Tuesday, September 29, 2009

Wolfenstein Notes

A Cut scene shows a Nazi boat about to make an attack on London. Our  hero BJ is on board and starts fighting the Nazi's.
Lots of acrobatics and shooting until he is corned. He produces an object from his pocket which makes a magic shield and blows up the Nazi's for him. BJ makes his escape in a plane and the boat explodes.

At the Office of Secret actions BJ speaks to his bosses,
They tell him of an ancient group who worshipped the Black sun, this group are the focus of the Thule society a German occult group. The medallion that BJ found on the boat contains crystals that can only be found in one city in Germany A Nazi general named Zetta is digging up these crystals and BJ is to stop this General from making paranormal weaponry from these crystals. BJ is sent to the town of to investigate and stop the Nazi's.

Mission 1
We get control and find the usual analogue stick controls. B is a toggle crouch.
I arrive in a train and am met by a resistance member. We are ushered into the sewers as the Nazi's are already looking for us. I find a gold bar in a case in the sewer.
Clicking and holding the left analogue stick is run.
A is jump.
I come up from the sewers into a house and find a resistance fighter. He tells us that there is a train with experimental weapons at platform one, he wants us to help him blow it up.
We get a gun.
I find an intel document.
Left trigger sights down the weapon and Right trigger is fire.
left bumper is grenade.
We fight some Germans in a bar and then out on the platforms. We are told to plant dynamite on a door to open it. Pressing Y and holding Y does this.
We make our way through the station fighting as we go. There seems to be 5 intel documents to find here. I find an emplaced gun and Nazi's obligingly run in front of it allowing me to kill around twenty of them. The resistance plant a bomb on the train for me and it blows.
A strange gravity free effect is unleashed.
We are made to float a bit too, however, the enemies are affected badly.
When we get to the exit of the train station the mission ends.

We are to be taken to meet the leader of the Kreisau circle, the resistance group in the area.
I am now in what appears to be an open world style mission hub. It is named Midtown. I am told to go to a black market vendor to upgrade my weapons.
A door with a skull and dagger on it shows the house where you can shop. I buy a silencer for my MP40.
We then go to the Kreisau circle base and meet the leader, a woman who seems to think BJ isn't all his reputation indicates. She tells us that she will get us to the dig site.
We are to go to a truck and it will take us to the dig site. We have to fight our way through the town to the truck.
The truck takes us to the dig site and we get a cut scene.
BJ finds a man named Sergei Kovlov in a tent who is under guard, he tells us that he belongs to the Golden dawn, a group of scholars, he came for the Thule medallion, however, he was captured trying to steal it from the Nazi's.
BJ tells him he will get it.
Clicking the right stick melees and we can have a degree of stealth if we use it from behind.

Mission 2
I fight my way trough the dig site until I reach a circular chamber, There is a man who shoots green light at you, he takes a bit more killing than the normal Nazi's.
After all the enemies are defeated here we find a pedestal in the center of the room, it has the Thule amulet which we can pick up. Kovlov appears and tells us to give him the amulet. BJ tells him he will have to wait until he knows more about the Golden Dawn before he does that. Kovlov gives BJ a crystal and tells him to touch it to the amulet to energize it.
BJ does this. We can now enter the veil which is a place between the Black sun dimension and ours, a kind of halfway world where everything is green and swirly.
There are veil pools and barrels which recharge the medallion.
There are creatures floating around in the veil, Kovlov tells us that some can be hostile.
Kovlov tells us that we must find another crystal to empower the medallion with new powers. He tells us that the Nazi's have found a portal and it must be destroyed.
Certain walls vanish in the veil so we can use it to access areas normally hidden.
I progress through the map until another Altar like area. This one has a crushing mechanism and you must use the veil to see a safe path to  avoid being crushed.
Another crystal gives me the mire power which slows time.
There are traps in the temple, crushing walls and alternating blasts of green energy, with time slowed these can be negotiated, though they are still dangerous.
There are also ladders painted onto the walls with veil symbols.
A bridge collapses as we cross and we must slow time and run to make it before it become impassable.
I find a stargate type device and we have to plant a bomb on it.
Then we have to make our way back through the dig site through an alternate route to escape.

We have a short trip through Midtown and some Nazi resistance to speak with Caroline Becker again. She has sent her men to attack a church where the Nazi's are up to something. She tells us to join them for the attack.
There are secrets in midtown a painted ladder leads me to a room with gold.
I make my way through midtown to the next mission start point.

Mission 3 Church.
There are two machine gun nests to be flanked here. A checkpoint after each makes me feel like I am playing Call of duty.
We now go through a door blown by the resistance and meet our first heavy trooper, he is a hugely armoued seven foot thing with a lightning/plamsa type gun.
You must use the veil to see his weaknesses, which are red glowing points on his shoulder then back that you must shoot to finish him off.
You get to pick up his particle cannon when he dies.
The particle cannon is a really fun overpowered weapon, I am sure we won't get to use it for long. Yes it runs out of power fairly quickly.
We make our way through streets and through a maze of bombed houses, the guidance pointer is a little poor for this type of close work, and a destructible floor to progress is poorly signposted.
We go through sewers and come up in the church.
We fight our way into the church, where the machine is. We have to shoot the red points on it to destroy it. Once destroyed a blast of energy comes from the machine and hits the Nazi's who were just about to surround and capture BJ. One of them is transformed into a powerful crystal skulled creature which takes a bit of pounding.
Once he is down the mission is over and the exit back to midtown is handily located only a few doors away.

Back in Midtown we are directed to the secret hideout of the Golden dawn.
Their leader Leonid Alexandrov is reluctant to deal with us but does anyway.
He tells us about some of hisoperatives who were sent to investigate a farm nearby that has suspicious Nazi activity. The agents have not been heard from since. Alexandrov wants us to go and see what happened.
There are two sections of Midtown so far East and West.
We are now directed to a tavern. In the tavern a cut scene shows a huge german fighting some locals and beating them up easily.
A golden dawn contact tells us that one of the men came back from the farm but died before telling them what happened. We are told he brought a crystal back.
Our next objective is to make our way through Midtown to the truck to the farm.

Mission 4 Farm
I am out in the countryside, near a river by the farm, first I attack a barn, have to use the slow time to flank a machine gun nest and then finally get to the farm. Truck pull up with soldiers in, it's a shame you can't kill the soldiers in it until their getting out animations are done.
At the farm we find intel and are ambushed by waves of Nazi's. There is a veil door to be found to progress. They are marked with Black sun signs.
In the barn we find the entrance to a secret underground bunker.
Oh by the way you can throw back grenades.
A rocket launcher appears here.
I go down in a lift and find an absolutely huge chamber like factory.
I fight my way through the factory for a bit which is great fun. I come to the Golden Dawn man who has been captured, I untie him. He tells us that there is a crystal in this facility that is important, I must get it out of Nazi hands.
The facility if fairly big, however the open areas soon change into corridors.
We come to some fairly large glowing machinery and a room full of crystals in tanks.
The crystal we want is at the end of the room in a machine. I take it and am given shield power, which is just as well as the room suddenly if flooded with around 10 Nazi's the shield keeps me alive and its an easy kill.
We now escape through a previously closed off section and it's filled with some sort of experimental soldier experiments gone wrong, they are like wild animals, but are obviously once human.
We have to run for it through the now exploding factory.
This is quite a nice cinematic style sequence which reminds me of half life. Lots of scripted scenes of soldiers scientists runnning and beinng blown up by the  explosions and eaten by the mad experiments on the loose at the same time.
We eventually get to a train and have to use an emplaced gun and hundreds of the animals run along the tunnel behind us.

Back to Midtown and the Golden Dawn headquarters. Alexandrov is critical of us destroying the base, he also wants us to investigate the hospital, and chides us not to blow that up as well.

Mission 5 Hospital
In the hospital there are invisible assassins that cut up nurses for fun. The Nazi's are experimenting on the patients.
We have a long trip through the hospital rooms watching the invisible teleporting assassin chop people up.
Eventually the assassin decides its our turn and attacks us. Slow time is the key here and a rocket in the face takes him out with one shot.
We proceed into the secret labs and see all sorts of gruesome experiments being carried out.
Thing start to get hard with a mix of all the enemies so far being introduced, dog soldiers, mystics, assassins etc.
There seems to be a device in one of the rooms that stops us using the thule amulets powers whilst it is working. Shooting it stops its effect.
I find a tesla gun.
Which is another hugely powerful weapon that I won't get much ammo for.
It shoots electricity and can zap and hold a bunch of enemies with arcs of electricity until they fry.
You get a good run through the corridors of the hospital frying enemy soldiers.
I come to a room with the portal in it, a scientist is burbling on to a general.
When they see you the general pushes the scientist through the portal and then gets killed as a huge brute of a creature comes back through the portal, presumably the mutated scientist. The general is tossed aside like a broken rag doll and it looks like it's boss battle time.
This battle takes a little time to work out, but is fairly easy once you know what to do.
The room has a large gallery and four pillars supporting the portal. You are shot at by guards and the monster runs around throwing stuff and trying to smash you to a pulp.
You have to annoy it and get it to charge you. The trick is to put a pillar between you and the monster. Once all four pillars are broken by it the portal goes haywire and everything including you is sucked through.
You appear in cut scene in the black sun dimension. Everything is being sucked into said black sun. Looks like a black hole to me. BJ is unaffacted and after a few seconds of bemused looking around at the ruins of an ancient temple is dumped back in the normal world.
The crystal is there for the grabs and we have a new power called empower.
Empower gives our weapons more power and allows us to shoot through shields.
This is the end of this mission and we are back out to midtown.

