Thursday, May 19, 2011

Mafia II Notes

Brightness, start game, difficulty, medium is default.

start A A A four button presses to get back into the game, is one not enough?

Present, whenever that is?
Zoom in on a window in a rainy city.
Vito is inside, he is sitting at a table looking through a family album.
He was born in Italy and moved to America.
We see the young Vito and his family arriving in what might be New York, though I don't know if this is a faithful recreation. Seems it's not it's called Empire Bay.
While the city is huge and awe inspiring, the accommodation that Vito lives in isn't.
Vito grows up and turns to petty theft. He is caught and arrested. Instead of going to prison he agrees to join the army and go to Sicily.

In Sicily we see Vito taking part in an attack, he is being aided by resistance fighters.
A captured resistance fighter is being held in the town square, it looks like he is about to be publicly executed.
We get control.

Controls
Left and right analogue sticks as normal. Third person view of character.
Left trigger is aim down sights
Right is shoot.
A is get in and out of cover.
Left bumper is climb.
Left on Dpad choose grenades.
Down on Dpad choose gun.

mission 1
We shoot the executioner then all hell breaks loose. Once all the enemies are downed in the square we have to move to the main doors of the headquarters. A machine gun is just inside the door so we have to climb in through the window.
Inside here we are prompted to throw a grenade through the window.
This blows up the machine gun nest.
Up some stairs, though a window and out onto a balcony we fight. Then we are to take use of an emplaced gun and shoot out from the balcony onto the main square.
After a while a cut scene kicks in and we are blown up.
Things look bleak as Vito lies injured as the enemy come in and kill any survivors.
A mafia don named Don Carlo appears in a tank in the square and basically asks for surrender. The men comply, this impresses the hell out of Vito.
Vito is injured and shipped home.

Mission 2
Vito is met at the station in Empire Bay by Joe a friend from his younger days.
Joe takes him to a bar and seems well connected as he arranges for Vito's injury to be exaggerated and gets him discharged from the army.
Vito is thankful.
We get control again and have to take Vito to his home.
There is a radar with the usual dots to indicate our destination to follow.
Inside we meet his mother and sister.
In cut scene Vito has a meal with his family, we are then told to go to bed.
After finding the bed and sleeping Vito wakes and tells us that he really needs to find a better place to stay.
In the room there are clothes to wear, outside we speak to Momma. She is annoyed that Joe is back in tow with us.
She wants us to talk to a dock supervisor and get a job at the docks.
We are told to go to Joe's
Outside we find our sister Francessca being harassed by a burly man.
We intervene and have to fight him.
After doing so in cut scene we find that our father borrowed money before he died, $2000.
This man wants it back by the end of the week.
I am told to go to Joe's.
I cross a little portion of the city on foot and get to Joe's apartment.
Inside he has two whores in his bed. He promises to find some work for us to help us out.

Mission 3
Joe wants us to meet someone called Gueseppe.
Joes take us outside to a garage and we get to drive his car.
Driving is the usual Sandbox stuff. Left and right trigger for accelerate and brake. B for handbrake and Y to get in and out of the car.
We arrive at Gueseppe's and he is the forger and safe cracking expert. He gives us our army discharge papers and Joe pays him.
He also seems to be the storekeeper.
We are told by Joe to buy a set of lockpicks.
Then we have to pick a practice lock.
It's a little mini game, lifting the tumblers until they turn green and getting all three to stay green.
Outside Joe tells us to steal a car, we do this by picking the lock.
A policeman sees us and we get a wanted rating.
We have to escape the police. which isn't that hard.
We now have to take the car to a body shop, where we get it sprayed and a new license plate.
Joe tells us to drive to Mike's Junkyard.
We meet Mike, Mike wants us to bring him stolen cars, for which he will pay us.
Joe gives us a gun and we have to shoot tires from a car and it's gas tank.
Now we have to drive to a bar where a specific model that Mike wants is.
The car is guarded by some black men who take exception to us stealing it.
A fire fight breaks out.
I then have to drive back to Mikes. The police are unshakable and I have to stop and kill the ones following me to get away.
Back at Mikes he seemed pleased with the car even though it's busted up.
we go back to Joe's and park our stolen car in his garage.
Inside Joe's flat we are told to take a drink from the fridge to heal and then sleep on his couch.

