Tuesday, May 26, 2009

Fallout 3 Notes

Starts with the trailer, pan out of a schoolbus to destroyed city and omnious suited figure brandishing gun.Monologue about how stupid and self destructive the human race is.Armageddon came and went, not the end of the world but the reshaping of it.Some hid underground in vaults, hidden away and probably never to leave the safety of the underground haven.Your character is born in the vault, You watch your birth. Where you choose your character sex.You can also choose a name and enter a character creation scheme to choose your appearance.After you do this you mother seems to suddenly die for no aparent reason.We are now in a nursery, you are a year old and it's a tutorial disguised.You are shown how to interact with object, walking up to something and clicking the right stick picks things up, we can read books and open doors using A.We get to assign some skill points.Next scene is when we are ten years old. Our birthday party. We get a pip boy from the overseer and are told that we now have to take a job. Firstly we can enjoy our birthday party.We start talking with a character called Amata. There are dialogue trees. The usual extremes of nice/nasty responses.She gives us a comic as a present.We are now free to speak to the other guests at the party.The overseer seems to dislike us.Old lady Palmer gives us a hint that our dad is a vault outsider, she then gives us a present.Butch is a bully.We then get a surprise that our dad has cooked up for us.A woman called Beatrice is a little patronising and gives us a poem.We take a trip through the vault and meet Jonas, our dad's friend.They give you a BB gun.You get to shoot some stationary targets and a radroach.Another flashforward in time.We are sixteen and have to take our goat exam.Amata is being harassed by Butch, I tell him that the overseer will deal with him heavily for messing with his daughter and they leave.We go to the class and take the goat exam which is a multiple choice psycological evaluation test.This is the skill allocation section.Another flashforward three years.Alarms are sounding all over the vault, Amata comes to us and tells us that our dad is missing. Possibly he has left the vault. The overseer is looking for us.He is really mad and has already had Jonas killed.We must hack the computer in the overseers office to get to the exit tunnel of the vault.Outside our room we find a guard being attacked by radroaches. He dies, we take his armour and baton.Butch asks us to save his mother who is trapped by radroaches.I get to her but she is dead already.We have to make our way through the vault, it's pretty linear, there are people milling around, some guards attack us. I soon run out of bullets and have to use batons.Through windows we can see people talking. A robot in our fathers lab tells us he has gone for air.I find the overseer and a guard questioning someone, I go in and beat them both to death. I take the overseers key and password for the computer.Down through a secret tunnel under his desk.Then into the vault exit area. As we open the outer door guards attack, Amata tells us she hates us for killing her father but lets us go.We get out in the wasteland at last.
Chapter 2The graphics are fairly impressive, nice sunset effects. I go to a ruined town I can see in the distance.In a little shack I meet a woman called silver. She is having trouble with a pimp called moriarty. She is on the run from him. I tell her that I will tell him she is gone, she seems happy with this.I find Springvale School and get attacked by raiders.Killing them I go on to Megaton. The gates open for me and Lucas Simms the sheriff greets me.He tells me about the amenities and gives a friendly warning not to cause trouble.There is a bomb in the middle of megaton, which we might be able to disarm for Lucas.We get a lead on Dad, speak to Moriarty. We already want him in regards to silver.At the bomb we meet Confessor Cromwell. He is of the church of the atom. Who worship the creation of atomic explosions.We meet Walter who needs us to hunt down and repair three leaks in the Megaton Pipework.Jericho is a mercenary.In Moriarty's bar we meet Gob the bartender who is a ghoul, he looks like a flayed corpse.We meet Nova who is a whore.We meet Lucy west who wants us to deliver a letter to Arefu settlement.I meet a man in a suit called Mr. Burke He wants us to blow up the town in return for cash.I take his bomb detonator, and he tells us to meet him at tenpenny towers after we set the detonator.We meet up with Moriarty, who it seems knows our dad, which is strange as we thought our dad was born in the vault and had never left either.He wants 100 caps for the information however.We meet Nathan who tells us about the enclave, which seems to be a fantasy about a new government