Back to the Golden Dawn hq to report.
The back to Caroline at the Kreisau circle. There are new female nazi assassin types out in the streets.
Caroline tells us our next target is a cannery, with little to no embellishment or dialogue the story is stretched thin by these pointless little chats.

I find my way to the start of the cannery mission

Mission 6 cannery
This is a sewer bunker style level, I meet assassins in the corridors and then a flamethrower weilding armoured soldier.
There is a large square like area with lots of rooms off it which makes life difficult as there are loads of soldiers and machine gun nest and one of the big shoot the three red bits troopers to deal with here, hardest part of the game so far.
Once done you get into the cannery proper and find a huge gun that shoots the barrels of blue energy, these screw with gravity and blow apart, so are doubly dangerous. The fun part is that once you storm the control room of the gun you get to use it on loads of Nazi's. You use the gun to blow itself up by shooting four pylons which are part of it.
I make my way through a suspiciously quiet part of the factory to a boss battle. We finally get to meet general Zetta. He uses our powers against us. Bullets pass through him as if he isn't there.
When we go into the veil we see Zetta as a monster.
Here we can see his red weak spots which we have to shoot. He attacks by shooting circular shockwaves, red balls of energy or just swipes at you. When you hurt him enough he goes to a refuelling place and gets more energy. You can shoot these refuelling stations as he uses them and blowing all three of them up means he can't recharge. Hurting him enough this time kills him.

Mission 7 SS headquarters
We have to go into the ss headquarters and find out what has happened to the Golden Dawn boys that have been captured.
This is a fairly straightforward romp through the SS building, some hidden ladders and veil doors to negotiate. You find out that the men have been taken to a garment factory. Looks like we will be going there soon.

Back in midtown I realise I can set objectives to either the Kreisau circle or the Golden dawn. The Golden Dawn want me to get their men from the garment factory. Their leader is as usual pissed that we have killed Zetta and stirred up the Nazi's.

caroline wants us to move to downtown.
I decide to do the other mission at the paranormal base/garment factory

Mission 8 Paranormal base.
Here we find a factory type environment with three golden dawn men tied up in different rooms. There is evidence that the Nazi's have been sacrificing scantily clad women for kicks. A short mission.

Mission 9 warehouse
I follow the marker through midtown to the warehouse doors.
I am here looking for a codebook.
After wandering around in the warehouse and throwing a switch which opens a door I see a cut scene of an officer handing a code book to a guard to be put in a safe.
We have a little puzzle area to find a way into the locked room with the safe. Black sun door in the floor is hidden in a maze of crates.
Once you have to code book you simply have to make your way back out of the warehouse which is reinfested with nazis.

A quick trip through midtown reveals new shield emplacements on the ground that the Nazi's can use for cover.
I got back to the Kreisau circle safe house and find that the code book is useless without a code wheel. We have to go to the officers house to steal this.

mission 10 Officers house
This is a quick romp around the house of the general which is expansive for a house but not a huge level. We have to open a secret bookcase door using a book and then find a painting which glows in the veil, shooting it while in veil mode breaks it and we find a safe with the code wheel. There are cowering half naked women in the bedrooms in their lingerie.
Once the wheel is found we escape the house.

That seems to be all the missions in Midtown done, we are only told now to travel to Downtown.
This is a new area of the hubworld.
We have objectives to meet the Kreisau circle and find the black market in Downtown.

I find the black market and then have a difficult trip through the new hub areas to the Kreisau circle headquarters here.
The leader Carolyn had been captured and we have too rescue her.
Getting back through downtown is much harder than Midtown was.

Mission 11 Castle
We are funnelled up the paths which are the only way up to the castle. There are snipers and flying jetpack troops with what seem like rapid fire rockets.
I a courtyard we find our way blocked by a portcullis gate.
Using a veil hole we get inside and find a new gun.This gun fires deadly gravity projectiles and opens these gates.
Inside the portcullis gate we go up in a lift.
Then through corridors of the castle, we come into a main hall like area with a few staircases and levels to it.
Then we have to deactivate gates by finding a switch. Another hulking monster, luckily the leichenfaust 44 gun kills them with one shot.
I come to a library type area and a few veil user guys and assassins.
More switches to the doors to the roof and some backtracking back to doors that have now been opened here.
Eventually I get to the roof and a cut scene.
A Nazi called Death's head has Carolyn and a machine which is supposed to draw power from the black sun. However the nazi's have got it wrong and the machine blows a fuse. A dimensional rift opens and a huge cockroach type beastie comes through. The Nazi's shoot Carolyn in the melee and run for it leaving BJ to deal with the beastie.
Boss battle time. The beastie has the usual red marks to hit.
After blasting it a bit it vanishes and smaller bugs crawl at you. Then it comes back and breaks your gun.
You basically rinse and repeat here, shoot the red bits on the big bug, it vanishes, a wave of flying or crawling bugs, then run to the next gun after the one your on is smashed, repeat four times and your done. Cut scene shows you nearly getting sucking into the black sun again. You get dumped back out on the approach to the castle and it looks like it's all over and back to the downtown. The game then throws a surprise at you and the bug gets chucked back out of the black sun dimension right in front of you. You get to fight it again. This time the pattern is simple in two long bridge like areas you shoot it's red bits as it marches at you trying to slash you with it's claws. After a while it goes down and you plant some dynamite on it's head and its game over for the bug.
You now get to go back to Downtown.

Back in Downtown we see a cut scene of Nazi's activating one of many towers they have been placing around the area.
We are told to go back to the Kreisau safe house.
Here we are attacked by Nazis bursting in through the wall. We have to defeat their attack. They break off the attack after a while which the resistance think is suspicious.

We are told to go to the golden dawn safe house for a meeting with Engle and Sergei.
Alexandrov has gone missing. They think he has went to the zeppelin which is above the town. Apparentyl deaths head has a weapon up there and we have to go stop him from using it and destroy it. We are to go to the airfield.
Seems that the weapon interacts with the towers and kills everyone in the area, which is the whole of the city.
Getting to the airfield starting point is made difficult by a tank.

Mission 12 Airfield
We start in the garage.
Then have to cross some open hangar areas.
Inside a building we meet a woman hanging suspended inside a sphere of energy.
WWe have to destroy three generators to get her to come out of her protective sphere while nasty nazi demon types run interference. the woman comes out of her sphere and is made short work of with the Leichenstat gun.
Then we are in corridors of a stealth plane research factory.
Some puzzling with force field doors and up in a lift.
Then through some catwalks in a hangar. Then we are at the zeppelin.

Mission 13 Zeppelin
On the zeppelin we run around on catwalks on the outer skin then inside to plant dynamite on the propulsions systems.
Then a run through more zeppelin innards until we come to an outside gantry underneath it. We have to use the zeppelins own emplaced guns to shoot up four engines, all sorts of enemies run interference. Female assassins, flying bombers and he usual soliders.
We then get inside and a cut scene shows that the leader of the Golden dawn has been a nazi spy all along. It was him who betrayed us at the train station and Carolyn to the Nazis.
We have to storm a control room which is filled with enemies, quite a hard section.
Then back outside and into a bomb bay type area.
Then its the portal which is part of the weapon, we have to disengage the weapon and go through the portal after death's head.

Mission 14 Black sun
A quick weapon restock and then a hop into another portal sees us in the black sun dimension.
A cut scene shows death's head and his newly transformed bodyguard admiring their machine.
We now are into a boss battle with Hans the bodyguard who is armoured and toting a mini gun.
There is an arena like circle with circling pylons surrounding a central machine. Hans stands by the machine using his shield. We have to avoid his chain gun and use empower to shoot him through the shiled. The moving pylons fill up our veil energy.
Once we have hit him enough he goes down on one knee and we take out the empower crystal from our amulet and stab him with it. This causes the whole area to blow up and we are now fighting inside the suspended explosion. Hans seems to run around at will and we have to take him out the best we can using the time slowing mire to get some shots in.
We fall down a tall spire of rock and now have to climb back up.
Hans shoots at us and the monsters arrive as well.
We have to climb up the tower shooting at hans at points and killing hordes of monsters.
At the top we get the objective to destroy Hans and the  machine.
Blasting the crap out of Hans is fairly simple and that's it game over.
We run back through the portal and watch a cut scene of BJ escaping the burning exploding zeppelin by parachute. The zeppellin crashes into the castle. The thule medallion is broken and that is it. The credits roll.

It took 7 hours 15 minutes to complete the game according to the in game clock, although it did feel like more than that I have to say.
140 achievement points

Ok I have two side missions that I have not found, so I am going back to do them.

When  you restart the game after you finish it you are at the start of the black sun mission. However you can abort the mission and get back to downtown.
Here you can do the other side missions that are left.
I go to the marker and a man is trying to blow up the towers around the town. We have to hold off waves of all kinds of enemies until he does, which takes him about five minutes.

There are now two more towers to blow.
I follow my marker to the radio station.

Mission 15 Radio station
This is a fun romp along a street with lots of enemeies then into a building where we have force field switches
Then we have a new bit where we have to make our way through air ducts and find hidden ladders to climb up to another air duct.
Then on the roof another new idea a force field has a power line running from it to a red object when seen in the veil, a rocket to it turns off the force field.
We then have an emplaced gun to use on the tower. We now have to escape the burning building.

There are still two towers to destroy on the map. I go to the first and plant dynamite on it.
The second is further away but the same idea.
I have gathered a few more achievements at least.
Shame I almost missed that radio station mission it seemed fairly good for a mission i might never have seen.
I achievement hunt a bit more by sitting on a power area and staying in te veil and mire it gives you achievements for using them.