Mission 4
Moma calls and asks if we have been down to the docks to ask about a job.
Seems Vito feels guilty and we now have to go to the docks.
We meet Derek who gives us a job, Steve is given the job of showing us around.
Steve shows us down to a truck that needs loaded with crates.
We have to lift a crate onto the truck.
After a few Vito decides he doesn't want to do the job for the lousy ten bucks that have been promised.
We are told to leave, as I do Steve is waiting and after a conversation Joe's name is mentioned. This changes the tune and we are taken back to Derek.
Derek calls Joe to check we know him and then gives us a job taking haircut money from the workers.
We have to push around and threaten some workers then one resists, we have to fight him.
Derek gives us some money for our trouble.

Mission 5
We have to meet Joe at Freddie's bar.
Joe is meeting with a man named Henry Thomasino.
Thomasino want us to steal gas stamps from an office.
We have to go to the apartment of a woman named Maria, who has the information necessary.
We need to take Maria to visit her sister in hospital to get her to tell us the information.
I drop her at the hospital and she tells us how to get into the building.
I go around the back and climb a fence.
Inside we have to be a little stealthy and avoid guards, We can take them out stealthily if we like. I find the keys and the safe and get the stamps. The alarms go off and the police start shooting. I have to escape and get back to Freddies. Thomasino tells us that the stamps we stole are worthless. They have an expiration date.
We now have to take them to gas stations and redeem them before midnight to salvage the job.
I manage to take the stamps to 5 or six of the gas stations before midnight. You have to get to the gas station and honk the horn at the pump. This starts a small dialogue with the pump attendant and the stamps are sold.
Now I have to go back to Joe's and sleep to end the mission.

Mission 6
We have to drive back to Freddies bar where we meet Thomasino and Joe. A man by the bar is shouting at someone on the phone. He comes over and tells Thomasino to do it. Seems our job for the night is a go. We have to rob a jewelry store, whose owner has not paid back money he owes.
We dress as phone company workers and drive to the mall. Picking a lock gets us inside.
In cut scene we are robbing the store as another gang ram raid it. Things are getting tense and the police are also arriving. We run through the mall being chased by police, there is some shooting though we have to basically follow Joe. We fight some police on the rooftops and have to negotiate a narrow ledge.
Down the other side of the building we see the other gang led by someone called Brian O Neil being arrested. We have to get back to Joe's to end the mission.

Mission 7
A woman comes to us and tells us to meet Joe for lunch. When I go outside she is being harassed by a man who rear ended her. I beat him up, she promises us sex, though Vito declines at this point in time.
At Freddies we meet Luca, the higher up guy that gave the nod for the last job.
Luca asks us if we are ready to kill for him. Vito tells him that as a soldier that was what he did for the government.
As Luca leaves an even bigger fish comes to him and berates Luca about a mistake he has made.
We are to kill a distillery owner who is causing trouble.
We have to pick up a heavy machine gun, we meet Harry who is a gun toting veteran.
Then drive to the meeting point.
Inside the building opposite we wait for the man we need to kill to show up.
They arrive and we shoot them up with the machine gun from the window.
The target escapes inside and we have to go inside and get him.
When we do he shoots Henry in the leg. We then kill him. Now we have to escape with Henry wounded. Joe carries him.
We have to escape the distillery and get Henry to a private doctor.
The money we get from the job is enough to pay our father's debts.
we have to go to our mother's house and give our sister the money.
back to Joe's to save the game.

Mission 8
Vito is arrested for the gas stamp robbery. Vito is sentenced to ten years in prison.
We see Vito arriving in Prison, having his head shaved, being beaten up and eventually getting to his cell.
Joe sends us a message and asks us to contact one of the family contacts in the prison.
In the prison yard we have to find Leo, when we do the Irish idiot we let get busted on the jewel heist finds us and we have to find him.
The fight is stopped and we are put in solitary.
Leo comes to us in solitary and thinks we are useful.
We have to fight one of his men and learn a new counter punch move.
Leo is amused to hear that Luca is asking for 5 grand to enter the family, as it should be free when you have proved your loyalty and worth.
we now have to meet the gym guys and then fight a Chinese fighter.
We go back to our cell and then it's another day.
We follow a guard and are taken by one of Leo's men.
Leo wants us to fight someone, we fight someone in the laundry.
now we get a visitor, it's our sister. She is getting married and our mother is unwell. Vito tells her to go to Joe and get his money, to pay for a doctor and the rest is a wedding gift.
Next we have to go clean some urinals??
We are told to shower and a gang try and have sex with Vito in the shower.
I fight them and am shoved in solitary. A letter arrives, our mother is dead. Our money is used for her funeral.
When we get out Leo tells us that O Neil has attacked his main fighter, we are asked to take care of him.
We now fight O'Neill and it ends in him pulling a knife and we take it from him and kill him with it.
Leo tells us that there are three crime families in Empire Bay. He seems impressed with us and tells us that he is getting out soon, he will try and adjust our sentence. Obviously we will need to work for him on the outside though.

