Thursday, August 27, 2009

Turning point: Fall of Liberty Notes

Hell Let's try insane difficulty.

StoryThe alternate history here is that Churchill was killed in a car accident thus eliminating his contribution to history. This led to Britain being invaded. Now the Nazis turn to America.No time is wasted as we appear to be a skyscraper contstruction worker in New York when the Nazis invade.We have to escape from the attack and get to ground level.A cut scene shows our character being asked to join a counter attack and get in the back of a military truck.A building comes down in the distance and everything is shrouded in the dust cloud.We are now in the army. We are tasked with defending a position until the subway can be used to evacuate as many civilians as possible.The barricades come under heavy attack and eventually we have to retreat.We watch a news broadcast saying that things are going badly.Our character is now embroiled in the war full time and helping a platoon take out a machine gun nest.We appear to be trying to get out of New York and head for Washington.We get on a train and escape from New York.A cut scene shows a new president being elected. He urges surrender. Looks like a Nazi puppet.The real president is in hiding leading the resistance.We are part of the resistance hiding in a safe house, we get found by germans and have to escape across rooftops and through some houses, attack a factory which seems to be making green gas and then suddenly we are joining a group rescuing a general.We rescue the general.The general plots an attack on the Whitehouse to depose the nazi installed President. The Nazis are planning to use the newly developed Atom bomb on a major US city to demostrate their power.We attack the Whitehouse and assassinate the President.The Germans plan to nuke New York in retalliation.Suddenly it seems we are in London, about a thousand miles from New York. I don't think rockets went that far in those days. I mean I know it's alternate history and everything, but wouldn't it be better to just dump the bomb in New York, by say truck than send it halfway around the world?I don't even know what we are doing in London, Carson is now trained to jump out of planes and defuse atom bombs, good stuff for a construction worker.We enter the tower, and have to find the underground lab. Once in we find a scientist and defuse the two remaining bombs. However, the germans already have a finished bomb and are loading it on a Zeppelin bound for New York.
Carson fights his way onto the zeppellin, fights his way through the zeppellin to the bomb and makes it explode before getting to New York, but only just.Carsons reward for all his trouble is cleansing nuclear fire, well done that man.

Mission 1
We have to get down from the half built skyscraper. It is being bombed and is falling down around our ears.There are workers tumbling to their deaths all around us.We have usual analogue fps stick control.B is used for actions like climbing onto ladders.We come to a bridge and a nazi is landing on a parachute. We rush up behind him and are told to press B to grapple. Once held a press of the dpad in a desired direction choose what to do next. In this instance an environment kill knocks him over the edge.We get his gun.Left trigger to Aim down the gun and right to fire. We can jump and climb up certain surfaces with A.We pick up another weapon and can switch by pressing the dpad left and right.We make our way down through another building, out onto a window cleaning lift and shoot some airborne soldiers. Then down to the roof of a building and have a little firefight with some Nazis. We find our way through rubble and down to the lobby of a hotel.We come out into streets and find we have to climb on a pipe. Pressing B near the action icon gives us a third person view as our man clambers along the pipe and pressing A when it's safe to do so drops him down to the ground.We start a fight in earnest now. Lots of germans in an alley type area.Once we get through the alley we come out onto the streets.There are exploding barrels.

Mission 2
We are told to get a weapon from the subway.In the subway a man called Angelo gives us two american guns.We are told to go back out and defend the east barricade.There is an emplaced gun to use.we have to defend against waves of nazis, some with rocket launchers, then two apcs and blimps which drop troops. Once that is done you have to go up on the roof and fight some blimps and troopers who have dropped into the building.Next to defend another barricade that is coming under assault on the other side of the subway barricades.Some really poor checkpointing already.We have to defend a barricade against some soldiers and an apc, then a tank turns up.We are told to go through the sewer and crawl up underneath it and plant a bomb.The bomb is a small minigame, a poor one, we have to press and hold buttons whoose colour matches the order on the wires of the bomb and then rotate the left stick until it tightens the wire on the contact, pressing up oon the dpad then arms the bomb and we have a few seconds to get out of the blast radius.Once done we are told to go back to the first barricade and defend it again.There is a tank and another manhole, however it wasn't obvious, well it was but it wasn't signposted. I spent ages shooting hundreds of germans before eventually seeing it and going down the manhole, planting the bomb and blowing up the tank.