So after another bit of play I have completed what I can find, apart from all the collectibles.
So 8 hours in total.
200 achievement points.

Most of the achievements are for multiplayer.

Mire power slows time
Shield stops bullets
Empower makes bullets pass through things and hurt more.
Veil allows you to see doors objects and

Tuesday, September 15, 2009

Godfather II Notes

We get a narration by the hero Dominic, telling us about what is going on with the history of the mafia. It's all too quick to really take, possibly if you have seen the movies it will mean something. Basically there are lots of families all fighting for their share of the pie and things are bloody. Cuba is up for grabs and there is going to be a meeting to sort it out.
You now get a chance to customize your character within quite a wide range of parameters, though non of the outrageous stuff you find in say Saint's Row.

The meeting in Cuba is going well, Rothman is retiring and giving away all his concerns to his partners.
We get control and are told to talk with our brother by walking up to him and pressing Y.
Usual Analogue stick controls. A is run.
We are tld by our brother to go and see  another person, he is two floors down through the hotel, which is crowded by the usual sandbox a.i.
During the conversation we get a choice moment from three options.
Aldo is worried about the rebels. Rightly so as the president makes an announcement that they are staging a revolution and he is running for it over the tannnoy.
We are told to escort the bosses from the hotel.
We can punch with left and right triggers.
We have to punch a few soldiers in the hotel Kitchen then out into the streets where soldiers shoot at us and the civilians run around in a panic.
We have a few x marks the spot waypoints to get to and fight a few soldiers in the streets before getting to the airport.
Aldo is shot in cut scene and the gang get away in a plane.
Michael tasks Dominic with running the New York family now that Aldo is dead.

Another cut scene shows a family member named Frank bad mouthing Roth who Michael seems to trust.
Dominic is told to send a message to a rival family.

Mission 1
Talking to Frank, gets us an interview with some henchmen.
I hire one of them, which is all I am allowed for now.
Talking with Michael we get a little cut scene which illustrates that we will have to build up our own little empire.
We have to go to a Bakery and take over.
Some thugs to shoot and then the boss to intimidate to earn the building.
Intimidating is a little mini game where yoou can hit the guy until a meter fills and then he is ready to give in. Go to far and he dies.
We are now to go to a business and hustle it for protection money.
We have to take over three businesses this way. Most of them with guards who attack when we enter.
We are told to go back to the mansion and speak to Michael.
He tells us that we need to get some more soldiers.
The soldiers have different attributes.
We are told to go to a way point and recruit the man there.
Then to go and take over another area which will complete our first crime ring.
Here we have to blow the back door and run in and kill all the guards, getting to the boss and intimidating until we win the area.
This is our first crime ring, we get a bonus for having it, which is brass Knuckles.
One of the businessess is taken back and we have to go back and do it all over again.
We are taught about placing guards at businesses to keep them. This costs us money which comes out of our pot.

Mission 2
we have to meet Frank at a house where we are given it as a safehouse. Michael talks to us in the safehouse and we are going to put out a hit on one of the enemies made men.
To do this we have to go and speak to Frank.
A quick cut scene tells us about hit, we have to gain intel and take out the target in a specific way.
We are told to go and find someone with information.
There are people with keys above their heads wandering around. Speaking to them reveals a favour they want done, so far someone to beat up and two people who want others killed.
I can now use the Don view, which is what they call the map, to locate 5 made men, well you can once the favours have been done.
The first one I go for has to be run over with a car.
The next thrown in the river.
The next we have to throttle.
I kill the next one with a pistol but don't get the  kill, seems I needed to do the execution move. So this one will come back after a spell in the hospital.

Mission 3
I answer the phone, seems that when someone wants to talk to you all the payphone around you ring as you walk past. I speak to Carmine and he wants to meet. Going to a bar starts a cut scene where Dominic is attacked as Carmine pretends to want a truce. I get control back and have to shoot my way out of the place. I don't know If I have succeeded or failed this mission as I never go a chance to shoot at Carmine.
Frank is killed in the scuffle.

Mission 4
Michael wants a chat at the family base. We are to go and attack the Carmine family compound.
First we have to take over the remaining Carmine businesses on the map.
There are two or three more, simple missions where you enter the building kill the guards and intimidate the owner. Place guards on each building to prevent Carmine from taking it back.

Mission 5
Michael tells us that it's time to go and take on Carmine's compound and kill him for good.
The compound is a large mansion, filled with guards. we have to run through it's maze and kill Carmine. Placing a bomb and evacuating before it goes of ends the missions and finishes the first family off.

Roth calls and asks us to meet him in florida. We have to go to the airport.

In cut scene dominic is met by Fredo at the Florida airport.
Roth is having trouble with a rival family and wants our help.
The granados family own florida they have one of roth's friends hostage. Roth wants us to rescue him.

Mission 6
We have to go and rescue the made man. We have to garotte a few people then assault the room where the man is being held. I screw it up and he is shot, however I have a few seconds to revive him. This I do and mission is done.
I have picked up a few weapon upgrade as we have went, a better magnum and silencer for the pistol.
We call roth and he tells us to meet him he want to give us something.
He gives us a safehouse.
We have to recruit another soldier and promote one, which will give him new powers.

I take over Berry Pawnbrokers.
I take over foreplay pictures.
I take over the Arisocrat.
I take over the elite diner.
I take over jersey sports bar.
I take over Basso fill and go.
I take over Active electronics
I take over Basso oil express
I take over Emilo's Packing company.
I take over Las Palmas club.
I take over Luscious entertainment.
I take over Basso oil depot.
I take over Basso oil refinery.
I take over S&L construction site.
I take over Ausiello's Bar and Grill.
I take over Astoria Construction site.
I take over Sanico-Hauling depot.
I take over Sanico truck depot.
I take over ABF construction.

Now I have no more targets other than the Granados compound. This is a big place and full of soldiers. I kill everyone I can find and then plant a bomb.
I get a big bonus for this and the Granados are no more.
Roth wants to meet me and I can now add another member to my family.
The only other objective on the map is to go back to new york and attack the Rosato compound.
I try and go to New York by taking a flight at the airport. When I get there there is a picket line We speak to Fredo and then Roth.
Roth wants us to speak with a CIA man who can help us.
Seems the CIA want a man who is stirring up the unions to vanish.
We have to rough up the picket line leader to find the location of this Alemida.
Alemeida is in a factory and is guarded by a horde of Cubans. I have to throw him over the balcony to finish the missions.
Our next objective is to go back to New York.
At the airport fredo and the CIA man are waiting to chat.
Back to New York.
We meet Michael at the Correolone compound.
He is in trouble, Frank, who we thought was dead has turned evidence.
We have to speak with a man called Hagen. We have to get a senator on our side to help with the trial. Hagen is now our Consigliere, whatever that means.
Geary has a weakness for prostitutes, we are to blackmail him.
We are told to go to the Maison Rouge, the Mistress want us to do a favour for her first, she wants some books on her clients recovered from the federal building.
We have to go into the building and take documents from the safe. Fight our way back to the Maison rouge. We speak to the Madam, then Tom.
We now have to go to a bar and speak to Geary.
We have a few chat options and I manage to muddle through. He goes to the Brothel. At the brothel he is set up for the murder of the prostitute. He is now in our hands, he tells us of a Cuban family that is moving in, the Manganos.
I am told to go back to florida, I decide to take out the Rosato Compound while I am in New York. Big mansion, full of men and a bomb to plant to finish the deal.
Now to the airport and back to Florida.
Michael is at the airport waiting for us.
He wants us to meet with Mangano, but wants us to make peace, he tells us not to cross him.
The meeting with Mangano goes well he wants to work in florida and is willing to partner with us. He has hired a warehouse and is working from it.
We are told to meet with Fredo at our safe house.
Fredo is chatting, he looks nervous, suddenly gunmen draw up in a car and spray the building missing both of you. Fredo tells us that it is Mangano, seems Mangano is prepping for a takeover.
We are to meet with Charlie Green to get into Mangano's warhouse.
I get a new promotion unlock and can now get another family member.
I hire another man.
Then I meet Charlie Green, he can help us get onto the warehouse which is on a little island with a raisable bridge.
Green wants someone dead in return for lowering the bridge. Killing him is easy as he is just across the street.
At the warehouse a guard lowers the bridge for us. We are told to start a fire.
This is just another takeover mission and I now have Global Storage.
Mangano calls and denies sending the gunmen to our home. He wants a meeting to dicuss the situation.
The meeting is a trap and the Manganos declare war. We see a cut scene of them attack many of our businessess.
We have to meet Roth and Mitchell. He wants us to kill Castro for the CIA.
We are told to go to Cuba.
I decide to take back the Mangano controlled places first. I will probably have to later.
Add backtracking to the sins.

I take over Jersey Sports bar.
I take over Basso oil fill and go.
I take over Basso oil depot
I take over Aussiello's bar and grill.

I decide to try letting the a.i. made men attack a business for me, which actually works well. I have now taken back all the stolen rackets.