and civilization which will come and sort out all the problems of the world. I can already tell that when we meet enclave it won't be fun.In crater supplies we meet Moira Brown, who is writing a book, she wants our help.She gives us an armoured suit in return for agreeing to help her.Our first task for her it two go to a location called the super duper mart and see if we can find food for her.I go there, walking to the location waypoint on the map that I have set.At the super duper mart there are around six raiders inside, I manage to kill them and loot the super duper mart of it's food and weapons.Back to Moira.We can use the map to fast travel between locations we have already found.Back at moira's she gives us the food we collected in return for the help with the book. She now wants us to research radiation and minefields for her.I choose minefields.This is a much longer trip through the wasteland. I encounter dogs, scorpions, molerats and raiders on the way.On getting to minefield we find that indeed it is a minefield. There is also someone shooting at us with a sniper rifle. I eventually get him after dying a few times on the mines or him sniping me. He was called Arkanas, and if we had to talk to him too late he has no head anymore.I go into a house in the town and find that sleeping on a bed heals all wounds.Though my bedmate was a skeleton.I find the place where i needed to get to, a childrens playground in the middle of town.I don't know how to disarm the mines, but the screen tells me to go back to Moira so I do, she is happy and now wants me to get irradiated to research radiation sickness.I have to go out into the wasteland get radiation sickness and come back. Here goes nothing.I stand in the lake and drink irradiated water, which soon has me over the 500 rads needed. Back to moira and she gives us a rad perk which means when we are irradiated our hurt limbs regenerate.That is her done with her first chapter. We can go on to the next or not.She wants to study molerats and mirelurks, also a chapter on handling injury.She needs us to test our her molerat repellent stick that she has made.She wants us to go to the tepid sewers downtown and test it on ten molerats, we can do seven more to get a bonus.I decide to go back to the quest and meet Moriarty again, he tells me my dad is at the galaxy radio station in return for 100caps.I head out to the tepid sewers as marked on my map by Moira.I have to test her molerat stick. I meet some fairly armoured mutants out in this area. Eventually I find the sewers and go into them, there are molerat and raiders down here, a good haul of goodies to take back to moira and sell.I come out of the tunnels into georgetown, there are lots of larger mutants around. I nearly die but manage to survive.I go back to moira to tell her about the molerats.I inadvertently finish the next task, which is to get horribly injured and return to Moira, so that's two side missions done for the price of one.Now she wants me to put an observation device in a mirelurk lair out an anchorage.Mirelurks are fairly tough to kill with my current weapons.I find their lair and enter it and die a lot. Eventually I find out that they have warriors and a king. I plant the observer in an egg pod and leg it back to moira.That is the 2nd chapter of her book done.I try and find the next main story marker and it's a hard slog through areas of map, it's like a linear corriodor in an open world game, funnelling you through certain areas with obstacles in the landscape to progress through underground tunnels and the city to get to the place where your father is meant to be.I come to a place in the city where there are people called sentinels fighting super mutants for me.Sentinel Lyons i talk to and she is hostile but tells me that she is from the Brotherhood of Steel and they are defending DC against a large amount of super mutants that have been flooding the area. She says that she is going to the Galaxy news building which is under attack, which is also where our father is meant to be.I get to go with her.I follow the large group of sentinels in their attack on the super mutants, they win easily. However as they are standing around congratulating each other a super mutant behemoth appears, this is a huge 12ft tall mutant weilding a huge club made from fire hydrants.After dying many times under it's club i finally kill it.One of the sentinels has died in the attack, Lyons tells us to speak to three dog about our dad he is the dj of Galaxy news radio.I find three dog, he and the brotherhood of steel broadcast to the wasteland. He is out to help all the ordinary people from the mutants raiders and slavers. How he does this i am not sure.like Moriarty before Three dogs wants us to do something for him before he tells us where our dad