Mission 3
At the end of a street is a barricade with german machine gun nests. We have to get close,go down and alley and climb up a roof to flank them.Patrolling above are blimps which give of a searchlight beam, get caught in the light and machine gun fire is incoming.We get to an area and are told by a resistance man to head through the trainyard.We have to climb through this area. Introduced is jumping and grabbing onto highlighted sections of scenery.We get into the train area and fight some soldiers.Wow seriously unbelievable checkpointing here, I died and went back to the start of the mission???I just got trapped by one of my own a.i men, I nearly had to blow myself up to continue, but managed to jump clear after a minute or so trying.I make it to a subway tunnel and a checkpoint at last.We have to make it through abandoned subway trains in the tunnels.Ridiculously long without checkpoints, most games would have had three or four checkpoints in the space of this games one.Now we get snipers, a sniper rifle we pick up uses an infra-red light or somesuch to highlight snipers as if we were wearing thermal vision goggles.Eventually after killing four or five snipers You get back out onto the streets and find a checkpoint.We meet up with more national guard and are now making our way to a train station.Grenades don't throw very well, snagging on invisible walls. The sniper sights seem broken, crosshair dirrectly on a soldier and then not dying because they are behind an invisible portion of a bit of cover.The checkpoints don't even cover the slower sections, for example at one point in this mission you make your way through a broken building, with no enemies at all inside. You meet up with national guard and are told there are snipers outside. You go out, get sniped and have to do the whole building trek each time. It's just not fun, who thought it was.When we get through the snipers and germans in the street, we are attacked by a blimp. We are told to take it our with a rocket launcher lying around nearby.Once done we get on a train to end the mission.

Mission 4
We are hiding in a flat, looking out at the germans who are doing a sweep of the area.They are looking for us and it seems they find us, or we can't stand by and watch as they shoot innocent people in the street. We shoot out the windows at some germans, then a tank rolls up and blasts the flat. Germans start making their way inside. After we kill enough we are told to make our escape accross the rooftops. The tank conveniently blows a hole to escape through.You character seems to move like he is in treacle.Each time you die on the rooftop you go right back to the start of the scene watching out of the window.Grenades have a huge blast radius, on the small rooftops there is literally no getting away from them.How many times do I have to repeat the same things????You would think the whilst crouching, pressing the run button means stop crouching and run, but oh no.Finally a checkpoint. You find a rocket launcher and can shoot the tank. Checkpoint right after it. Did a competent level designer suddenly come on board.Oh look a grenade from nowhere and absolutely nowhwere to run to avoid it's blast.I give up endless long trudges between checkpoints mean that you repeat each section of the game endlessly, making what was slightly fun repetitive.No a competent level designer would realise that checkpoints are things to liberally spread around a level.You have to make your way down two crowded enemy filled street, through a factory filled with enemies and turn three valves to blow up the factory, then run through some houses again before seeing a checkpoint at the end of the level.I would have finished this level in under an hour if there had been checkpoints. No checkpoints make your game longer but much less fun.
Mission 5We are storming somewhere rescuing a general.In an underground garage. Fight to an office pull a switch to open a door.Then into a cell block area, another switch to progress.I come to a large room and the general is being held at gunpoint. He hits one the germans in cut scene with a chair and a firefight ensues. He seems less prone to dying than the other a.i.We fight through offices and corridors of the german headquarters and out a back door into a waiting truck.

Mission 6
We are attacking the Whitehouse.We have to storm a bunker and use a bomb to blow open a door.Now another bunker and blow open a fence.Now another bunker and into the whitehouse basement.We go up in a lift.Now in the inner kitchens and basement of the WhitehouseWe clear them of enemies and then our men come in and plant bombs.Germans ambush us and then I get sent up in a dumb waiter???Big fight in a lobby of an ornate Whitehouse.Then through some corridors until we find the President in the Oval office and shoot him.We now have to make our way out of the Whitehouse.Just saw an ally a.i. sliding along the floor crouched on his knees with no animation. The ally a.i. shots hurt you, so if you go screaming into a group of Germans and take them out daringly, odds are that some of the damage you take will be from your own men.Your character seems to run around as if he has his arms out doing an aeroplane, is seems to be the only excuse for the amount of scenery you get caught on.Finally manage to escape must have seen the same corridors around ten times dying in a stupid frustrating glitchy manner each time.gun gets stuck in iron sight mode at times, and somtimes your gun will not fire despite being full of ammo.

Mission 7
We parachute onto a roof and have to clear it of soldiers. A poor strategy really, wouldn't a grenade or bomb or two from the plane have helped before we dive into the hornets nest.Anyway you land, kill some close soldiers, pick up a sniper rifle and snipe the rest from cover.A door opens and loads of soldiers pour out, you then get inside the building.Where we get the longest stretch yet of tight corridors without checkpoints.A room filled with enemies and a new chaingun toting baddie finally sees a checkpoint.We are now inside the secret lab area.Stretches off corridor broken up with rooms with machinery. Long checkpoints see me turning this off after 15 minutes in disgustWe then go through two offices with soldiers, a long corrior with machine gunners and enemeis jumping out of dark corners. A huge room with four or five enemies. When you enter these rooms it's like you are in an airlock and you either have to run out and find cover or hope that you don't get hit like a fish in a barrel hiding in the airlock.Another room with three doors is next, still no checkpoint. You get one door with an machine gunner behind it. Another with a lever to open a gate in the third room and the third room contains two atom bombs a scientist and some enemies. Once and only once you have killed everyone, spoken with the scientist and wired the bomb do you get a checkpoint.Now you have to make your way all along the same route you just came with new enemies and no checkpoints. When you reach the first part of the undergorund lab with the lift down the scientist is being held by germans, shooting them all is the way to go, the scientist is indestructible. You go up in the lift and meet your team, where the mission ends.