Time to go to cuba. The Cuban map is the smallest yet, it has two Mangano controlled rackets on it. I send the gang to one and go and try the other on my own.
My men take over casino Havana. I then bring them back to me and continue on Casino Imperial.
I take over the casino Imperial and that is all of the Mangano rackets taken, their compound is unlocked.
I decide to carry on with the Cuban stuff since I am here. I have to meet Mitchell in Cuba after taking a phone call.
He wants us to take out some dissidents to show our support for Castro. There seems to be around 9 of them on the map.
I take out all the insurgent leaders.
Then I am called and invited to the presidential palace.
A cut scene shows a woman telling Dominic about why the revolution is interested in him. She shows him to a room and tells him to stay put.
We get control again and are tasked to find Castro.
This is actually the first bit of interesting mission design in the game. We have to sneak around using our  garotte to kill the guards. If we are seen then we have around ten seconds to kill the guard before he raises the alarm and ends the missions, sending us back to our room. I find a silenced pistol which makes things easy. I reach a spot and can see Castro, shooting him starts a cut scene.
We watch a wounded Castro bundled out of harms way the Almeida whoose men we already have tangled with in the past in florida appears in person. He taunts Dominic. We now have control back and have to escape the palace.
Once out of the palace we have to escape to the airport.
Back in New York Michael calls and asks us to come to the compound.
It looks like Roth might be in leauge with Almeida. Fredo is dishnoured and Michael gives him some abuse.
Michael is worried about the trial, he has brought Franks brother in to speak with Frank and hopefully stop him testifying.
We are to go and speak with Vinchenzo, when we get there he has been abducted. We have to go and find out where he has been taken. Seven crosses appear on the map of people we have to go and speak to to find out where he is.
I speak to the seven who are in close proximty to the safe house, it only take a minute. Conflicting stories lead you to the conclusion that Vincenzo is either at the docks or at the Maison Rouge. Going to both places leads to a fight with some men, you can interrogate the second group and find out that Vincenzo is at a construction site.
I fight my way into the construction site and rescue Vincenzo.
A cut scene shows Frank going back on his statement in court and Michael getting his charges dropped as a result.
We talk to Tom, then Michael, seems that Mitchell has left the CIA and is now working for a family. Michael takes the recent trial and this news badly and decides that enough is enough, the Corleone's have taken enough in the name of peace, he decides to go to all out war with the Mangano and Almeida families.
I go to Florida and take over and bomb the Mangano compound.
Now to Cuba
I take over Battaglia Quarry.
I take over Battaglia constructcion.
I take over Battaglia cement factory.
I find Agent Mitchell and kill him.
I take over Casino Havana.
I take over Juan Sizzilo's.
I take over Global Crushers.
I take over Global towing.
I take over Global imports.

Now I can enter the Almeida compound, it's big and full of men, long fight, good fun and it's bombed and that is all the rival families taken down.
I am told to go to a phone.
Michael wants us back in Florida.
We are congratulated, however there is one loose end, Roth. He is being brought in to the airport and we are to try and kill him there.
We basically storm the airport like any other mission. Roth is fairly easily shot down when we find him.
We now have to escape back to the  Mangano compound which is basically the furthest away point. The cops are on full alert and it's hard work to get there.
At the compound a cut scene shows Dominic being made Godfather and then we watch Fredo being assasinated. The credits roll.
Once the credits roll you can go around completing side tasks for achievement points.

14 hours and 770 achievement points.

Health recovers by itself if you stop taking punishment.
I can now promote one of my men which gives him two abilities instead of just one.
I decide to try upgrades and spend all my money on one of my men, which helps immensely, however I did not realise I could also upgrade myself.
There are a lot of items to upgrade about your character.
Health
Survival
Marskman
Handgun Accuracy
Heavy weapon accuracy
Ready weapon
Vice grip
Blackhand attack
Blackhand Defense
Extortion expert
Neck Snap
I do a bank job which basically sees you storm into the bank and raid the vault. You only get to keep the money if you get back to your safehouse however. The police attack in force when you leave the bank.
Sometimes rival families attempt a takeover of a place you have taken. You can send your made men to defend it alongside the defenders. Seems that if you do this you will keep a hold of the business. Of course you can go yourself and see off the attackers in person.

Friday, September 11, 2009

Star Ocean Notes

Star Ocean Notes

Intro credits video shows nuclear Armageddon. We see launches from planes and subs and cities being nuked. The two leaders come together in the destroyed world and find peace a better idea.
We watch as a space program is created, presumably to find a new planet to go and squabble on since we have wrecked this one.

We can now start a new game and choose difficulty. I choose normal.

We see another cut scene with a voiceover we see much of what we already saw. Then told about the space recon force which is looking for new planets to live on.
We meet Edge who is ducking out of a boring ceremony hiding in the battle simulator. A girl called Reimi turns up who it seems has been chasing Edge for a long time, he is fairly rude to her. She goes off and we get to do some battle simulations.

We are shown how to move. View controls on the camera are reversed, I hate that, you had better be able to change that. The music is also of the irritating variety.
Attacking is done by pressing A repeatedly. There are chain combos.
We are shown how to jump using the B button.
Guarding is done automatically unless you are attacking.
Rush mode is charged by holding B or taking damage. When the rush gauge is full we can press X to unleash rush mode which makes us faster and our chances of critical hits higher.
We are shown that the left and right bumpers allow us to switch between characters in our party that we are controlling.
The party members can either be set to auto or manual which will make them stand still or attack according to a pre-chosen battle tactic.
We are shown that by pressing in the right stick we can change to a more static camera.
We are then free to fight three enemies with a ghost of yourself as an ally.

We can now choose to do more advanced training or leave the simulator.
Blindsides
If you charge a jump with B while an enemy is approaching you and move the left stick when the enemies targeting appears on you. You go into a blindside where you move quickly behind the enemy and can attack for a critical hit.
We are taught about short and long range blindsides. Long range blindsides just move you quickly a long distance.
NOw blindside counters, some enemies can counter a blindside and you only end up taking damage yourself if you try it. Their targeting icon shows as red, you have to wait until their icon flashes to show an attack underway before blindsiding. This means they are already committed to one attack and can't stop to counter your blindside.
Rage pointer
Enemies have a rage icon which shows red or blue. If it's red then it will attack you, if it's blue it will just attack any of your party. You can switch it you you by attacking that enemy repeatedly. You can also switch it from you by blindsiding and not attacking which makes them lose you.
We can assign special arts or symbols to thee left and right trigger buttons as we find them.
We have rising blade which flashes all sorts of lights and sword strokes.
Now we learn rush Combos, which when pressing X and a trigger button when the rush gauge is full unleashes a full party rush combo. We have to do some quicktime button presses during the combo to keep it going.

I have had enough battle training time to leave the simulator.

We are on a base on the moon.
We meet Shimada and Lightspeed Kenny.
Shimada is an asshole.
The dialogue is almost insufferable already. I hope it gets better.

We now get control of our character.
We can change to sprint or walk mode with right trigger and can also trigger a short boost with X.
Yay you can change the camera controls, thank god.
I can now wander the moonbase. The graphics are fairly rudimentary for the environments.
I find a glowing ball, which turns out to be a savepoint. So I can't just save anytime I want. Damn irritating.
Seems  that if I walk any distance at all there is a blank screen and a loading icon.
Oh this isn't the moonbase it's our ship. I find the bridge and Reimi asks if we are ready for take off.
I find an item creation area. Some cargo bays.
There are some bunk rooms and shower rooms further back in the ship.
Also a recreation room.
I go back to the bridge and talk to Reimi to start the next cut scene.
We speak to our support handler from Earth, and she is the most irritating character ever seen. Pink hair, helium voice perky.
Edge speaks to another Captain called Crowe, who seems to be his friend, he has made Captain and Edge hasn't.
Edge is jealous, Crowe tries to give him a pep talk.
The Captian of the Clanus arrives.
Kenny tells everyone the future of the human race rests in their hands.
We watch as three SRF ships launch, though there are more.
They seem to be opening wormholes and driving into them.
Something is wrong there is a distortion wave in the wormhole with them.
It passes them and gravitation waves hit the ship.
Things go pear shaped and an emergency warp out is needed.
The ship goes into an opening in the wormhole, and we see the worst star trek the ship is shaking acting ever from the bridge crew.
The ship comes back into normal space, makes a dodgy reentry through the atmosphere of a planet and crashes on the surface.
Edge awakes after the crash and looks out onto the surface of the new world.
We get control back and find all the rest of the bridge crew lying on the ground.
Going to reimi and talking to her triggers a cut scene.
The crew are all unhurt. Other ships from the fleet have also crashed on the planet. This also seems to be the planet we were heading for anyway. One of the ships is missing.
The Captain wants to go and meet up with the other crews.
Edge is asked to scout the region around the ship to ensure it is safe.