is. I feel like shooting him here and now.He wants us to get a new relay dish to improve his broadcast distance. A mutant has shot up the previous one. There is a spare in a museum and we have to collect it.I go back to Megaton and sell up some stuff, I decide to do some more side questing first before getting back onto the main quest.I go to Arefu as I spoke to someone in Megaton who wanted a letter delivered here which I have been carrying for a while. When I get there there is trouble. A gang have killed all their farm animals. Someone called Evan King wants us to check on some people for him while he stays on guard at the ramp which is the only way onto the section of raised highway that the people have made their homes on.When I get into the west house i find corpses with their throats torn out.The second house has someone called Karen in it. The next house has a hostile Ewers family and a mad wife.I go back to Evan who tells me that the West's son is missing, maybe the family have taken him. Evan wants us to sort out the family for him and rescue the missing boy.I scout the three locations he gives me on my map as possible lairs for the gang, and the most likely of the three is seneca station. The other two are empty anyway.Oops wrong again, there are two ghouls with a drug lab, they want us to get them sugar bombs whatever they are and will pay well for them so another side quest. Still no family.I enter the tunnels at the hideaway and no familiy either.I eventually find them after much mucking about in the underground tunnels.The family are a bunch of cannibals who have decided they are vampires.Their leader is a man called Vance. By chatting with the family members I manage to get code to open the door to a room where Ian is meditating. Inside I give him the letter from his sister and he decides to leave the family and go see her. Vance is peeved but agrees to stop attacking Arefu. Mission done, back to Evan and I get some wine for my trouble.I decide to go and try some more main questing. I am trying to get to the washington museum to get the relay needed for the radio boost.I manage to find my way here and the place is heaving with super mutants. I fight my way to the museum and through it's maze of broken down exhibits including rockets and a working vault?? There is promise of good weapons lying around here but I don't have enough hacking or lockpicking skills yet.I find the relay dish and take it away, running like a monkey back out to the street and fast travel back to Galaxy radio.Back at Three dog he wants me to mount the dish on the washington monument.Which is handy as I already found the monument, which means I can fast travel straight there. Installing the dish is easy, back to Three Dog.Three dog tells us that dad is mixed up in Project Purity and has gone to rivet city to see a Doctor Li.I try and talk to some of the Brotherhood of steel, one of them mentions training to wear their power armour which sounds like a good idea.I have to find the citadel first though. Never mind back to the task at hand and getting to rivet city. I set my map marker and it looks like a straight line is never going to be the way to get anywhere in this game. I have to take a trip through the underground city of the ghouls.Inside the museum there are mammoth and broken down dinosaur bones exhibits.I speak to a ghoul called Winthrop, he tells us about the undergorund ghoul safe haven. Seems that the brotherhood of steel are enemies of the ghouls.winthrop needs scrap metal and will pay us in aid for it.There is a chop shop, which is a clinic and I can trade and buy supplies here.A bar where I meet a ghoul named Burke who wants four ghoul haters assassinated.I also meet Gob from Megaton's mum.seems I am going the wrong way, and back out onto the street and into an underground tunnel again.I come out of the tunnels back onto the surface and meet a group of black clad men. They are Talon company Mercs and it seems that someone has put a price on our head. Fighting them is hard but I manage using a load of aid.Rivet city turns out to be an old ship/destroyer that is sitting rotting in it's berth at the harbour.A bridge extends from the ship and as we cross a man called Harkness challenges us. Mention of Doctor Li gets us inside.On the boat I meet Ted Strayer, who is one of the Ghouls targets. Seems the ghouls and his had did business years ago and the ghoul got stiffed. I tell Ted that if he gives me something of his I will tell the ghoul that he is dead.I find Dr Li's lab and there is a Dr. Zimmer arguing with a lab person about Dr. Li. Apparently this Zimmer wants Li to work on an android problem. He is being obstructed.Zimmer speaks to us and asks if we are for hire.He wants us to find a lost android. The android is possibly amnesiac and does