Chapter 7
Four years knocked off the  sentence Vito is released.
We go and see Joe.
He is pleased to see us and asks what we plan to do. We ask if we can still work with him.
Joe now works with a different crime family.
We drive to our apartment which Joe has got for us, we are told to pick up a suit.
Now we have to go to Joe's where we meet Eddie, then we have to drive to a brothel.
Here we are asked to work for Eddie. Then everyone but Vito gets drunk.
We now have to go do some business. A very drunken Joe and Eddie inform us that the business is a corpse that is in the boot of the car.
I drive out of the city to a suburban park area and we have to bury the few days old corpse.
Then we have to drive back to Joe's.

Mission 8
Joe arrives outside our flat with a truck.
We take  it to a place where men gather to buy cigarettes form the back of the truck.
After a few hours, thankfully skipped past a police car arrives, buys some fags and tells us to get lost.
We drive to a new place and start selling again. a gang arrives and tells us that this is their turf, they want our fags as payment. Joe refuses and the leader tells his gang to hurl a Molotov into the truck. Joe shoots him in the face for the trouble
We then have to chase the others as they flee.
There is no way to chase the fleeing car. We now have to find a phone and call Eddie.
Eddie is displeased to say the least about the loss of the truck and fags.
He wants us to meet with Steve, from the docks and do something about the greaser gang.
We drive to a bar called the crazy horse, which is a greaser hang out. It seems empty Steve wants to shoot it up and then firebomb it. I don't see what the shooting does that the firebombing won't burn to the ground, though Vito seems as unsure about what is going on as we do.
The young kid that was introduced a little while back is brought along, I sense his death coming very soon.
Now we go to the factory where the greasers are and start an all out war.
This is a corridor shooter type section, and the simplicity really shows here.
I run out of bullets at one point and there is no opportunity to find more.
After the long corridors are passed through we find some cars.
We can make the money back for the truck and fags by selling the hotrods that belonged to the greasers.
I have to drive the car to the dock, sell it and then drive to Eddie and give him the money.
Now we drive home to finish the mission.

Mission 9
joe calls and asks us to meet him at the bar. Eddie is there and gives us an introduction to Falcone, the boss of the crime family.
Seems the family that we were involved with before have kidnapped one of the accountants.
We are to find this accountant and rescue him, also to kill Luca if he is involved.
I am to drive to the bar and wait for Luca to leave.
I then have to follow him.
Hilariously Luca hits a police car and the game gets all confused.
I end up being unable to move and having to quit.
Eventually the a.i. or cops manage to let me get to the slaughterhouse.
We have to sneak inside, a man outside tells us that the sewer is the only way in.
I go to the sewer and sneak inside.
We see the men being brought into a building in handcuffs.
I have to sneak inside in a little stealth section avoiding guards.
Then find Luca interrogating the men.
I have to fight one hand to hand then we have a fight with the men.
Eventually I kill them and Luca gets his at the hands of the men he tortured.
We now have to go back to the bar and meet Eddie.
He tell us to go and get cleaned up, as there is something important.
We meet with the bosses of the Family and are taken into the family.
Both Joe and Vito are now fully paid up mafia men.

Chapter 10
We have to meet Eddie over at Joes.
We have a new house of our own now.
At Joe's the big boys are there and it seems that the death of Luca has been the cause of all out war. We are planning to strike at the heads of the rival family.
Joe plans to bomb a meeting at a large hotel.
I have to drive to the hotel, the kid and Joe are with us.
we park in the parking garage and the kid is told to wait in the car, he is the getaway driver.
Joe and Vito get cleaners uniforms.
As we go in a man asks us to clean up some mess.
Henry passes by with a bleeding prisoner.
we go up in a lift.
The mob have taken over the entire floor and we are told that someone has tripped and fell in the conference room. we have to go and clean up. We are left alone in the room to do the job and and we plant a bomb with a wire going out the window.
Then clean up the blood.
Now we go to the roof, however, there are men there so we have a shootout on the roof.
I get to the window platform and have to tie up a cleaner.
We go down to the window and attach the wire to our detonator. Then go up a few floors and blow the conference room.
We go down and find a lot of dead mafia, however Clemente has survived by going to the toilet. we go after him.
There are still lots of guards around.
I chase Clemente into the lifts.
Then down through the kitchen and into the parking garage.
They have killed the kid. Joe is very angry about this.
We now have to chase Clemente's car and eventually  run it off the road.
Joe kills Clemente.
We see Joe talk to Eddie about it and he is upset that nobody cared about the kid. Both Eddie and Vito point out that Joe was the one who wanted him to come.
Joe tells Vito to go home, where the mission ends.
Or so we think, late at night Vito gets a call, seems Joe is drunk in a bar and waving his gun around.
The bartender wants us to come get him.
This may be a trap.
Joe is there just as the bartender said and he is waving his gun around. He ends up shooting the bartender totally by accident.
We have to take Joe home, then take the body in a car and dump it in a car crusher then drive home.