Outside the graphics for the environment aren't bad, but nothing to write home about.
We can pick up blueberries, iron, insect eggs and blackberries from pods.
I find a broken metal cutting blade in a chest.
Lot of poor camera angles, hidden walls and getting hitched on scenery.
I wander around for a while trying to see what to do next. seems I have to speak to two crewmen from another ship. They give me a sniper bangle. Then speaking to Reimi triggers a cut scene.
Reimi is worried about Crowe in the missing ship.
As she talks about the plant life a spider cockroach type thing attacks. The gunss have no effect on them. Reimi is sent back to the ship for Help and Edge finds a sword. The sword works on them and this puts us into battle mode.
We have to fight two spiders or Adephaga as the end of battle menu calls them.
We can wander around again and talk to all the injured.
Seems to be nothing else to do but go back to the ship, going to the bridge triggers a cut scene.
The Captain thanks us for saving the day. One of the other ships beacons has vanished. The captain sends us to investigate, Reimi comes to help, although Edge is mad about it.
The Eremia seems to smoking, which does not look like a good  sign.
Reimi joins our party.
With Reimi in our part we can now harvest at a glowing harvest point.
An area previously blocked by debris has been cleared and we can proceed.
In the new area we get a cut scene showing Reimi using a bow and arrow to kill one of the spiders with one shot.
I find a glowing spot on a wall which is for mining, seems we don't have the party member to do that yet.
We fight some more monsters and meet killer wasps.
Much fighting with the wasps and spiders. Level up a few times.
Have to use berries to heal and restore MP after the battles.
We go into caves and find new monsters, blob like things with teeth and what look like bats.
I have to go through miles of cave to find a save point in an exit back into the jungle area.
I explore the menus a little more and find that SP or skill points i presume can be added to the individual characters in your party. This upgrades their abilities. Battle and harvesting etc.
I eventually find the crashed ship and an unconscious crew member lying on the beach.
In cut scene the party revive him. He tells us that he did as we did and explored. They found the insects and other monsters. He tells us that they found a meteor and took it into the ship. Then the crew went mental and the he blew up the ship. Possibly the person we are speaking to is the mental one.
An alien ship arrives and a man with elf like ears arrives. He seems friendly.
As we are speaking to him the body of the man changes into a huge boss monster.
Which beats me up. We are back a long distance at the last save point.
Why are these jrpg's so unremittingly hostile to the player.
I find attack seeds which have the ability to raise your attack level.
I go back and fight all the monsters I can find in the last area. Then go back to the beach. I find some crabs on the beach.
I eventually manage to kill the boss, using Reimi as a long range weapon.
We chat with Faize who is an Aldarian. He is a member of a race which have been in contact with Earth for a decade. Seems the Earth base have asked them to help us in hour of need.
The monster turned back into a meteor when it died.
Faize joins the party and we get a meteor fragment.
For some unknown reason they want to go back to the ship on foot. There has not been a save point since long before fighting the boss. I am loathe to fight in case I die so I try and avoid all the monsters on the way back to the ship.
When we get to the ship the Eldarians have brought a field base which is pretty impressive.
Inside the base are lots of things to explore, including sickbay, a shop and a science centre.
We find the Captain and a cut scene. The Elves, sorry Eldarians are asked to examine the meteor.
I buy some bangles and a new bow for Reimi at the shop. I sell my junk and buy berries and supplies for healing.
We are told to go back to the Captain when we are ready for the next mission.
When we do We are taken to the calnus which has been repaired and also upgraded.
Edge gets promoted to Captain of the new Calnus.
He is hesitant but accepts.
Faize and Reimi are his crew.
We get to travel to another planet, I missed what our actual mission is but off we go.
Edge gets all philosophical about the responsibility of being a captain.
We speak on the radio to Shimada who is rude as usual.
Then chat about Crowe with Reimi and Faize.
We go to the battle simulator and have a fight where i get hopelessly beaten.
Then find a control in the bunk room where we can assign rooms to the crew members.
The the creation interface where Welch appears and scares the heck out of Faize with bad jokes.

End of First days play 5hours 30 mins.

I find my bed and rest until we arrive at the new planet. You have to go to the bridge and get talked through the landing sequence.
As we leave the ship, someone is spying on us.
There are new monsters, here a form of living plant called Dryads.
Birds called Perytons.
We find a village.
The villagers are middle ages level tech and think we are gods.
Ghimdo the elder talks with us, his legs are turning to stone caused by some kind of virus.
New monsters are invading the land.
As we are talking with the elder a little girl buts in and nearly knocks Edge over.
Faize recognises that the villager have rudimentary symbology. Turns out that the girl has a very powerful fiery dog attack.
Bacculus is the name of the plague. The little girl is to go on a quest to another village to get a symbol to cure the bacculus.
Lymle wants to be called Lym and does not seem to like Faize much.
After completing the cut scene I expected a save point to be available in the village. I had to run around for ages into the new snowly landscape of the mountains before finding a save point. All the time avoiding combat. Don't these developers understand that people have lives to lead and can't play on in a game for another half hour just to find a save point.

Another half hour. 6hours total.

Day 2
I fight some more lizard and mushroom type enemies.
I use the SP to upgrade my parties attributes.
I explore the area and grind. I find a bridge to the west and entrance to a large building to the east and another large castle type structure to the North.
I try the North castle. As we try and open the door a pink light enters edge and he is granted symbology powers.
Edge learns healing and Remei is jealous as she doesn't get symbology powers.
Inside the castle is a large cauldron like area with glowing blue light. There are stone shapes around it.
There are Stone golems and skeleton warriors in here.
Some of the stoone shapes have glowing blue jewels in them, pressing the jewels makes to stone shapes move up to the ceiling. These act as doors in some places and the others do something undetermined as yet.
There are rooms around the west and east of  the main circular room. In these are more monsters and some chests. Inside them I find some of the jewels that move the stone shapes.
I have to go and do some real life stuff and after an hours play I can't find a save point inside the temple. If I leave it all the monsters will return. I have to or I will be unable to save. This design is unacceptable Saving at any point should be a law with the dealth penalty for breaking it.
I find that there are doors to higher stories of the castle.
Also little green things that look like save points refill your HP and MP.
The stone shapes are locked doors basically. You have to find around 6 keys to move them all to get to one that is a lift to the highest level of the castle.
Which means much exploring and much fighting.
There is a save point before a door on the top floor. This looks ominous.
When we enter the room there is a woman being menaced by a Dragon Newt.
Lym tries to use the cerebrus summons on it but it  is defeated. The other three come to Lym's aid in a little skit on teamwork, which is actually sickening to watch.
Now we have to fight the dragon.
Which actually wasn't that hard surprisingly.
The woman we came to see was presumably the one being menaced by the dragon. She is crushed under rubble and appears dead. So it's a dead end, until Lym spots that someone has learned the symbol from a nearby village. You apparently have to leave your name in the temple when you learn a symbol.
So it's off to the next village.
In this areas we find mana yeti, horned turtles, apprentice scumbags.
At the village I find Lutea's house. She does know the symbol for curing bacculus, unfortunately this is a new strain that her symbology does not work on. We have to find the source of the new bacculus and make a new symbol for it. She gives us a symbol stone for this purpose. all we have to do is find the source.
I find my first side quest, to return a lost child to a storekeeper. The child is standing almost outside the shop and speaking to her returns her.
Inside the shop I buy and speak to the little girl. She has lost her cat in the forest, that is why she wandered off. We agree to go look for the cat.
I find a barrier made of trees, finding an orchid at random seems to have lowered the tree barrier. Now I can get back to the ship. I also find the cat so I suppose I will have to go back to the village first.
I encounter man eating trees.
Back at the village and we don't even get a reward for saving the cat!
I go back to the other village. I suppose we have to find out where the old man was to contract the bacculus to find the source.
He tells us this time that another celestial ship landed and monsters appeared and then the bacculus started.
Why he didn't mention this the first time i don't know.
We go off to the site of the ship landing and Lymle is left to look after Grampa. I was just thinking great, then the grampa sends her off after them. Seems he is sick of her too.
Edge postulates the theory that the ship could be Crowe's, however grampa said it crashed a month prior. That is to early to be Crowe. Faize suggests that it is possible if the warp accident shot them out into an earlier time. That may also be what happened to the ship on the first planet that got taken over by the meteor monster. They might have been on the planet a month longer than Edge's gang.
We have to get a fire ring filled up by a sorceress in the village to get to where we are going.
I find the path and it's blocked with mounds of ice which the fire ring can clear for us.
Along this path are sabre toothed tigers.
We see the ship in the distance and it isn't one of ours.