not know it's an android. I swear if we turn out to be the android I will not be happy. A because it's just to obvious to be a good twist.I speak to Dr. Li who tells us that our father again was there but has moved on to an old lab at the jefferson memorial.Project purity was a way to remove the radiation from the water in the tidal basin. So making safe water for everyone in the Washington area.I leave the ship and make my way to the nearby Jefferson museum, there are lots of super mutants in the way.Inside the museum we see evidence of the water filtration system and find lots of recorded journals from out father. We now have a new location to go to in our search for our father.Vault 112 is apparently well hidden but there is something there that our father needs.The vault is near a place called evergreen mills, the place is a raider base and is crawling with them. They have a super mutant behemoth locked in a cage and when it looks like you are getting the better of them outside they release it, however it kills them as well as you.Inside the raider base there are plenty of supplies to be had. The weight limit in this game is a curse. Inside the raider base I find one man who will sell to me and acts like a shop which is handy as I can offload gear to him for cash from all the raider bodies.Outside again I find the super mutant has run off and is attacking a caravan trader, It's too late to save them when I get there. I kill the super mutant behemoth with two fat man n ukes. I can then raid the caravan for free after finding the key to the brahmin cow that is carrying all the traders gear.I find the garage that supposedly hide the vault entrance that we need to get to.Underneath a hatch is the stairs down into the vault.I enter the vault and a robot with what looks like a human brain inside it's head asks me to put on a vault 112 jump suit and go to a tranquility lounger. Sounds like a vr sim vault and I think this one might have went wrong.I find a circle of egg like tranquility loungers almost all occupied. The residents seem to be well. You can check on their status using computers nearby. One resident seems to be in trouble though, I bet it's our father.There is an empty lounger and I sit in it. The simulation activates and we are a young girl in a stylised ideal american town of the fifties.I speak to a man called George Neusbaum who tells us to go and see Betty. He doesn't seem to think this is a simulation.Betty who is a young girl just like us wants us to make Timmy cry.The residents seem to have forgotten that the simulation is a simulation. Apart from old lady Dithers who everyone thinks is mad.Apparently Betty is in control and keeps everyone locked in the simulation.I hit Timmy to make him cry, which loses me karma.Betty then starts talking with an old man's voice and says that they will answer a question.Betty or Braun tells us that our father is here and unavailable. Braun wants us to break up a marriage as the next task.I think a dog named Doc is our dad.The Mr rockwell has been playing away in the past with Martha Simpson, in Martha's house we can take her lacy underwear from her bed, and I think we have to plant it in Roger's house.Putting it in the rockwell's basement and leading the wife down there breaks up the marriage.Braun tells us little and now wants us to Kill Mabel.I realise that you have to get Mabel into her house and disable the safety protocols on her robot cleaner which will make it kill her, you can also place a roller skate at the top of her stairs. I can't find mabel though.The failsafe in the abandoned house I eventually work out. There are some objects in the main room which when touched play a tune. If you get it wrong there is a sharp note and getting it right makes a terminal appear in the room.I activate the failsafe which turns on a chinese invasion program. This leads to chinese soldiers coming in and killing all the inmates. Braun is unhappy but can no longer stop us from leaving through an exit door which appears.Outside in the real world we meet Dad.He is worried that we came after him, but glad we did. Braun has developed technology that can complete project purity. Dad wants to show this to Doctor MadisonWe seem to have to escort Dad back to Rivet city on foot without using fast travel. Well I don't know I never tried to fast travel to see if it would work. Anyway Following Dad through the wasteland is fun. He is gung ho and attacks every monster we come accross, even if it would have been easy to avoid the ones in the distance. I use a hell of a lot of ammo and stimpaks escorting Dad but it was fun. I find the citadel on the way as well.At Rivet City Dr Li agrees to help with project purity again. We need the Geck program developed by Braun, which seems to be in a database at the project