Mission 8
We are now chasing a zeppelin which the bomb has been loaded onto. The zeppelin is making emergency repairs at the top of tower bridge. We have to get on board.First we have to destroy a patrol gunboat. A rocket launcher is nearby.Falling a few feet into water is instant death???I have had enough of insane difficulty, it will make me insane, the cramped corridors and the boat on the bridge are just too annoying to do over so many times. checkpoints would have made this far more tolerable, even fun. I am changing the difficulty level down to easy and just getting this abortion of a game finished with.I get the boat cross the bridges, go through a huge open area inside the mechanisms of the bridge. Then finally a checkpoint.I have to go through some office type areas filled with soldiers up some stairs to a control room and pull the levers to raise the bridge, this sends some german tanks flying.Then we have to climb up through the tower to the top.We come to a hole in the tower and there are some girders to climb along, however the control is abysmal and you end up falling to your death as you have no idea what key to press to climb up from the girder. Eventually after a few times having to kill a roomful of soldiers between each try I find that it's B.We have another elavator and are then on top of the bridge. There are loads of germans with better guns up here. The zeppelin also has emplaced guns which make things hard.I can't seem to kill any of the guns so I run around looking for a way to get onto the zeppellin. I find a rope and even though I am still being shot to bits by the guns I get to watch Carson climb the rope while he is turned into chum in god mode. Nice.

Mission 9
We are now inside the zeppellin. There is a huge cargo hold type area where we have to move in between tightly packed vehicles. There are catwalks above where Germans appear and shoot at you from above.You enter a lift and then into an area where there are pistons you have to climb between hanging from a pipe.We have a huge fight in a hangar area which is made fun due to you having the sniper rifle available and the large amount of exploding barrels.You pull a switch in a control room and open doors. Then a fight through some tight rooms and corridors of the living quarters of the zeppellin. You then come to a control area.And finally make your way down to the room where the bomb is.Here there is a stupid array of switches that seem to do nothing. Trial and error triggers the bomb to move and fall. Soldiers come in but aren't that hard. Now we have to open the bomb which took a bit of working out due to total lack of logic.You press B on the bomb and that's it game over.

Roughly 11:30 to complete 7 of the nine missions on insane and the rest on easy. The checkpointing got too much for me.
345 Achievement points.

Wednesday, August 5, 2009

The Conduit Notes

The Conduit Notes

Press A to start
Choose a save slot.we watch an into video composed of newspaper clips. A voiceover from the hero Michael Ford talks about conspiracies and how knowing the big picture makes the little pieces that are usually unfathomable come clear.He tells of how you can never unlearn what you find out and should be careful as it's better not to know.

Mission 1
We watch as Michael recovers from an explosion.He is told that his suit may be disrupted and we will have to recalibrate it.We are told to look at two signs to the left and right of us. Then to move using the nunchuck stick. B is fire and - is reload.We are told to move to a waypoint. A bug is in our way but unaware of our presence, we are told to melee it by thrusting the wiimote forwards.We come to a room with three hatcheries on the walls. Monsters are generated from them. We have to kill the hatcheries to prevent monsters spawning.We are shown the all seeing eye. Pressing + brings up the eye which when shone around the room shows up hidden objects. Using it on two nodes opens a locked door.In the next area we travel through a subway train wreck and get introduced to the sniper scope weapon.Pressing down on the wiimote dpad zooms in.We are then shown conduits which are closed by grenades. The all seeing eye will also show us where to go next if we get lost.In the next area is a subway station. We fight some monsters and come to a much larger conduit. We have to kill a set amount of enemies and then we have our suit recalibrated and are told to go through the conduit.
We are told that we have completed the mission and have earned an achievement!!

Mission 2
Cut scene, 5 days earlier. We speak to a Mr. Adams. He is a trust agent, it seems we are too.He tells us to go and stop a terrorist known as prometheus.We enter an airport and find that agents are attacking us. Our handler tells us that they have been taken over by Prometheus. We have to fight to the lounge where we have to survive waves of swat team members.We run through some very similar looking lounges and corridors defeating the same waves of swat and suited enemies.Then come to a subway station where we get on a train. We havve to run the length of the train fighting soliders and radiation suited men.The weapons introduced here are a machine gun and an atomiser gun. The atomiser can have it's trigger held down to charge up it's blast to a stronger intensity.Radid fire is just as effective.At the end of the train we find a man on the ground with a jammed gun. He blows something big up rather than be captured.We get the All seeing eye at the end of the mission.