End of seconds days play 3:30 making a total of 9:30

Third days play
We enter the ship through an icy tunnel. The interior has locked doors which we can open with plastic explosives we find lying around.
I find a chest encased in ice and use the fire ring to open it. Inside is a skill manual, which when read by a character gives them a new skill.
We make our way through the ship to a marked point where Faize finds a computer he can access.
We see a video of aliens named Caridionon. They mutate into the lizard creatures we have been fighting and start attacking each other. Seems they have regressed and mutated somehow. The ship crashed after this change.
We go on to the bridge and find a large diamond shaped floating thing.
Which seems to be made of the same stuff as the meteor fragment. Lyms symbol stone glows, she touches the stone to the diamond and it absorbs it. A large monster then appears.
I manage to kill this boss called barachiel on my second attempt.
Seems he was the ships captain mutated. On his defeat the meteor fragment turns into a blinding light which leaves through the roof of the ship. All the lizardmen in the surrounding area turn to stone and then blow away like dust in a wind. Seems our chance of getting a cure is gone.
On getting back to the village we find that all the patients who had the bacculus have turned to stone when the monster was defeated.
Edge is distraught at causing their deaths, but Faize suggests that more and more would have died if they had not done it.
Lym decides to come with them to find the source of the meteor and all the trouble it has caused.
Back at the ship Faize find a picture of Crowe's ship the Aquila near a planet named Cardianon where the lizardmen were from. We set off to find him.
On the journey we can do the usual chatting to the crew. Welch taunts Lymle now. Faize is still in love with Edge. Lymle draws on the walls. It's more like a nursery than a serious interplanetary exploration mission.
When we get to Cardianon we find a huge artifical structure.
It pulls them in with a magnetic field.
Inside the bay nothing happens, Edge decides to go our exploring with the aim of finding our about the meteor, Crowe and getting the tractor beam turned off.
As we leave the initial bay the intentions of the Cardianons are revealed when we are attacked by their soldiers and robots.
We are attacked by more robots than Cardianons. We work our way through the ship until we come to a data terminal. Faize gets a passcode and the location of the generator. Looks like something bad has happened to the Cardianons, they may not be in control here.
We find a computer that needs an id card to use.
In the next big area we find a lot of coldsleep pods. There are mutated lizard men here, what the Cardianon turn into when the meteor stuff infects them.
Something with very large footsteps is coming their way so the gang decide to keep moving in the other direction, after all they now only want to escape.
The dead lizardman has the id card on his chest, but it's frozen on. we need to raise the temperature somehow.
I manage to eventually recharge my thunder ring using plasma from a broken conduit.
I can then hit the controls with the thunder ring and raise the temperature. This releases a load of lizardmen from the coldsleep pods.
I manage to get the card and can now use the computer.
We find out that the Cardianon were invading a lot of worlds not just Lemuris.
They have data on the meteor but they are encrypted. The file is called the ephianies of guidance.
Seems they have an object in an isolation chamber. Probably the source of the trouble on this ship. So what do we do, we go head for it. Of course we have to get  to the boss battle somehow.
The can enter a room and are teleported into a cell.
Which renders all their weapons inert.
A voice says that their power is given by the epiphanies of guidance.
A lizardman talks to them. He gives the we will rule the universe speech
He wants our gang to stop a steel giant. He thinks it's part of our team due to the same emblem. Looks like Crowe is here and causing problems.
They want us to talk to Crowe, Edge does, but only to tell him to kill em all.
Seems that it isn't Crowe as the steel giant comes bursting through the cell walls. He is an alien named Bacclus. He joins our party. We now escape the cells. There is an awful lot of this mothership to traverse and I am losing sight of objectives in all these corridors.
We get random battles from flying ships as we progress through a huge s shaped section of the ship.
Now we find forcefields barring our way.
I find two maze like circular areas with conecentic circular areas. There are conduits to zap with the thunder ring. I think I have done them all but nothing happens.
I find an area I can't get into. I don't know what to do. I am running around for two hours fighting the same monsters over and over as it's hard to avoid them in the small corridors.
I find a door I missed and explore, there is another concentric ring structure. This one has moving conveyor belts. Which make negotating the laser fields fun. There are also dragons roaming around.
I hit a conduit and Then go through another door.
Bacchus explains that he is from a race called the Morphus. Seems that the epiphanies of guidance are what he calls grigori. They are a race that seem to be parasites. The land on planets as meteors and mutate the inhabitants and take them over. They then use them to wage galactic wars just for the sake of it. Seems the Grigori just hate everything and want to destroy. They attatched themselves to the Cardianons and have nuked their planet and made them into space nomads looking for a new homeworld to invade.
Bacchus tells us that he and Crowe came together to destory the Grigori. However Crowe has been sent to the Morphus homeworld for help.
We are near to the Grigori and Bacchus hopes we can do them in without backup.

End of Third days play 5 hours 14:30 in total.

We come into a large chamber with one of the Grigori Crystals. Bacchus blasts it with a nuke and seemingly destroys it. The commanding cardiannon arrives in a walker type  robot and is zapped by sparkling dust from the broken crytal and mutates into a gryphon type boss.
This fight wasn't that hard.
He goes down fairly easily.
Edge is angry that he could not win by diplomacy and had to kill the cardianon.
The cardianon leader is not dead and hurls a grenade at the party.
Bacchus throws himself on it and is injured and though not dead can't fight on.
We get control back and in the next area find the generator. Shutting it down is a short lived affair as it immediately comes back on and a countdown to a warp starts. If the team are still on the ship when it warps they will never be able to return. Bacchus tells them to leave him as he is unable to walk.
Of course the gang are too noble/stupid to do that. They drag him along.
WE get a few corridors with bulkheads that close making us stop to fight two sets of robot flying drones.
This is repeated about five times then a cut scene. We see the woman from earlier, she stops the final bukhead from closing on the gang and appears to be disappointed that they are not the red haired man. She vanishes again.
We are back at the ship.
When you get on board a cut scene shows you leaving in a hurry and the cardianon ship vanishing.
On the ship Edge has a crisis and the gang give him support.
Bacchus wants a ride home so we take him to EnII. The Morphus home artifical world.
On the way the ship is brought out of warp suddenly and sucked into a blackhole/wormhole.
The ship crashlands on Earth. However it's Earth before the war. Have they went back in time?
Nobody seems to want to voice this possiblity.
They leave the ship to go look around.
In the garage edge finds a magazine which points to the date being 1957. The gang discuss at length.
The military turn up annd block the gang off from the ship.
Why they don't just blow them to bits I don't know.
A man called Klaus arrives and tells them to come with him and he will explain.
In the house Lymle is there and it turns out that Reimi has been captured while out looking for Lymle who run off to look around.
Klaus tells them that he will pretend to have captured them and get them into the base.
We are going to the base to help Reimi.
Klaus tells us that the base is area 51. and there is another alien there being held captive.
We are to save her as well.

End of 4th days play 1:20 15:50hrs in total.

Inside the base soldiers take us into a cell. Klaus tells us that he will unlock it. However, this will unlock all the cells and there are experimental creatures. I thought we wouldn't end up fighting humans.
We get locked in the cell.
The alarm goes off and we get our weapons back from Bacchus who is cloaked.
We see  Klaus blow up a generator and get attacked for his trouble.
We find ourselves in the cell areas fighting bigfoot and little aliens.
The gang find cat girl but she runs off.
20 mins

I go through a door and a cut scene shows the cat girl being attacked by a large creature with a birds beak and as snakes head for arms, it's called a Genomic beast.
It seems to be a boss battle. I take it out fairly easily, though a longer than usual fight.
The girl is called Meracle. She kisses the team and joins them, they tell her they are to take her home. The problem is that she can't remember where she is from. Seems she can only remember ever being on spaceships.
There is something distinctly disturbing about a tiny girl with cat ears a tail and stockings and suspenders. Very japan paedophilic.

The Calnus has been brought inside the base.
We meet Milla Bachtein, Klaus's wife. She seems to be trying to side with the gang.
Milla tells us that she is protecting the Earth, seems this is an alternate reality Earth.
Energy is running out. She thinks that nuclear power is the key to the future.
However she is prepared to take any alien gizmo that the gang might have.
Edge suddenly realises that if they give them a better energy source then it will rewrite history and save the war that destroys Earth. He seems misguided but wants to go ahead anyway.
The exalithium crystal that powers the ship is what Milla wants.
Edge wants to trust milla, however Bacchus and Faize are unsure.
Edge gives her the crystal.
Milla locks them all in a cell. They find Reimi naked and unconscious.
Milla is a nutjob and wants to blow everything up and rule it, even if she doesn't know what is out there in space.
Milla has handily built an antimatter generator, though Bacchus thinks it crude and it will blow up.
Edge has a breakdown.
We get control locked in the room and it seems we have to speak to Reimi.
Speaking to Reimi, she wakes up loses her sheet and slaps Edge for looking.
Edge has another breakdown.
Faize and Bacchus give him the Captain speech and Edge decides to leave the planet, well done, destroy humanity entirely.
We get control and speaking to meracle triggers another cut scene.
Klaus opens the cell door and lets the gang out.
Klaus then goes to speak with Milla.
Meracle takes a fit but comes with the gang anyway.
Klaus hugs Milla and tells her that kevin wasn't her fault. Seems that they lost their son.

50 mins
We make our way through another section of the base and get to the ship.
Meracle has a crisis, Edge tells her that he will be her friend and she manages to get on the ship.
The ship can't escape the pull of the new forming black hole that Milla's experiment is making without it's crystal.
Meracle has a crystal given to her by the Klaus.
Turns out that it is a special Exalithium  crystal. Faize and Bacchus are especially excited by this.
Seems that is is hugely powerful.
The gang escape and the Earth vanishes into a singularity and there is a huge explosion.
The gang find they are now back in the time they came from. The Calnus, Edge and Reimi still being here seems to suggest that the Earth was an alternate reality version.
The gang seem happy enough that all is well. Edge has a breakdown at his seeming responsibility for the destruction of Earth, even if it was an alternate one.
We find ourselves on the Bridge a quick chat around the characters shows that the engines are offline and we need to go to a planet nearby called Roak to get repaired.
Welch turns up and confirms that Earth is still around. Edge is still beating himself up. Faize is getting sick of him. Bacchus sympathises with Edge.
A ship attacks, however, another ship chases it away. An Eldarian ship, the grumpy Eldarian from earlier on Aeos is still grumpy.
The calnus limps towards Roak.
Edge still sulks, so Reimi takes on acting Captaincy.
The ship lands on Roak, Bacchus has installed a cloak which keeps it hidden from the middle ages level inhabitants.
This is a greaan and pretty land. There are unicorn wolves, honeybees, kobold bandits, axe beaks,  lurking aorund to fight.
We meet some people and they have ears and tails like Meracle, though she does not feel that this is her home.
We see a person riding a huge pink rabbit.
After much countryside we come to a town. There are weird monks in the town.
Reimi is limping for some reason.
The gang hear a cry for help. Edge wants to ignore it but the rest decide to intervene. A woman is being taken away by the monks.
Edge goes bersek and saves the woman.
Edge is seriously losing it.
The rescued woman is called Sarah. she seems simple minded. She seems to think Edge and Reimi are familiar. There is some stuff about Humans being similar to the Muah who founded the colony on Roak. The gang want to investiagte the Purgatorium. Edge is really freaking out.
No word on who the monks were and why they were taking Sarah away.
We have to ride on the bunnies to get to the Purgatorium.
The desert is impassable due to sinking sand, we have to go to a tent and speak to nomads to get some bunnies.
The bunnies it appear are like summoned creatures.
faize gets a click with the nomad girl.
We have to go back out of the village to catch a bunnie. Reimi collapses with a fever.
Edge takes her back to the village to find a doctor.
Sarah is having a dream about the village being attacked by firey zombies and a thing with glowing pink eyes.
Reimi has stone sickness, Sarah tells us that there is a cure and she knows where it is.
Edge feels even worse.
They have to go to Astral castle to find the remedy.
Again around forty minutes looking for a save point.