purity base.Blueprints can be found and if you gather some of the more mundane items together at a workbench you can make new weapons and explosives.Back at the museum Dad gets all misty eyed about mother favourite bible quote about water of life. He sees this project purity as a way of fulfilling her legacy.We have to turn on pump controls to pump out flood water from the mainframe.once we do we have to go and get fuses from dad. These fuses need to be put in another part of the sub basement.Once the fuses are in place the door to the mainframe will open. Going there and switching it on Dad tells us that an intake pipe is blocked and we have to go and sort it out.We get out into the pipe and then unblock the pipe by turning a valve.We can see helicopters dropping soliders at the doors to the facilty through a hole in the pipe. Uh oh looks like someone does not want project purity to work or they want it for themselves.The soldiers are from the enclave.When we fight our way back to the control room the colonel of the enclave soldiers has dad at gunpoint. He is demanding to have all control and research materials from project purity handed over to him. He shoots one of the researchers to prove he is serious. Dad fiddles with the controls and an explosion seems to release poisonous gas into the sealed room where Dad and the enclave soliders are. dad tells us to run before he apparently dies in front of us.Dr. Li explains that it is radiation in the room and nothing can be done for Dad.There is an escape route tunnel we need to leave through.We go through the taft tunnel system and fend off attacks from ghouls and enclave soldiers.We eventually get to the citadel through the tunnels and brotherhood of steel soldiers come to help.We are about to be turned away at the citadel doors when Dr. Li makes a demand of the Brotherhood leader Lyons and gets us invited in.Inside the citadel is huge. I manage to talk to the trainer so I can now use the power armour at last.We have to talk to a Scribe called Rothschild. he is working on a huge twenty foot tall combat robot, which looks like fun.He tells us to go to the archive room for help finding a GECK.Accessing the vault database tells us which vault the GECK is located in, Vault 86.We have to go back to Rothschild to ask about the Vault.He gives us the location of Vault 86, however it's hard to get to due to radiation and the only way in is through a cave system.I go back to Megaton and find I now have sufficient skill to disarm the bomb. I am awarded a house of my own in Megaton.I take a hike out to lamplight caverns and find an entrace to tunnels.In the caverns I come to a barricade and find a child guarding the doors. He seems to be the Mayor of Little lamplight which seems to be a community made up of children.He won't let us in, however two of them have been taken by slavers from paradise falls. If we can get them back he will let us in.Now when we get to paradise falls we need to get some slaves before we can get in there.We get an experimental mesmerising gun from the slaver and a list of targets. We are to zap them and then put a bomb collar on them, if the person does not go to Paradise falls they will lose their head. So they have no option but to go.Flak is in Rivet City I zap him and put the collar on, security then attack me. I make a run for it, hope I can get back into rivet city next time.The next one is a person in Tenpenny tower, which I have never been to yet. Though I have seen it in the distance before. I fast travel near it and then walk to it.I need 100 caps to get in. Which is a shame considering I just spent all my money repairing my equipment.I go back to megaton and dump some excess inventory in my house. Try and sell some ammo to scrape the caps but can't. I go looking for one of the other suspects and find Big town. Here I get embroiled in saving some big town residents who have been taken by super mutants.Big town is where the kids from Little lamplight come when they get to old for the kid community.I have to rescue Red and Shorty from The nearby police HQ. We can overhear supermutants talking which suggests intelligence, which I suppose is obvious by their use of armour and guns.This is an escort mission, we can arm the two townspeople and have them help us fight, however, this runs the risk of getting them killed. We can also tell them to stay put while we fight.Eventually I get them back to Big town through what seems like an army of super mutants.At the town There is a further attack by the mutants and many of the townspeople die.Now I remember why I went to Big town. We have to Enslave Red, one of the people we just saved from the mutants.I didn't like her anyway, after saving her she still wanted 100 caps to heal me.I zap Red then find I have no slave collar, I