Chapter 11
At Vito's house the  doorbell rings.
It's Henry, he knows we were responsible for the bomb and the hit on Clemente.
He wants to bail on what is left of his old family which isn't much.
He asks us for an introduction to ours. We take him to Eddie who asks him to kill Leo.
Vito does not want this to happen.
We have to get to Leo before Henry does.
When we get there Leo tells us that Falcone is into drugs and that is why the Vinci family are starting to move against them.
Henry arrives and we try and sneak out but are caught.
Henry is prepared to talk. and we decide that Leo will vanish and Henry will tell Eddie he killed him.
We have to drive Leo to the train station.
Then we drive home.
Francessca is on our doorstep in a state, her husband is abusive and a drunk. Vito is going to talk to him, which probably will end up with blood everywhere.
I go to a party and find Eric almost having sex with a girl in the kitchen of the party.
we fight him and warn him to be nice to Francessca.
We are to go back home.
Francessca calls and basically tells us that we are a monster for beating him nearly half to death.
Vito goes to sleep, he is awoken by the Irish chucking molotov's through his window.
We have to escape the fire, then the guns of the Irish.
We are told to go to Joe's.
We arrive in our underwear at his door and Vito is hot to kill some Irish.
Joe gives us some of his tasteful clothes and we go after the Irish.
We go to their pub and find the men who attacked us. A gunfight in the pub then a chase through the streets after the leader.
We are given keys to an apartment of a friend of Joe's that is empty.
We drop him off and head to the apartment.

Chapter 12
We are to meet Joe and Henry in the park.
Henry has a drug deal he wants us to get in on.
We are to meet a loan shark who will give us the money we need upfront.
the loan shark is greedy about his cut and we end up needing to give him 20,000 of our profits from the job.
We go to meet the Chinese and the deal goes down, as we leave police arrive and something is wrong with them, they aren't real police and shooting starts.
We have to escape and then avoid pursuit.
We then have to take the drugs to our buyers.
A cut scene shows our gang becoming fully fledged drug dealers.
Things don't last long though, the mafia learn of our under the radar dealing and demand a cut. Henry wants to meet us in the park to talk about this.
When we find him he is being cut up by the Chinese. We follow their boss wong back to a restaurant and bust in shooting.
We make our way through half the population of Chinatown and eventually come to the boss.
He tells us that Henry was giving information to the narcotics cops.
He also won't give us our money back. Joe shoots him and now we have to get out.
We leave the restaurant and it's underground drug lab and come out to loads of police.
After escaping we go back to Joe's
We now need to find lots of cash for the loan shark and the Triad's think the mob have started all out war.

Chapter 13
Joe calls, he has a job from Eddie, we need to find 55 thousand today.
The job is a hit, we have to kill a Mr. Angelo.
However Mr. Angelo is under fed protection and all hell lets loose when we kill him.
After escaping we still have a lot of money to make today.
Joe suggests splitting up, we are to go to Derek at the docks and see if he has some work.
At the docks Derek wants us to help him keep the workforce in line, which is threatening to strike.
We go in an armed group to meet the union. Derek basically threatens them with broken hands to get back to work.
Seems a crate fell on one of them and Derek has fired him.
One of the men hears Derek say Vito's name and recognizes him, seems we look like our dad.
He delights in telling Vito that Derek had his dad drowned. Vito asks Derek and Steve basically confirms that it is true.
Vito turns on Derek and we are now helping the dock workers fight Derek and his men.
We fight along the dock and then into the warehouse.
Here we are attack by a lot of men and firebombs.
the fire-bombs are a damn nuisance as their area of damage seems huge compared to the actual fire visually.
There should be better checkpointing as well.
nowhere is safe inside the warehouse.
the shooting gameplay is shit really, guns can't be trusted to actually kill people, you need to shoot in between animation frames.
Eventually I hide in Derek's office and manage to kill him.
We get his money and now have to find the rest of the loan sharks money before the deadline.
I do this by giving cars to brewski's crusher.
We now have to go to Joe's, he isn't home. We go to look for him.
We are told to go to meet Eddie, Eddie tells us that Henry is dead and the tong's killed him. He asks if we have had anything to do it.
Vito denies it, which seems stupid as there must be an awful lot of people who can tell Eddie that they did.
Vito now goes to Gueseppe who tells him that Joe was taken by Vinci's men.
We go to a bar and are met by vinci's men who take us to Vinci.
Joe is being tortured, vito is hung up beside him.
We escape and have to fight our way out of the skyscraper building site.
Once out we have to take Joe to the mafia doctor.
Joe tells us to take the money to the loan shark.
I do and the debt is settled. Vito hates the loan shark Bruno even more after he learns that he was the loan shark that loaned the money to his dad.