Mission 3
We are to go to Prometheus's base in bunker 13 and try and retrieve his computer files.We are told that Prometheus is no ordinary terrorist. The president is being linked into our camera feed that Mr. Adam's sees and is observing so as to witness the level of threat Prometheus poses to America.We enter the bunker and are told to find the computer.The all seeing eye starts to blink. It blinks fatser as we get closer to our objective.We find a data disk with it and a puzzle lock which opens a door.We find a new red dot siight magnum one shot kill type pistol in the secret area.Back on the mission we enter a control room type area fight a few soldiers and then hack into a computer with the ASE. Prometheus has developed a neurotoxin which is stored nearby. We are to try and destroy it.We see a man sprayed with neurotoxin come under Prometheus control.We fight through some new areas. there are red things on the wall which pulse. I don't know what they are but it does not sound like a good idea to go near them. You can shoot them so I do. There is also a thing on the wall which emits green pulses. Shoot first ask questions later.Another door lock that needs the ASe to find two key nodes.We have to negotiate a stairwell filled with soliders then go into a lift.We encounter alien drone soliders. They are hard because they come through conduits. You have to close two conduits with a grenade. Poor checkpointing here makes it hard. You should have restarted after dying at the drones not the bottom of the stairwell.eventually I close the conduits and progress. We have to backtrack a bit and then go to a door on the stairwell. I find a secret room here also.We find a destroy a barrell of the neurotoxin here.We are now looking for the water filtration system where there may be more of it.There are steam pipes venting which we cannot pass. Turning a wheel turns it off.We now get to an area with 6 steam valves that we have to shoot to stop the neurotoxin from being put into the water. Once done we have to run for it before the place explodes.We have to fight our way up a long corridor to the surface. Then the bombshell hits. Mr. Adams tells us that we are going to die and it was nice working with us. Our hero is understandably nonplussed. The drones attack in force. We are at the washington monument. We have to close four conduits to stop the influx of aliens. There are new aliens here, once which roll up into a ball and roll at you. When they get close they spring open and explode.Once the conduits are shut with grenades or the newly available rocket launcher we have to wait for a helicopter to extract us. A few waves of mixed human and alien enemies and we get picked up by the helicopter.

Mission 4
Prometheus tells us that there is a drudge nest under the museum of congress. We must take it out before they hatch. He tells us that he is giving us a trust suit which will regenerate our health over time.Michael is not sure who to believe but Prometheus has saved his life and Mr. Adams obviously betrayed him. Not sure what to believe he decides to go along with Prometheus for now.Now this is more like it. The run and gun gameplay that is encouraged is backed up with a regenerating health. The first few missions with regenerating enemies and health packs was a bit less fun than it could have been. The recklessness needed is rewarded more with regenerating health.We fight some agents in the library of congress building. It's quite grand, nice arcitecture, good polygon count for the wii.We have a locked door with four nodes in the main area. The nodes are spread out much further than previous levels.Once we get the door open Prometheus tells us that we have to hack into the computers.Another three node lock and two rooms of bookcases.Then an area with circular bookcases.We goe through a few sections similar to the ones we have just been through.There are mines that need the ASE and node locked doors to negotiate.We come to a large room with suspiciously little resistance for a room that looks like it's going to house a boss battle.We have to hack a door and then a computer. We have to defend the computer while Promethus hacks it. We then get some new flying enemies.An opening has appeared in the middle of the large area, after we clear out the flying bugs.We are now down into the sewer system.Where we fight through some gates which need wheels turned to open them.We then start seeing tentacles of drudge growth. Then we find their nest, large tree like stuctures with egg sacs everywhere. We have to clear out the large room of about 28 egg sacs and then the mission ends.

Mission 5
Prometheus asks us to go on another mission, however, Michael wants answers first.Prometheus tells us that Adams and the trust are planning a coup. He wants absolute power. Prometheus took the ASE which was developed by the trust to prevent Adam's plans. Michael has been on the wrong side to start with. The president convinced by Michael fighting the Drudge at the washington monument has granted Adams a huge amount of power.Adams now plans on killing the president and taking over direct control of the country.Michael plans to resuce the president.We find ourselves in the whitehouse. We have to take out conduits in both wings and avoid flying new enemies.There are new atomisers that shoot straight beams of cleansing white light. A new bigger enemy found at the end of the mission does not seem to know the meaning of clipping.At the end of the mission we find ourselves in the oval office and Marine 1 is outside on the lawn trying to take off with the president in it. We have to destroy seven nodes on tentacles that are keeping it from taking off.Once the eight nodes are shot we have to kill any remaining airborne drudge.The President makes his escape. He tells Adams that he can do what he wants as the President thinks it was one of the trust men who saved him. Since Michael is wearing trust armour he has been mistaken as one of them.