suppose I will have to buy one from the Slavers. I head back to paradise falls. Grouse gives me another and thanks me for getting Flak to them.Seems that now I have got one of the slaves on the list I can now get into Paradise falls. So i can continue to look for the missing children.Inside we see a kid run past us and his head blows off, seems he was a slave making a run for it.Inside Paradise falls I find the slaves in the pen, the kids we need to save are in there.The kids have a plan to turn off the collars using a terminal they have found in the pens. It's not attached to the slaver network, but if we can patch it in they can use it.I find the slaver boss Eulogy he wants 2000caps for the kids, so there goes the easy way of just buying the kids as slaves.I find the junction box and fix it so that the kids can get our of the pen and turn off the collars. Now we have to distract the guards, by waiting until midnight we only have one guard to deal with. I get one of eulogy's prostitute slaves to go to the guard for sex in return for 100 caps.Now we get the two boys free the girl Penny doesn't want to leave without Rory. I have to pickpocket forty for a key and get him out of the box.Once he is free Penny leaves. Rory is a liability and I leave him in the slave pen. I leave and find the kids outside. Mission complete I can now get into Little lamplight.Inside there are lots of kids, we see one getting chucked out after his birthday party as he is now too old.The lamplight area is big with lots of kids and dogs walking about. I have to get the mayor's permission to open the rear gate.I take the too old kid to big town for no real reward.I get the gate open and descend into vault 86, It is full of mutants. I find labs with reference to failed FEV experiments which look like supermutants.We meet a supermutant in one of the chambers that seems intelligent and wants to chat through the intercom. It tells us that it knows where the GECK is.Fawkes helps us through the remaining distance to the GECK. He goes into the radiation flooded chamber and gets it for us.As we come back out I am dreading the long walk back through the vault to the surface. However happily or unhappily I don't have to Enclave soliders zap us with something and the colonel from earlier arrives. We get taken back to the Enclave Headquarters.Colonel Autumn wants the codes for the purifier. I don't know it anyway.The president speaks to us over the intercom and tells us to come to his office.On the way to the office we are allowed to proceed then shot at. It is very confusing.We eventually make it to the presidents office and watch as sentry bots shoot up enclave soliders for us.In the office we find out that the president is an a.i.It wants to purge supermutants and ghouls from the world. By adding something to the project purity process a toxin can be added to all water that kills only mutants and ghouls.The vial contains forced evolutionary virus.I escape the enclave facility with the assistance of president Eden and his remote guns and robots. I get some tasty guns and armour from the soliders who get in the way as well.I go to Rivet city to sell some gear and buy stimpaks. I meet a Victoria Watts who gives me an android part and tells me to give it to zimmer, the man searching for the android. If I do this I will be trusted by the android underground railroad which helps the androids escape slavery in the commonwealth.I am kind of at a loss to decide what is going on with the story. The presidents fev virus will probably kill everyone in the wasteland along with the super mutants. Leaving only the enclave.I decide to do some side questing again, seems that the game is getting close to the end. I am not sure but I heard that once you complete the game you can't go back and do more side quests. I want to do some more of them so.I do the robco quest for moira in Megaton. As before it's dangerous. I go to the robot factory, fight with animal life infesting it until I get to the mainframe. Putting Moira's gadget in indeed activates it, it also turns on the defence systems. I have to get out past about twenty laser armed robots. Back to Moira who gives us some grenades for our trouble. After I have completed her quests I am going to blow her head off.Next is to go to the library and retrieve the computers records if possible.Inside the library are lots of raiders and some brotherhood of steel soldiers searching for info as well. I manage to find the computer to download my info for Moira.Now we have to research Rivet City for Moira. I don't know what I have to do, because i've been all over Rivet city already.Ahh now that we go there with this quest active we can ask about the history of Rivet city. Once you ask enough people you can return to Moira.There is some history about