who seems to be called the Russian.
Then we are onto a boss fight with the Russian. He basically stands at one end of the long loom room. Movable cover is introduced here. He has a health bar and you have to plug him until it's empty. He only moves between two points of cover and sticks himself out to shoot at you with his shotgun at alarmingly regular intervals.
Once he is dead Wesley cuts off his arm for the binary code tattoed on it.
Taking the arm to Pekwarsky he tells us that the code suggests that he is a guardian one of three men tasked with taking a loom to a new location.
That was a short act.

Training
Enhanced quick moves, once we have earned enough adrenaline we can move from cover to cover using Y instead of A, this turns on a bullet time movement which allows us to shoot at enemies with time to spare. We have to kill two enemies to progress through the tutorial using the new enchanced quick moves.

Act 4
We are back in time now playing Cross again. He is on a plane and the Immortals men are after him again. Cross decides to try and get to the cockpit and escape using parachutes and a hatch he is sure is there.
We are in the cargo hold and fight our way to an elavator up into the main body of the plane. We find that the fraternity soliders have killed most of the passengers, we fight our way along the gangways and seating areas and down some stairs to the cockpit. The immortal is waiting for us at the cockpit, he has the last parachute. He gives us a ticking off about knocking Alyse up the duff and then shuts the door and leaves. Cross decides to try and drive his way off the plane, whatever that means?
We go into another bullet time session. This one is fairly fun with Cross climing up the plummeting plane as it nose dives. Same again though, shooting incoming bullets and enemies at the same time.
Cross gets into the car in the cargo hold and drives it out of the plane, timing it as it approaches the ground. He skids down the snowy mountains like a sledge before rolling a little, we see the plane hit the mountain and blow up. Cross obviously survives the car wreck.
Back in the present we see Pekwarsky tell wesley that the Immortal has a bullet with his name on it. Pekwarsky tells Wesly that he should seek out the remaining two guardians to find out where the fraternity plan on taking the loomb.

Act 5
Pekwarsky is delivering bullets to a man named Brummel who may be a guardian. Wesley is asked to follow and take on Brummel.
We fight our way through the office cubicles and eventually get to Brummel. He hides behind some desks and takes pot shots, we do the same and eventually get his health down.
A cut scene shows Wesley taking his arm and finding out that he has let loads of rat bombs into the building which Brummel detonates as a parting gift to Wesley.
We now have to escape the burning building.
New enemy types here, knife men and shotgun wielders.
We jump out of the window onto the next buildings rooftop and that's the end of act five.

Act 6
Pekwarsky and Wesley chat again, they have two pieces of the binary code. Wesley doubts Pekwarsky is actually on his side and there was something I didn't catch about a kill order.
It seems it's back in time again as we see Cross and Sloan talking in the Chicago headquarters about his trip to Paris. Someone starts shooting at them both and we have control again.
We have a fun fight in the courtyard again, seems we only have to survive for a time and then a cut scene shows the loomb and we are inside the building.
There is a fight in the loomb room and then we get a cut scene where Sloan is in his office and Cross confronts him after finding out that the loomb chose him to be assassinated.
Sloan somehow turns this around and Cross is attacked.
We have a bullet time section to escape being surrounded and then get back in control to fight our way out of the building.
After a shootout in the circular room from the movie we get another emplaced gun section. You have to survive on the gun for 2 minutes.

Act 7
We see Cross shoot the Immortal's gun and wound him, knocking him off the top of a moving train. Not sure if he is dead though.
Pekwarsky tells Wesley to find his father's grave in a secret fraternity graveyard. I presume we are still looking for the lomb generated kill order that proves Sloan was chosen to die.
We start off in a cablecar and have to kill the cablecar operator.
The cablecar has been stopped and we have to kill the oparator to get it moving again, simply storm the control room and kill the operator and get back to the cablecar.
We then ride up to the top of the mountain.
At the top we fight through a complex of rooms, only new additions here are cover using soliders that only ever blindfire, forcing you to get really close to kill them. There are also mines, these are easy to see and can be shot to blow them up and make the path safe.
At the end of the mountain complex we meet the little spider, Arana as the boss.
We are in a viewing gallery on the side of the mountain and she is outside it using ropes to rappel around. You have to use the slow time move from cover to cover to have any chance of getting  a shot at her. Henchhmen run interference.
When we kill her we get the kill order for Sloan.
Now we are into the secret graveyard looking for Dad.
Which is a bunch of tunnels. We then go into some airvents.
We come to the actual graveyard now, which is more ancient temple like. We are told that the assassins of JFK, Ghandi etc are all buried here.
We fight through some tombs and then get to our dad's coffin.
We get his guns and talk to the corpse, Wesley tells Cross that he does not think that the Immortal is dead.

Act 8
We are back in the french town from Act 2, only time it's at night. New here are knife men who need a more complicated quicktime event to kill and are harder to shoot first before they get to you. Also snipers, with the traditional laser sights.
We take a long run through the town being sniped at by the same guy who keeps on moving his position.
Eventually we get him and take his sniper rifle, where we get to snipe some enemies.
Mention should also be made here of us getting dad's machine pistols here, we switch weapons with the left bumper.
Now were are moving on towards the church which should be the new location for the loomb.
Big gunfights in fight rooms here. Quite fun, getting harder and checkpoint distancing is getting bigger.

Act 9
We are inside the church and have to make our way up to the bell tower where the Immortal is waiting for us.
I was just thanking the game designers for no more of those riot shield guys when one turns up.
We get a long trek through the skull and bones decorated catacombs before coming up into the church itself.
In the church we work our way up through the aisles to the altar then get some sniping done.
Now it's into the bell tower itself.
Where we climb  up the long long sets of stairs and landings shooting at many many enemies.
Eventually we get to the showdown with the Immortal. He reveals that our father killed our mother. The loomb presumably spat out her name.
The fight with the immortal is fairly easy. Same as the Arana fight, and enclosed space for us to move around in and some enemies to shoot to get out adrenaline up so we can use the slow time events to get some shots in on the fast moving Immortal.
We watch wesley shoot the Immortal in the head with the bullet with his own name on it.
Credits roll.

350 achievement points for first playthrough on assassin difficulty. Around 10-15 hours.

Once you have completed the game you can play again, only this time you can choose the harder killer difficulty and play as several unlocked characters. The Immortal for example has extra health which means the difference between Killer and Assassin difficulty is negated for the most part.

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