Mission 6
We are to go to the pentagon to prevent Adams from getting control of the military defence network.We get improved damage repair and better jumping ability unlocked by an upgrade to our suit.We find ourselves in a trust storage secret room and work our way out onto streets.We have to close three conduits and find a five node lock.Then we get inside the building for some stairwell and corridor shooting. There is another node lock.We get our first glimpse of a larger drudge a bug squid hybrid thing, huge.Jumping out of the broken building onto the streets we encounter larger drudge soldiers.They drop a hive cannon when dead.Another stairwell another broken building to climb out of. We then find ourselves in a street riddled with snipers, mines and respawning drudge with a hidden conduit at the end.Turned game off in disgust after trying this street five or six times.I eventually get down the street and destroy the two conduits spawning thee endless monsters.Now down a corridor with a mixture of alien emplaced guns and pods spawning monsters.There is a handprint scanner to hack with the ASE.The room with the codes we want has three computers to hack, we get two waves of nastiness after hacking each one.I have came into this room at a checkpoint with a gun with only about 8 bullets and the rocket launcher.There are emplaced guns to take out and flying drudge to kill, which seem to respawn infinitely.The first wave consists of a boss creature which is invisible until you train the ASE on it and disrupt the invisibilty field.Then you can kill it.Next is a wave of soldiers and drudge. Which isn't fun with only a rocket launcher.The rocket launcher seems to kill nobody unless you get a direct hit and the splash damage is only deadly to you.I got out of this room, up some stairs then into more offices. On dying here I got sent back to the boss room. Fucking hell, do they really want me to stop playing and give this game a negative score?Unforgivable checkpointing here.In the offices are three conduits to close. A node lock to open, then more stairs to go down, into a broken walled office to shoot around five flying drudge before finally getting a checkpoint, what the hell were they thinking here.Now we are in an open area with gardens and an ornamental fountain.The crab lobster beastie arrives and we give it what for with the alien shrieker rocker launcher and it goes down easy.I was expecting this boss battle to be impossible after the checkpointing before it.

Mission 7
Prometheus can't find the drudge nest as it seems that the one we destroyed earlier isn't the only one. Now this is more fun, we are in a street and the drudge that we kill don't respawn, once we clear the area we are told to move on.We have another fight in the same street round the corner then down an alley to a place where two conduits are spawning drudge.Then into a ruined building.Running through it we come to a bridge and another similar but larger and now green crab monster. It goes down fairly easily also.Across the bridge we fight more non respaning drudge and then down a hole into the subway system.The subway is infested with pods and little drudge.Then out into the streets for moree conduits, shoot outs in alleys and two boss monsters at once.Now down into a subway station.We have to fight trough the station and tunnels where we find a train blocking our way. Using the ASE on the controls moves it so we can progress.We are now back to the start of the game before we went into flashback mode.We work through the same rooms as we did at the start and come to the large conduit.This time there are loads of enemies guarding it. I am unsure what to do. Will they continue to respawn until I do something? Will there be a finite amount of enemies coming through the conduit? I don't know and walkthroughs are the only answer. Once armed with the fact that a finite amount of ememies are to be killed before you can progress I hang back and lure the enemies out in clumps and take them on on my terms. You then go through the conduit. Why couldn't you just run through avoiding the enemies.

Mission 8
We appear in a lab type environment, drudge are in tanks and humans in hazmat suits attack us. Then sooldiers dressed in the same suit as us.We have to blow up four nodes to allow promethus to get through interference to talk with us.Once the nodes are shot you hack a terminal to open a elevator.The elevator comes and there are two soldiers in it waiting to kill you.No checkpointsFuckings ridiculous. Turned it off in frustration again.Having to finally admit defeat here and turn the difficulty down a notch.Managed without any difficulty whatsoever now.Into the lift, press the button and down into another area. Four more nodes to shoot and thorugh to another lift.Fight in a corridor type area with moving cover.Now we are in a large two floor area with a button on the top floor to press to open a door.There are around three of these areas cut and pasted. We have to make it all the way to the bottom and hack a terminal that puts the lab into self destruct mode.We then have to escape before a lock down comes into effect. We can't as an explosion has strewn debris over on the the rooms and we have to take a long road to escape.We then have to hack into another terminal to open our way to the cell block. Inside here we fight guards then drudge released from cells. Finally we get to meet Prometheus. He is the only real alien here. The original Drudge. All the others are clone hybrids that Adams has cloned from him.Prometheus used the ASE to link to the outside world where he set up a resistance movement to Mr. Adams.Prometheus urges us to destroy him so that Adams can no longer make clones.Michael does without a seconds compassion. We are out using an eleavtor like a shot.

Mission 9
We leave a lift and fight some trust operatives.Then there is along room with lots of conduits at the end. I can't close any of them. Looks like another surviveathon.Yes it is, thanks walkthrough. I hang back and wait for the enemies to come to me which takes them away from the medbugs which heal them.We are now trapped by Adams in the facility which is about to self destruct.We have around 6 panels to hack with the ASE. Each one frees a huge scarb monster.All of this has to be done against a three minute time limit.Oh and by the way Prometheus didn't die he uploaded his mind into the ASE.I kill most of them and then just free the last three and make a run for it to the conduit.We get a little scene of Michael beating up drudge as they come through the conduits then jumping through.We see him flying through the conduit to an unknown destination.
The credits roll with a little blurb of Adams speaking to an alien. Seems Adams is an alien in exile on Earth and there is some sort of alien war going on which Earth is becoming involved in.