someone called Pinkerton who lived in the broken off bow of the ship.the door to the broken bow is concealed underwater. There are mirelurks inside.I find Pinkerton, he is a cranky old man who couldn't play nice with the other scientists.Still I have what I need for Moira.She gives us a mini nuke for our trouble.Tenpenny Tower is like a private fortress for the rich, high walls, it's own security force.They have a problem with some ghouls who live nearby. They want me to go and kill them. I have no intentions of doing so but go and find the ghouls. They tell me that they want to get into the tower. I don't like either side. So I kill the ghouls and also go back up into Tenpenny tower and kill Tenpenny. He is part of the Crowley quest anyway.I head to Dukov's place. He is a hedonist with two whore living in his house. I kill him and take his key.On to the republic of Dave, which is a farm with a madman who has declared it a republic. He has a wife and kid, and seems nuts but harmless. I take his key from him instead of killing him. Now it's time to go back to Crowley and tell him all his targets are dead.He give us our reward and says he's planning a trip to fort Constantine, which is where the original betrayal took place.I manage to find an alien ship with an alien blaster which is fairly good, one or two shot kill on most enemies.I do the decleration of independence quest, which leads me to the national archives. Fights with supermutants and robots deep down into the bowel of the earth to find the scroll. It's guarded by a mad robot who wants to duel with us. I shoot him in the face.Back to rivet city to the capitol protection society to turn in the scroll.I find the temple of the union, they are a bunch of escaped slaves who want to set up a safe haven at the Lincoln memorial. Of course they need me to clear out the super mutants first.They also need a picture of the lincoln statue so they can restore it.I enter the museum of history and eventually find a poster on the walls of the monument.On the way back out I enter the ghoul town and find Reilly, she wants us to rescue her team of mercs.I find the lincoln memorial, however there are no supermutants, only people there.They are slavers and it seems they are waiting for the slaves to come here.One of the slavers wants lincoln artefacts so that he can burn them to prevent slaves getting ideas.Looks like we can sell out the slaves or kill the slavers.I kill the slavers. Should have sold them the stuff first then got it back from their corpses.Back to the slaves and they move to the monument, meeting them there ends the quest.I go after reilly's team. The are trapped in the Statesman hotel, which is only accessible via the Mercy Hospital via a pylon which has fell over on the roof bridging the two buildings. The hospital is full of mutants. It's also full of stimpaks which is handy.I finally get to the reilly gang after killing loads of super mutants. They need a fission battery to get the elevator going again to escape.The battery isn't far away in a dead robot. With the lift now fixed we can take it down to the lobby of the hotel. A shoot out with supermutants sees the rangers leave the hotel and the quest is over.Getting back to the ranger compound is a lot harder than it sounds as we have to make our way through a lot of unexplored super mutant infested territory.I make my way to Canterbury Commons, which is apparently a trading town. There is a fight in the street going on between two would be superheroes. The antagonizer and the mechanist.The townspeople charge you with stopping the two fighting non violently.Basically you have to get past robots to find the mechanist and also his room is hidden. You have to activate his coffee machine to open a secret door. The antagonizer is protected by ants. Once you find them you can easily talk them into giving up.Back to town for your reward.I think it's time to finish off the game. There does not seem to be that many more side quests left, or should I say I am getting sick of them.I go back to the citadel and tell them all about the enclave and their plans.They decide to assault project purity with everything they have, including the huge robot.We follow the robot as it takes out enclave helicopters and soldiers with ease. At Project purity we fight through to the control room. Autum is there and we fight him and two heavily armed enclave soliders. The project is activated and we have to get it working or it will blow. You must enter the radiated room and put in the code. This ends your life and the game. Now the wastland will have clean water.
530 achievement points for 60 hours play.
BarterBig GunsEnergy weaponsExplosivesLockpickMedicineMelee WeaponsRepairScienceSmall GunsSneakSpeechUnarmed

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