Mission 14
Eddie calls and asks that we meet Carlo at the planetarium.
On the way a car stops and people with guns ask us to get inside.
Leo is in the back with the boss of the Tong's. Leo knows what has gone on and isn't happy with us. Though he owes us and has called in some huge favors to help. Turns out that Henry really was working for the feds and Carlo Falcone is close to being arrested. The Tongs want us dead and so does Falcone, the only way Leo can appease the Tongs and control the mafia is to have Falcone taken out of the picture.
We are to kill Falcone.
I get to the planetarium and it's all out war.
After some actually nicely designed fight scenery we get to Falcone in the planetarium itself and Joe is there, it seems that he is going to kill us on Falcone's order. He doesn't and we both fight Falcone and his men.
After we kill him We leave the observatory and find Leo and lots of men outside.
Joe gets in one car and we are told  to get in another by Leo.
We drive off and Leo tells us that the deal he did said nothing about Joe. Looks like Joe is going to take the fall for the disaterous drug deal.
The credits roll.

Achievement points 650 for one play-through of main story on normal.

12:21 on in game timer

That is a decent amount for playing through the single player campaign. I have always maintained that for completing the single player all the way through in a game there should be at least half the points. I don't want one hundred percent for a single player game, but two hundred or so is not enough for completing the game.

Sunday, May 1, 2011

Killzone 3 Notes

It want's me to use the move controller, silly game, no!
Oh look an update, what a surprise, 58mb of an update, no background downloading means that I can't even go and look at the PSN store or something while I wait. Enthusiasm dented.
Five and a half minutes later and I am back where I started, here we go.
Select language.
I choose alternate control schemes as it's closer to the COD standard.
A quick text resume of the story.
We are an ISA task force sent to Helghan. We have invaded the Capital Phyrus and on the edge of defeat Visari the dictator leader of the Helghast has nuked his own city.
Visari has been killed by an ISA soldier named Rico and the Helghast are rising up in anger.
A cut scene shows Visari speaking to Radec and Stark. It also shows his daughter.
A montage shows how Visari has led his people then turned on them.

Difficulty is Recruit, trooper, and Veteran. There is an unlockable Elite.
I chose trooper.

Controls
Left and right analogue sticks are the usual move and look around.
Circle is use.
Square is reload.
Cross is jump.
L1 is aim down sights
R1 is fire.
L2 is use cover.
Clicking left stick runs.
dpad switches between weapons.
Select brings up objectives.

A cut scene shows a Helghan leader talking to a huge assembly of soldiers, with a fleet of ships in the sky.
Looks like the Helghast are going to wage war.
A bunch of Helghast ride in a cable car up to a remote icy base.
The car arrives at the station and I disembark. It seems that I am a Helghast soldier for the moment.
I am told to report to a desk and I go through a security checkpoint.
I see a prisoner shuttle arrive and Helghans herd prisoners into the station.
I am told to go to the shooting range.
I then follow another Helgast to the broadcast room.
Seems there is to be an execution.
We see the Sting or Malcolm McDowall lookalike who may be called Stark telling the Heghast that the big attack starts tomorrow. However, to whet the appetite the killer of Visari is to be executed. I see Narville who is captive about to be shot. However the executioner pulls of his hood to reveal Sev the hero.