I get nothing for completing this, the achievements in the game are hollow.
Tried multiplayer, took about 7 minutes before i gave up trying to get into a game.

Time
Day 1 0:28
Day 2 2:52
Day 3 3:14
Day 4 1:09
Day 5 2:40
Day 6 6:11
Day 7 1:50

Total 18:40

Prince of Persia Notes

Weird voices and people asking for wishes, bad guy wants his wish as well if the human is going to get his. Who is doing the granting?We see the prince wandering through a sandstorm, looking for his donkey and gold.Elika is being Chased by guards and lands on top of the prince accidently. He follows her. This is the tutorial.We move the prince with left stick, camera with right. A Jumps.We are shown how to jump at certain walls to run along them.Guards corner Elika, Prince intervenes. We have to fight. X attacks with our sword. B with the gauntlet. Right trigger blocks.Elika tells Prince to get lost again, he does not heed the advice.We learn to jump up between two close walls.Guards push over a pillar on the prince and he barely escapes, however the bridge he was standing on collapses sending him plumetting to his doom. Elika uses her magic to save him. This seems to weaken her.we carry Elika for a bit then fight some more guards.We learn about acrobatic attack with A whilst fighting.We are told to press left trigger to talk to Elika, she tells us that she suddenly developed these magic powers. No one has had them for centuries, she does not know why she was chosen.We fight again and are shown how to counter attack after being attacked, by pressing right trigger at a certain time.We find the temple, which is an impressive structure with a huge tree growing out of the top.We climb a wall using fissures and use a turning wheel type structure to open the temple doors.Elika tells the Prince that the temple is a prison to Ariman, the God of Darkness.Inside the temple we are shown how to jump at wall rings which then pull down with our weight and open doors.In the centre of the temple is a grassy circle with a smallish tree which seems to be made of the same magical light that Elika exudes. The guards turn up with a large man in black who it seems is Elika's father. He challenges the Prince to fight.After we take his energy down he goes to the tree and swipes it. All hell breaks loose and swirling ribbons of darkness fill the room. Monsters form from dark treacle like conglomerations.The temple is collapsing and huge fissure open. Ahriman's voice can be heard threatening end of the world type scenarios. We have to fight two of the shadow creatures and then jump through the collapsing temple to escape. Once back in the main courtyard of the Temple Elika explains the task ahead of us now, although the Prince is far from happy about being roped in to save the world again.The fertile grounds are areas of land that feed the temple with life energy which keeps ahriman imprisoned inside it. The fertile grounds are now corrupted and we need to go and restore them to give power back to the temple. Ahriman is not free yet, if we do not restore the fertile grounds he will get totally free of the temples hold.
The map screen shows areas that we cannot get to yet. There are four areas we need to go to first. We must collect light seeds to unlock powers so as to be able to complete the other fertile grounds.We spend a little time chatting with Elika, seems her people live here and tend the fertile grounds. There is a god of light as well I presume Ormazd.
We are told about four corrupted who are the bosses of the game.Entering the first path to the fertile ground we find rings set in the walls, if we jump and then press B at the right time we can chain the rings together and reach higher areas.
By setting a destination on the map we can use Elika as a GPS. Pressing Y gets her to fire off a magic sparkle which shows us the way to go.
We find vines on the walls that we can clamber on. Also wallrunning can be extended using rings and pressing B at the right time.
Death is impossible, Elika saves you whenever you fall. Setting you back only a few paces.
We come to the first destination. It's a maze of jumps and places to explore. The corruption, the black treacle like sea is rising from the bottom of the area.there are slope type areas which you slide down.We find columns which the prince can grab onto and clamber aorund. He can also climb to the top of them and rush along the ceiling to the next column.We find the fertile ground which is a circular area of the level. Once there a boss fight is triggered with the alchemist, one of the corrupted.After we defeat him Elika heals the fertile grounds. The area changes from dark and deary to beautiful and lush.Elika is drained by the process and we need to get her light seeds which are glowing orbs.There are 60 of these light seeds in each fertile ground area. Seems we will need to collect these to unlock powers and to progress.You can spend time here trying to collect as many as possible. It seems that you can't get them all yet as some areas are inaccesible until you unlock more abilities.
I move to the next area on the map of the four starter levels.
Section 2The hunter is here Elika tells us.A quick climb up a tower.Fight with the hunter is the usual fare of attack, throw, gauntlet and dodge block.Then heal the fertile grounds.I run around for a little while collecting the light seeds.
You can teleport to the areas you have already healed and back to the temple.
I set target for section 3.
Section 3The royal palaceThe concubine will be here.We enter the area and one of the pillars we jump to is an illusion created by the concubine.The prince falls onto a large circular stage. Elika is tied up in corruption and The concubine teases them both. The prince has to negotaite the area trying to reach the concubine three times, each time he gets there and strikes she is not there, just an illusion.The concubine finally deems it time to fight and the fight is as usual.Elika heals the fertile ground.