1:30

I leave the inn where we were and go to the barge to Astral. We get on and watch a cut scene of the gang talking to Sarah. She says her race are called featherfolk. There is a King who controls the rememdy for Reimi.
Sarah ask that after they get Reimi fixed they take a small detour on their way to the Purgatorium to meet a friend of hers. The friends name is Eleyna and Meracle thinks she has read about her in a book and wants to meet her too.
We arrive at Astral city.
They leave Reimi in an inn and go looking for the cure.
The castle guards let us in.
The King greets us. He agrees to give us some remedy. Sarah asks about the Archfiend. The king has heard of a group who worship Asmodeus the archfiend. Looks like we will soon be helping stop the Archfiend.
Edge sees someone sneaking into the castle while he waits for the remedy to be brewed.
We get control and explore a bit of castle until a cut scene starts.
The remedy has been stolen. We are now after the thief.

1 hour
We have to go back to the first town, and then find that The Black eagle has hid in the colosseum.
Seems to be a slight bug here. Getting into the Collosseum to find the Black Eagle.
Need to speak two random NPC's
Had to consult walkthrough here. Needs an objective waypoint marker.
Inside the collosseum we get another agonising from Edge. Faize says he will fight instead if Edge does not. Edge decides to fight.
We have to take on the Black eagle with only Edge, which takes me a few goes as I have never really used him due to his lack of ranged weapons.
The Black Eagle was hired to steal the remedy by someone else.
Lias turns up, one of the Kings soldiers tasked with finding the remedy.
Lias calls Edge a hero and gives him some of the remedy. Maybe this will give him some confidence back and stop him whining, maybe not.
We cut to the inn where Edge gives Reimi the cure and it heals her.
Sarah is astonished by the speed of Reimi's recovery, her sickness was totally unusual.
Reimi decides to confess to a secret. She was part of a project called Hope to make humans resistant to radiation. She is one of three that the project produced. She, Edge and Crowe.
This genetic adaptation means that the three of them have some strange powers.
Seems that the Muah genes are the source of this augmentation.
Reimi tells sob stories about her childhood and Edge hugs her. She tries to get him to come out of his mood.
He is still sulking but feels better.
Edge goes out for some air and is attacked by yobs who try and steal his sword.
Myuria turns up, she is the one from the Cardianon ship. She is looking for Crowe, Seems she wants to kill him. She tells Edge that Crowe killed her lover.
Myuria tells Edge that she will be watching him and leaves.
Meracle comes to Edge and says that Sarah has been kidnapped.
They go looking for her. seems the Archfiend's worshippers have taken her.
I trek back and forth looking but can't see any trigger points.
I decide to go and try the bunnies bit again.
At the nomad tents Faize is eager to go in, however there is no one there.
I find a bunny and we simple have to press A to ride it.
Taking it through the desert I am prompted to insert disc 2.
The town of Trop is our next stop.
1:10

I wander around trop and Find Elyna's house but she isn't there.
We are told that the Purgatorium is to the north so I decide to investiagate it.
Going through some caves we reach another green area.
I fight some little creatures called spirt priests and one of them turns Bacchus into a pumpkin.
When we ge to the Purgatorium a cut scene starts.
Edge finds a feather and thinks it looks like Sarah's.
There are statues they do look like Edge and Reimi, they could also be any two human male and females. The Muah it seems have visited earht and roak and seeded the planets with their genes.
The gang can find nothing else in the Purgatorium. Meracle thinks they should go back to trop and see Elynea.
When we get back to Trop a cut scene starts. There is a priest of Asmodeous preaching the the gospel. Telling the people that the corruption of the wealthy blights the land and withholds the cure to the stone sickness. However he suggests that Asmodeous will burn the world and all on it. Those who believe in Asmodeous will be saved and delivered into a new world.
Eleyna's house is now open. A cut scene shows the gang breaking and entering and two Archfiend thugs watching from across the street.
As the gang look around the archfiends men set fire to the house. Trapped inside and about to die the gang are teleported to a cave. Eleyna appears to be a bit of an asshole.
Eleyna takes them to her hideout and it's no wonder that a lot of people want her dead.
We watch Myuria taking out the archfiend's men who are approaching Eleyna's hideout.
Seems someone called Giotto has tasked her with stopping the archfiends ressurection.
Elyena tells the gang about the archfiend, and how she uses Augury to tell the future.
She has foreseen that the gang will save Sarah and prevent the ressurection of the archfiend.
Seems that Sarah is to be sacrificed to the archfiend to bring him to life.
Eleyna glows and talks in a different tone of voice and predicts the end of the world if the gang fail to stop Sarah from being killed.
Edge is still worrying about his performance anxiety when it comes to world saving.
Eleyna collapses rather than listen to Edge whine.
Faize argues with Edge instead.
We then get control and have to chat with the gang. Another cut scene starts.
Eleyna gives them a keycard for the purgatorium.
Eleyna tells Edge that even though his actions might seem to be a catalyst for something bad to happen, it is not only his actions that bring things to be. She tells him that he is only an insignificant cog in the wheels of fate. Which hopefully will stop him whining for a while.
Myuria turns up and tells them that since their goals are the same she is joining them.
Fire corpse monsters can be found inside the purgatorium now.
The purgatorium is a maze of corridors and chambers. There are lit braziers all ovr the place. There are also somme doors that cannot be passed due to a dark haze which knocks you back as you try and go through.
There are some braziers that are unlit. Lighting them opens secret doors. There are rooms with satutues of knights that point with theirr glowing axes at braziers which need to be lit in a correct order to open the doors. There are around three rooms with these puzzles

and then you get to the guardian of the purgatorium boss fight.
When you complete that you get a light ring.
The light ring lets you open the darkened doors.
The dungeon keeps on going and going without any save points.
There are bigger and bigger versions of the follow the knights pattern to light the braziers. Large rooms with complex floor plans and raising and lowering staircases.
The final puzzle is a huge area where water drains out of the entire area opening up a new floor plan once you have drained the water away.
Finally we get a save point, the end of level boss must be coming.
Faize overhears some priests talking, it seems they have sacrificed the girl he met at the nomad caravan. Faize goes to kill them in rage and they commit suicide before he can turning themselves to stone.
The boss is Tamiel, the priest we saw earlier. He wants to destroy the world and himself yada yada.
We get a few ambush waves of archfiend soldiers and then Tamiel himself joins in. He can spawn more soldiers during the battle which is a pain in the ass. He takes a lot of killing and I had to grind a bit on the prior areas to get my level up enough to take him out. The first time I have had to do that.
When we kill him a cut scene shows us him vanishing into a crack in the ground. The gang are reunited with Sarah. Edge has another breakdown about not blowing up the world this time.
Faize goes over and finds the nomad girls broach. His eyes turn red and he has a quicker turn to the dark side than Anakin Skywalker.
We have to make our way back out of the Purgatorium. When we do a cut scene shows Sarah buggering off with little in the way of thanks for all the rescuing and world saving.
A message tells them to go back to the Calnus.
Looks like we have to do so on foot. Eventually I make it and a cut scene.
Welch tells the gang that the colony on Aeos and the entire Eldarian race have dropped out of contact.
Time to investigate.
Sarah has stowed away on the ship.
On arrival on Aeos the base and an Eldarian ship are smoking ruins.
A ship passes overhead, it is similar to the one that attacked them in space. The one that the Eldarian with a bad attitude chased off.
Myuria says that they are being called phantoms for now.
I explore Aeos again and go totally the wrong way.
I find the phantom ship eventually and we are ambushed by humanoids with sparkly red and black skin.
7:20

5 hours
Grinding a long time to get through the phantom warrior fight.

After a long fight with lots and lots of waves of phantom soldiers we get to a cut scene.
The gang are being overwhelmed by the phantoms.
The ship that Faize arrived on arrives and blow all the guns off the phantom ship. Then Crowe and Arumat the Eldarian warrior with the attitude problem arrives.
Edge is just about to greet Crowe when Myuria attacks him. Crowe can't remember her.
Then he seems to and we get a flashback.
Myuria and her partner are on their ship and it is attacked by an unknown enemy.
Her partner sends her off in an escape pod unconscious. She awakes to see their ship explode.
Crowe seems to have saved Lucien's ship by destroying the attacker. However, he died in the ship as there was no escape pods left.
Myuria saw Crowe on his ship and thought he was the aggressor.
Crowe gives her a message recorded by Lucien that clears up the whole mess.
Edge asks about the Aeos base and what is going on with the Phantoms.
Crowe tells them that the Grigori is to blame. these new phantoms ships are copies of things the Grigori kill.
Arumat explains to faize that Eldar has been destroyed, the only surviving Eldarians are on evacuation ships.
Eldars sun was induced to go into it's red giant phase early. The evacuation fleet was attacked by Phantom ships. Eldar consumed in flames.
Crowe tells them that the remnants of the Eldarian evacuation fleet are in orbit around Aeos.
He gets a communication telling them that the phantom fleet is attacking. Crowe goes back into orbit to coordinate the battle. Arumat stays with the gang to take out the Grigori on Aeos.
Faize decides to go with Crowe and leaves the party.

We explore the north east of the outside of Aeos and then go down into the insect warrens.
4 hours.