Fade to black and it's flashback time.
Rico and Sev are arguing on the steps of Visari's palace after his death. soldiers try and revive him and fail.
Narville is pissed and tells us that the ISA is evacuating the planet.
We are joining the convoy.
Helghast ships appear overhead and start shooting at our heroes.
There is much confusion and shooting and vehicles flying in all directions. Sev and Rico are in a tank jeep type thing and end up going over a cliff in a comedy style.
With the jeep busted we are on foot looking to rejoin the convoy.

Mission 1
We progress through the ruined city fighting Helghast.
After a few fights Rico and Sev have a little chat. Sev is angry still, though it seems he can't be too angry with Rico for long.
I fight my way through a spider zoo??
The convoy can be heard in the distance.
We have to clear and open a gate for the convoy.
I fight some Helghast and come to the gate wheel control.
The damn annoying sixaxis bits are still here I see.
The convoy is attacked by some green electricity. It seems random and not intentional though.
The convoy is held up until we can find another way.
Rico boosts us up to a ledge.
In cut scene we see some Helghast collecting some of the green stuff.
It gets on Rico's hands.
We break into a building and fight some Helghast inside.
The convoy is being attacked by anti tank wielding Helghast and we have to get up to the roof to take them out.
I have to use a door breaching charge here, again sixaxis use.
We catch up with Narville and the rest of the convoy now.

Mission 2
Narville is frosty towards Rico still.
Sev thinks Narville's plan is a bad one.
We are moving along a highway. A walker is clearing the way, however it is attacked by a mechanical Helghast weapon. It blows and we are on our own again.
I can revive Rico if he is downed using a health ray.
I progress down the road and the tanks follow.

Mission 3
Narville is told that helghast cruisers are approaching.
He wants to continue punching on through to the crater and extraction. sev and Rico think they are all going to die.
A cut scene shows the Helghan brass planning to wipe out the ISA forces.
Stark it seems is a private company head and weapons supplier. He it seems resents the new admiral and wants power for himself.
Now we have a fun emplaced gun on a jeep section. Lots of tanks and soldiers to shoot at.

Mission 4
We come to a gun battery that is blocking the way. We see a squad who have been sent to take it out struggling to advance against machine gun fire.
Rico stays with the squad and Sev goes to higher ground to flank the machine gun nests.
I flank them and then encounter snipers.
Now we have to provide sniper fire cover while the troops attack the arc weapon.
Lots of snipers to kill then to help them mop up the ground troops. I watch as the soldiers lay down the charges and blow up the arc cannon.

Mission 5
A woman called Jammer calls and asks for help.
Narville tells Rico to stick to the plan.
We see a  large electric weapon attacking the cruisers.
Rico and Sev find some walkers to use.
We have a short ride through some road type terrain shooting at tanks and soldiers with the walkers.
Rockets and machine guns, and the walker move the same way as humans do only slowly and more jerkily.
A large Helghast machine can be seen in the  distance blowing things to bits.

Mission 6
Rico wants to go and save Jammer. Narville tells him not to and typically he goes off to do it anyway. I suppose he is already up for court martial anyway, what harm can it do to disobey more orders. maybe he has a death wish and wants to just be killed by the helghast rather than face a trial.
Sev tells Rico that he will come with him, Rico tells him that someone has to get Narville to wait.
I encounter a flamethrower Helghast here.
We now fight through a trench like area avoiding normal Helghast and flame troopers.
I get to the end of the level and a cut scene kicks in.
Sev gets to Narville and lots of Isa soldiers are being lifted on the little hovering platforms to the cruisers. Things do not go well. Rico is left behind. The cruisers are attacked by the large Helghast machine which knocks two of them out of the sky causing huge explosions. None of the ISA ground troops it seems are getting evacuated.