Elika tells us that the light seeds are a gift from Ormazd to help her.After collecting a few more light seeds we have 60 and are told to go back to the temple to activate a power.
At the temple we have the choice of four glowing discs. There seems to be little to differentiate them and we will have to get them all by the end of the game. I pick at random.We are given a tutorial in a glowing light filled area. How to use the power plates, basically get close and press Y. This sends you flying off into space like Sonic the hedgehog hitting a bumper.
Elika tells us that Ormazd and Ahriman are brothers.
Elika's father appears, it seems he has sold the world out because Ormazd did not save his wife.
Now on the map four levels are glowing which suggest we can do them now.There is still one of the four basic levels to do.
Section 4City of lightThe warrior.A king who sold his soul to Ahriman in return for the power to crush his enemies.The variety here is that the warrior is sending out shockwaves that knock holes in the enviroment.When we get to him he is a great hulking troll of a thing.He can't be hurt with our sword. So we have to find a way to push him off the edge.We basically have to attack him until he stomps us where elika and the prince push him off with quicktime events.Heal the fertile ground.
I teleport to the next area, one of the harder sections.
Section 5The ruined citadelThis is one of the areas shown in a demo of the game before it was released.We have to use a flying plate, as we do the bad guy jumps us in mid air. We have to fight him. Once his energy is half gone he runs. We now have to get up to him. He unleashes moving corruption that slither around making timed obstacles all over the area.The path to the fertile grounds is much harder to work out, well more complicated anyway. Less obvious.Another fight with the boss and fertile grounds healed.
Section 6The windmillsThis is the inside of a large windmill tower.There is a puzzle with two gear cogs covering up the power plates. Two levers must be turned to make the cogs align so that the plates can be used. Quite annoying, I hate iq tests, maybe because I'm thick.darn it, another puzzle.This one is more complicated with three cogs.Now some more platforming and another fight with the hunter. Fertile land healed.
Section 7Machinery groundWe fight the alchemist here, he infects the Prince with the corruption. We have a time limit to heal the fertile grounds before the prince dies.The route is complex but fairly easy.The prince is healed along with the landscape.
I get enough light seeds to gain a new power.Back at the temple we meet elika's father, he is infected with the corruption. We have to fight him.
The new power gives us a yellow power plate activation. When using these instead of being shot out in a direction we are guided through a tunnel of wind.We can move slightly inside it so as to avoid hitting walls.
Section 8Martyrs towerHere we have a yellow plate which sends us looping around like idiots. I preferred the straight line ones.When I manage the looping without hitting the walls the hunter springs a trap catching us. We must find a way out.On the way the hunter attacks and is defeated.We get to the top eventually and heal the fertile grounds.
Section 9Marshalling grounds.We have to use the flight plates a few times, fight the hunter.Then heal the fertile grounds.
Now all the four lands held by the hunter are gone the black gate to his sanctuary is opened.
Section 10Royal gardensJoy, more i.q. puzzles.To use a plate we must fill a pond in the garden with water which acts as a counterweight.There are lots of little ponds that fill the main one.can't be fucked with this shit, walkthrough.If I wanted to play brain training I would. I bought Prince of persia for it's jumping and climbing and pretty pictures. Not to do i.q. tests. There should be a warning on the box. This game contains i.q. puzzles which will make your brain hurt.No lets try this
! -o o- -o- -o- ! ! ! ! o- o- -o- ! ! ! o- -o- -o- -o ! There that is how I eventually got it open. I feel brighter now. Sorry for my earlier rant.
Fight with the concubine, seems harder this time she blocks much more.
Section 11Coronation HallSome plate flying, which is a bit naff.The concubine leads you on a merry dance through the area.Then you fight her and heal the fertile ground.There was one new addition here. There wasa flying bird made of corruption that the concubine unleashed to attack you.
Section 12ReservoirThe alchemist has a resevoir filled with corruption for us to have fun with.We have a fun ride around on red plates with some jumps at the end of each ride.Then a fight with the alchemist.
I have come to the situation where I need more light seeds to unlock another power before I can do more areas. I need 83 light seeds. Which is a bit of a chore really. I mean yes, if you really love a game then you might want to spend time finding all the hidden collectibles. But to make orb collections one of the main focuses of gameplay then it's a bit much to make a side task into main game attaction.
I eventually find the 340 seeds needed.
Back to the temple for the power of hand of ormazd.Power is same as the red plate ony more wobbly looking.
After getting the power we see a vision, Elika's father laying her corpse on a slab and asking that she be brought back to life. Seems she was, at a price.
Was releasing Ahriman the price for her ressurrection?
Section 13Ahriman's tower.We have to climb the outside of this tower and there are movable ledges and circles with ledges that twist around turned by cranks.When we get to the top we fight the big rock guy whoose name I have forgotten.We have to push him off the top as he is indestructable.
Section 14City of lightNew spike corruption obstacles here.bascially running along walls and timing it with the spiky corruptions erruptions.Fight with the stone guy, trap him in a cage to win.
Section 15Royal SpireWe have to climb a tower filled with clockwork, using power plates and we have to time it right between obstacles.Fight with the concubine is as before, annoying.