Inside the insect warrens there are sinkholes which move you up and down a level. You have to make your way through until the boss encounter with the Grigori.
An old queen insect corpse  is animated by the grigori and attacks. This is a darn annoying boss battle against a spider like creature which can only be hurt by blindsiding. The first time that this tactic has really been used by me and it's a steep learning curve this late in the day. Eventually I manage to get it.

When the boss dies we see a cut scene of edge smashing the grigori stone. As he does the battle in space is going very badly for the Eldarians. Crowe's ship is disabled and the Eldarians are being slaughtered by masses of phantom ships. Faize takes a wobbly as he watches the remnants of his race being wiped out and goes out on a suicide mission with his own little fighter ship. Just as he is about to be killed Edge's actions on the planet cause a blinding flash which we don't see the outcome of.
Back in the warrens we have a chat with Arumat who tells us that he thinks he is death himself as anyone who spends any time near him dies. Edge tells him what he thinks of that nonsense and Arumat stays with them. The gang are going to go to ENII to find out what to do next.
We have to trudge all the way back out of the caves and back to the calnus, where can now chose to go to En II.
On the way the Calnus is attacked by phantom ships. They are saved by Lightspeed Kenny.
He listens to Edge's report and then tells them his news. The Eldarians are attacking Earth because the phantoms ships look like SRF ships, they now blame Earth for the attacks.
The Humans have decided that they will pretend the SRF never existed and thus shift the blame. Everyone who new of the SRF is dead. The calnus is the only evidence of it left.
Edge tells Lightspeed Kenny they he isn't going to go quietly. Kenny agrees and lets Edge go.
There is a flashback of Kenny talking to the Director Shimda. He is being an asshole. Which shows us Kenny's motivation for letting Edge go.
1 hour

When we arrive at EnII there is nothing visible, a diamond shaped structure then appears. A voice speaks to them and allows them to dock.
Once docked Bacchus says they have to go and meet Ex.
Bacchus asks if he can upgrade the Calnus' weapons. Edge reluctantly agrees.
We get to wander around the EnII structure for a bit then speak to Giotto. Who shows us Ex, which seems to be an a.i. which is said to transcend time.
Ex tells the gang that there is a force which wishes to reshape the universe and basically edit out all life.
Edge gets angry and asks Ex what they can do to stop this.
The unknown will that wants to destroy all life does so because the universe evolves with life and changes gently to support it. If there is no life then the universe will become a different thing entirely. The unknown will is also called the missing procedure, which feeds on life energy it absorbs from living things. The grigori are released into the universe by the missing procedure to speed up evolution and therefore speed up the feeding that the missing procedure can do.
As Ex is about to tell the gang what they can do to help its plans to stop the missing procedure as it seems it cannot be destoyed, there is a huge thump which rocks EnII.
A grigori has smashed into EnII, the gang go off to fight it as Ex suggests.
Here we have an elevator that allows us to go to a few places. There is a small town like area where we can buy some supplies and get some side quests.
We need a wind ring which I had to look up the whereabouts of in a walkthrough.
It's in a tree.
We can now get into the next area.
There are stroper, lightning corpses, cursed horrors, metal gollums and master wizards in this road to the sanctuary.
Eventually I get to the sancutary through a long maze of very samey block like corridors.

Here there is a recharge point, a save point and some monsters to grind in case you haven't reached a high enough level to defeat the boss. The boss stands in the centre of the arena waiting for you to walk up the steps to the platform. Which is nice of him to wait until you have grinded the monsters around the platform and got all the items surrounding.
When we take him on a cut scene shows the creature, a humanoidish shaped knight. It spouts the usual Grigori stuff about one being all and reshaping a new universe. The gang are rendered unconscious by it and all looks lost before it has begun. However, Reimi's power marking glows and she gets up and shoots the grigori in the head. This seems to break the spell and the others awake. The grigori is shocked by this display of power. With everyone up again the fight begins.
This is a long long fight, not hard like prior fights where you just weren't levelled up enough.
The boss seems to be armoured in a way that only at very specific times can you do any real damage. You just have to keep on plugging away and eventually you get there.
The gang are happy to have defeated this Grigori and Giotto tells them to rest in the centropolis.
Edge and Reimi have a little intimate moment.
We get control back and are back in the centropolis.
When we go to the control room loads of morphus are waiting to congratulate the gang.
Giotto tells the gang about the Nox Obscuris. An interface between the grigori and the missing procedure.
The cycle seems to be that the missing procedure absorbs life energy, to facilitate this the grigori are produced to stimulate the rapid evolution of life. The Nox Obscuris is the method by which the life energy is channelled to the missing procedure. If this Nox obscuris can be disabled then the Missing procedure would be starved of energy.
The Nox obscuris is a planet and there is one life sign at it's core.
The Morphus intend to assult the planet. The Calnus has been upgraded.
The Nox obscuris is also on the move, it's destination Earth.
Heading to the calnus starts a cut scene. We watch as EnII moves in front of the Nox Obscuris and launches all it's ships including the Calnus. There is a huge space battle.
The Calnus breaks through the first lines of defence only to be met with much larger forces nearer the planet. As they approach however the phantoms are attacked by Eldarian forces.
Gaghan and Kenny are there and hail them.
With renewed vigour the combined Eldarian and EnII fleets engage the Phantoms. The calnus is able to get to the pole.
As they approach however the whole planet morphs into a dragon type ccreature and breathes fire. The fire toasts most of the fleet and the moonbase, we see Director Shimda's deserved end.
Edge is left nearly alone with little left to fight with.
Crowe turns up, however his ship is wrecked.
Crowe tells them that he thinks Faize is dead. He plans to drive his ship inot the beast and blow the engines making a black hole that will destroy the beast.
This he does after a little speech.
This leaves the Nox Obscuris exposed and the Calnus comes in to land.
Lymle's drawings on the floor of the ship which had seemed childish now prove to be symbols and she uses them to shield the ship while it lands.
Eventually we are down on the planet and fighting a variety of phantom versions of enemies we have enocuntered. The landscape is a lunar type surface with venting gas and balls of plasma flying aroound and exploding.
You can use the plasma as elevators to get to higher levels.
Eventually the gang get to a hurricane which seems to be artificial and blocking the way.
Meracle tells them she can smell something different and leads them to a way in created by a part of Crowe's ship.
There is a temple ahead and after speech making the gang go in.
Inside time is frozen until we stand on a plate. There is a swinging bridge type set up here. Like the pendulum of a clock.
There is plenty of monsters to fight.
I find the exit and move on.
The next area is composed of metors and teleporter doors which take you the next rock.
There are two large rooms full of monsters and treasure, with two areas of the meteors. There are three pendulum rooms as well. This is a right big maze and the save points are non existant.
You have to examine a mirror and a statue in order in one area to get a staff which is needed to break chains holding the last pendulum.
You then get to a save point and the boss.
The apostle of creation chats for a bit, he thinks that life is full of sadness and woe, he proposes that it should end and the new form of life that the missing procedure wants to create.
After fighting the apostle it turns out to be evil Faize.
He transports you to a strange dimension.
This is a maze where you can't see too far in front of you. There are hundreds of grigori, if you touch them then you have to fight a boss from earlier. Eventually following a light that the rest of the gang can't see you get another cut scene.
Edge sees many people telling him that this is the light of life itself.
Edge manages to bring the gang out of the dimension and back to the Apostle/faize.
Faize takes this badly and starts a process which seems to go badly for him.
The apostle changes into something else, like a robotic angel.
I die after about half an hour of plugging away at this boss.
Long boss battles are a real turn off for me.
I try and increase my stats and find all sorts of shit in here. Monsters I have killed loads of have 100% monster data and I can add the data to monster jewels of which I have around 12 of. These jewels can be worn and increase stats and grant immunities too certain things.
The beat system has me clueless. I can change between three settings, however my characters are only powerful in one type of beat, so that is no use.

I level up to level 70 by hours of relentless grinding.
Eventually I manage to kill Satanail.
We see Faize as he usually looks fall to the ground.
Edge and Lymle call him a dummy.
The building starts to fall down around them. Edge and Faize are trappped while the others are urged to make a run for it.
All looks bleak as the place crumbles around the gang then Giotto turn up with his teleporter which now works due to the missing procedure being down. Edge and Faize end up with Faize hanging over the edge of the chasm. Faize lets go and Edge can't hold him.
Edge then is left to fall as the others are saved by Giotto.

The scene cuts to Kenny giving a speech to a un type organisation.
The upshot is that the Prime directive from Star Trek is to be implemented so that evolution is allowed to go on in it's own way. We see Reimi and Edge watching, how can this be we just saw Edge Die.
The scene cuts back to just after the Nox Obscuris disintegrated. We see Edge arrive back with the fleet on Faize's ship.
The gang are told that The Eldarians are going to move the remnants of their culture to Lemuris. Edge takes a strop and tells them that it's a bad idea. He likens what the Eldarians will do to Lemuris as the same as the Missing procedure.
After debate the Eldarians vow to go to lemuris without their technology and go back to the middle ages level of tech to fit in with the Lemurans.
We see Lymle return home to Lemuris.
Bacchus to EnII.
Meracle to stay with the seer woman.
Sarah finds her wings still don't work.
Myuria lays flowers on the grave of her husband.
Arumat can't hack being back to the middle ages and flies off on his own.
Edge and Reimi get a ship in the interplanetary transport fleet.
They meet Klaus, only he does not know them, it seems he is this realities version of the man they met on the alternate reality Earth.
He talks about making a human warp drive and not relying on the Eldarian one.
The credits roll.

Seems I have spent around 60 hours playing.
270 Measly achievement points.