Mission 7
We see more of the Helghan power struggles, Stahl makes a play for power, he has an ally among the generals who moves for a vote of no confidence in the Admiral. However, nobody seconds it. Stahl throws a wobbly and leaves, taking his toys with him. This ruffles a few feathers as it seems Stahl's weapons are of great importance.
It looks like he will get his way soon.
The cut scene switches to the ISA, it is now six months since they were left behind and they have set up makeshift camps and are finding slim pickings for rations. Morale is low.
A recon team has gone missing and we are sent to investigate.
The landscape here is jungle like, though a deadly spiny jungle. There are spiders and jabbing plants. Also explosive plants.
After a little walk a cut scene shows a Fast moving assassin creed rip off Helghast attacking a soldiers and killing him. Seriously did they have to copy the wrist blade lock stock and barrel.
We now have to sneak up behind normal Helghast and kill them stealthily.
We also have to snipe a few Helghast and shoot an exploding plant that some are standing near too.
We are told to hide in grass and stick to the shadows.
I come to a cut scene and Sev thinks that the camp has been compromised. In the shadow of one of the wrecks of the downed cruisers there is a large build up of Helghast soldiers.
Sev thinks they know where the camp is and are ready to attack it. Narville is more concerned with an uplink to Vekta than the camp.
We now have more of the same stealth sections to negotiate.
We meet up with some of  the robotic walkers as well, as long as we stay in the shadow or in the long grass crouched we can move amongst the helghast slowly.
A cut scene kicks in after a while and we see Helghast shooting an ISA soldier with a gun that shoots the green energy, it seems to hurt a lot then make you explode.
I progress and eventually get to the uplink. This allows Narville to speak to his superiors. They tell him that Vekta has surrendered to the Helghast and that he is to surrender as a prisoner of war. This does not go down well.
The Helghast it seems have traced the signal and dropships head for the camp.
Sev is also attacked at the uplink.
I have to fight a squad of Helghast and one of the spider like robot machines.
Then I make my way back through the jungle to the base, fighting Helghast all the way. Flame troops, and hunters appear.
At the base we are to hold off the Helghast to make time for the evacuation.
I move on into the base and a cut Scene shows Narville under fire. He tells Sev to make for the rendezvous points. Sev does not listen and comes to aid Narville.
I fight here for a while but it looks like a losing battle. After a good few minutes of being overrun a cut scene kicks in.
Sev and Narville fight loads of Helghast but are eventually Captured and put into separate aircraft.
The aircraft fly on to an arctic area and Sev is taunting his captors. He manages to provoke one into hitting him and grabs his knife and stabs him. A harpoon flies through the side of the ship and spears a helghast before ripping the door out. Rico is here on one of the flying carpets. Sev gets over to the carpet and wants to go after Narville. Rico thinks it's stupid, yet it's just one of a long line of stupid plans. Off the gang go after Narville.

Mission 8
We are using an emplaced gun on a flying carpet.
Here we shoot at oil rigs type installations. Shooting at structures and soldiers. We shoot down some dropships and attack another rig. In the process we are shot down in cut scene.
We now have to make our way to a safer place to get picked back up.
After fighting through a living area type military structure we have to fight jetpack wearing soldiers.
Once done we get a jetpack, the plan is to go in under the anti-aircraft guns and blow them up.
I fly across icebergs and up inside the rig. Fight some Helghast on top of it and blow up the  anti-aircraft gun with a charge.
Now we are on to the next rig.
Here we have other jetpackers and ground troops to deal with. I have to shoot a bit of the rig to drop a door down so I can reach across to it.
Rico tells us that there is  no way up from under the rig to the top. We will have to put charges on the supporting pillars and blow the rig up that way.
I fight along the rig and place the two charges. I now have three minutes to get clear.
Quite fucking irritating here, death quickly from above that you can't see and shit checkpointing.
After learning the positions it's not that hard, but a sudden difficulty spike it is.
The rig is blown and Sev is picked up.
The gang attack but a huge gun is pinning them down.
We have to get large explosives to take it out.
We have to go to the right of the gun and progress through heavy helghast occupied territory.
Then use a new mounted weapon called a wasp to take out the gun. Tanks arrive as well.
I clear the harbour area and go through a door.
Now we are progressing up a hill.
getting into cover is a hit and miss affair.
I fight my way up the hill and into the arms facility. After getting to the cable car a cut scene shows Sev taking two uniforms.
We are now back to the beginning of the game entering the Stahl facility.

Mission 9
We are now back to the start of the game only this time we don't do the same things as we did before. We go off in a different direction????
After some wandering around the facility we get to the execution and a cut scene shows Stahl broadcast to the Helghan population that he intends to perform a coup and take over the leadership of the planet. The army generals are understandably miffed.
We try and shoot Stahl instead of Narville, however he gets away.
Rico frees Narville, though he still holds a grudge.
We now have to get the other prisoners freed. I fight through the facility a bit, there are some new guns here, though ammo is limited.
Electric and green energy zapper.
sev has seen something that he does not like, possibly plans for a weapon of mass destruction.
I fight through a large lab type room and then have to hold position as rico opens a locked door.
Inside there are plans and details that show a weapon that can destroy Earth from orbit. I thought they were Vektans?
We move through more of the factory and jetpack troops attack.
Narville tells us that he had freed the prisoners.
We meet up with him and find ourselves outside, where we can pick up a jetpack.
After killing all the men in the yard we face two aerial fast moving drones.
A cut scene shows Stahl preparing his weapons to leave for Earth, the generals interrupt with a call and basically tell him that he is finished and to turn the weapons over to them. The intend to kill him after he does. Stahl it seems has a few tricks up his sleeve.
Narville and the rest are rescued by Jammer on the flying carpets.