Section 16Spire of dreamsLong and complicated journey up the inside of another tower, using all the techniques so far.Quite fun actually.Fight the concubine, not so much fun.
forgot to mention that there have been slides down the outsides of the towers to get back down, which is fun.
Now it's really getting annoying, I need 141 light seeds to gain access to the next four levels.I get down to 16 light seeds left to find and they are getting scarce.I decide to try one of the black gates that have opened. Do I need to do all the preceding areas to complete these ones. If i get in and can complete the area will I have access to more light seeds.
Section 17You have to use a combination of red and yello plates to get to the hunter and the swirling of the yellow plates is complicated and you have to dodge loads of times.Yes I can get in and get to the boss. I take on the hunter in his lair and defeat him in a similar boss battle to all the prior encounters.We then have to escape the crumbling area using yellow plates flying.As we exit Elika collapses and takes a few seconds to wake up. The Prince is flippant as usual.The best bit is that you get 25 light seeds credited to you for completing the level.
I now have enough for the last power.
This power allows you to run on walls for a lot longer, you can steer as you do and as long as you don't hit anything you keep going.
Father turns up again for another fight.Once we get his health below halfway he vanishes.Now we can do the remaining four normal levels.
Section 18We have a rather prolonged annoying, no checkpoint run through the inside of a building using the green plates.Then we have to knock the troll out of another tower.
Section 19Tower of OrmazdWe have a brief plate running section then a fight with the troll. This time we have to lure him into three pillars and get him to knock them down on himself.This isn't the end though, We have some fairly perilous climbing to do.The when we get to the fertile ground the troll bashing around at the bottom of the tower knocks it down.We have to the make a descent to the bottom again to find the fertile ground and heal the land.
Section 20Heaven's stairWe have to use the green plates to run through some narrow wooden structures.The switch four switches in a room to progress. Up a turning escalator and then boss battle with the Alchemist.
Section 21Constuction yardWe have some of the usual platforming.Then a final, i hope logic puzzle. We have platforms withh beams coming out on the sides of the squares. We have to rotate to platforms using levers, however they all rotate at once so we have to figure out the pattern to get to where we want to go.Once you get to the fertile ground we fight the king again.Game glitched here after finishing the fight with the Alchemist the game froze, although I could still move the camera nothing else would work.Saved the game and quit. Went back in and all was well.
Section 22The observatoryBoss battle time.We have to make our way through lots of red and green power plates to the first leg of the boss fight.The Alchemist escapes and we have to follow him.We have some red plates to negotiate then a final boss fight and the end of the Alchemist.We then have to escape the collapse of the scenery.
Section 23The palace roomsShowdown with the ConcubineWe have to negotiate yellow and Blue plates. Fight the concubine over three different areas.When we get to the third area the concubine snatches Elika away, about six of her appear and stand in a circle around us. The concubine demands we choose the right one.When you go up to the clones they vanish. When you cut them with the sword they vanish. This seems to repeat. The only thing to do seems to be to jump off the edge. This is the trick as Elika comes to your aid. The Concubine's spell is broken and it's fight time.Once she is down you escape the collapse, which this time is easy, just a straightforward no dodging ride on a yellow power plate.
Section 24Warriors fortressFinal battle with the warrior.We have to neotiate some yellow and red plates. Then knock the warrior off of the pedestal we fight him on.When we do he comes climbing back up it on fire.We then have to fight him. He seems invincible, until you notice that his health is going down slowly on account of him being on fire. You simply have to wait until his health goes down. He throws the pair of you off the pedestal at the last second before he is healed. Elika thinks he was saving the pair of you, but the Prince thinks it was just a last ditch attempt to kill them.You have to run away through the collapsing landscape this time.
Now it would appear to be the final battle.We enter a ghostly realm and have a marathon of all four types of power plates to negotiate.Then we come to the room where we first saw the tree and Elika's father chop it down.Elika's father appears and he is fully turned into a corrupted. He asks to be free. Is Elika's father actually Ahriman?We fight Elika's father then he jumps off the edge rather than be healed.Ahriman turns up and he is big and nasty.We have to run around the outside of the room avoiding his huge fists and waves of corruption that lap up the walls. When he get three fertile lands healed we go bouncing off red plates and into Arhiman's mouth, where Elika heals him from the inside.This seals him back in the tree. Elika heals the tree and dies. It seems she knew this would happen as she says sorry to the Prince first.The prince carries her body to her mother's tomb and lays it out. We are shown four trees with glowing lights in the distance and given control.Going to each one and chopping them down lets loose corruption on the area around the tree.Once all four are chopped down we are pointed back to the temple. Where we go back to the room and chop the main tree. This gives us a light to carry back to Elika.This brings her back to life. She calls out why to the Prince. The final scene is the Prince carrying Elika away as the temple collapses and Arhiman escapes.
Wow that seemed to take a long time to complete 20 hours at a guess.550 achievement points.