Mission 10
We are chasing after Stahl's crusiers, using an ice sled.
After this fun little interlude is done a cut scene shows the fleet massing at a space elevator.
We are moving through a junkyard towards the space elevator.
We have to blow up some barrels to make a path at one point.
A cut scene shows a fence around the area light up and it seems to use the glowing green stuff. If you don't move you don't get blown up. Sev and Rico decide that a large mobile factory might be used to breach the fence.
We now move through the junkyard again, a bolt gun is the new fun weapons here.
We have to climb a crane to break through to another area and face waves of enemies up on top of the crane.
Now we face one of the heavy armour guys from the second game.
After this a cut scene shows the gang getting onto the mobile factory which seems to eat up the junk and turn it into raw materials.
We now fight our way up the platforms and stairs of the factory.
Then down into the control room.
In cut scene the mobile factory drives up to the fence and knocks a hole in it, nearly killing everyone in the process though.
Narville now wants something that Rico Doesn't, the usual arguments though this time Rico on Sev's recommendation complies.
We fight through an area filled with helghast and come to a cut scene. the gang are moving forwards, so obviously something has to go wrong. A huge mech spider appears and starts blowing everything to bits, time to retreat. Sev goes to find a weapons bunker.
When we fight through a trench which is surrounded by vehicles and men being blasted by the large mech a cut scene starts.
Narville, Sev and Rico do what they do best and argue, Rico even punches Narville this time.
Eventually Sev gets across that saving their own lives isn't an option and they must save Earth or die trying.
Sev chooses to attack the mech's flank.
We now have a large scale boss battle.
We are just below the mech, which towers above us shooting, We have to use the wasp to blows bits of it off. When it fires it's main gun radiator fins come out and dissipate heat. Shooting them off will make it overheat eventually, so that seems to be the plan.
Troops and tanks also run interference, with the fire coming from the mech being hard to avoid as well. There are little bunkers, though they get shot to bits fairly quickly.
After blowing it a cut scene starts.
Things look ok, then quickly things look bleak, the mech, which i think is called a MAWLR appears to be badly damaged but not borken yet and attacks, it looks like Jammer and Narville are killed.
Sev takes it badly and as usual goes looking for something to shoot at.
We have to make our way to an elevator. Then a cut scene shows assassins coming to kill Sev, he is saved by Narville and Jammer on a magic carpet and then rico saves them.
We now have to ride a magic carpet which is driven by someone else and shoot anything on the Mawlr that is shooting back. Once done we shoot up it's gun mount and the gun falls off. Then it's bridge and it's downed.
A cut scene shows more arguing then the gang going up to the space station using the space elevator.
In space Stahl is up to no good.
We fight along a corridor and into an airlock.
In cut scene Stahl and the Autarch meet, there is some banter and Stahl turns his own weapons the military, his cruiser against the rest and he has much better guns.
The Autarch isn't down and out though and he stabs Stahl and kills his guards.
Now the Helghast are fighting amongst themselves the ISA decide to try and take out Stahl's ship.
Sometimes when you get wounded you know that you aren't going to get saved. The time here is wasted and it's annoying.
Gravity is turned off here for a bit, only to show that the programmers could do it.
We turn a wheel and open a door.
There are lots of soldiers, a heavy and flyers to kill.
Stahl and the autarch have a final fight and the Autarch is killed. Stahl leaves for his cruiser and tells his men to blow the station, even though his own men are on it.
Now we fight along a corridor and eventually get to the ships.

Mission 11
In space we are using the guns while Rico drives. we shoot some small ships with gun and rockets. Then come up on Stahl's crusier. We fly around it shooting it up. It is disables and starts falling out of orbit. Stahl tries to land it and we give chase. After avoiding incoming rockets for a bit we can launch a nuke. The nuke blows up the ship and chain reaction of the green energy spreads around the whole planet.
Everything in space is destroyed. Jammer tells us that the whole planet is silent.
Sev asks how many people were down there and the credits roll.
During the middle of the credits a cut scene shows Stahl's guards coming up to an escape pod type device and saying welcome home sir, though Stahl is not shown.
then more credits.

9 hours 30 minutes.
26% of the trophies.