Saturday, December 3, 2011

Gears of war 3 Notes

As the game boots for the first time a whole host of messages are displayed, suggesting I am getting unlocks for playing previous campaigns.
starting a new campaign I choose Hardcore Mode

The campaigns starts with Marcus in a cell again, echoes of the first game, at first I think this is a flashback, though it isn't. You have to wonder why they would imprison a soldier when the human race is on the brink of extinction.
Anya appears and rips the door open with Jack, Marcus tells her that she is going to get into a lot of trouble for this. She tells him that things have changed, she gives him his uniform and tells him to follow her.

Controls
Left and right analogue sticks for movement and camera as always.
Left trigger is aim down sights.
Left bumper shows your current objective.
Right bumper is reload.
Right trigger is fire.
Dpad changes between four weapons you can carry.

Short cut scene, as we are now in control, quickly into the action it seems. it turns out that this is a dream scene as when Marcus walks towards Anya she starts to echo and fade away, a door behind her opens and we are outside Marcus's house, which we went to in previous games. Adam Phoenix is there and he asks why Dom and Marcus have come to rescue him. He tells them that they need to save his research.
We go down the hill a little and fight against incoming locust soldiers.
This is still a dream and the environment is making itself as we approach, rising like smoke and becoming solid.
The locust evaporate back into smoke when you shoot them.
Marcus speaks while we fight, telling us that his father was always more concerned with his work than him. Saving the work while Marcus saved him.
A corpser appears and I shoot at it. Though this isn't a fight we have to win. The corpser is pulled away into the sky and a cut scene shows a Raven coming in to extract the gang. It is hit by a missile and slams around knocking into the house. A pillar falls and lands on Adam Phoenix, apparently killing him.
Marcus wakes on a ship, a voice is telling him to report to CIC.

Act 1: Chapter one: Anchored.
I start in my bunk, a corridor and some bunk rooms.
A man talks about stalks and polyps, which don't sound like fun.
There is a man blocking the corridor, I find a door that opens and Dom is behind it. A cut scene shows that he has taken to gardening as a side job, explaining that if he doesn't grow it they don't eat it.
Marcus gets him to follow.
Back in the corridor we hear over the tannoy that the raven is coming back, which isn't expected.
I can now go further along the corridor, on the next deck I see a lambent stalk rising out of the water, a twisted tree like structure.
A new Cog is introduced, Jace, an African American man with dreadlocks.
Up on the next deck there are more soldiers and people milling around.
I find Anya and a cut scene starts.
It seems that the Raven has found chairman Prescott, the leader who it seems has been absent for the last 18 months.
Things immediately go bad. A door opens up a head and scorpion like glowing monsters come through killing a soldier.
We are into the action proper. Shoot the scorpions, though a door and up some stairs for more scorpions.
Then up onto the deck proper. Where we find humanoid skull faced lambent creatures. There are also huge tentacles which seem to be depositing the lambent on board the deck.
I have to kill a few of the new lambent and then find that the deck lift needs raised to allow the raven to land.
I do this and a cut scene starts.
Prescott does indeed waltz back in as if nothing had happened, he wants to speak to Hoffman, who has also been gone a while, though he is helping survivors at a place called Anvil gate.
Prescott it seems is a busy boy and has a mission for us. He asks who is in command and wants to speak with them.
Prescott gives Marcus a disk to watch, telling him that he will want to see it.
More Lambent appear in a fairly square fight box area.
Now we have to go up some stairs to get to CIC to view Prescott's message.
Inside the CIC we view the disk, it shows Adam phoenix, he is talking to Marcus, though this is obviously a message he recorded to send to Marcus. He tells us that he is a prisoner of the locust. He understands what is going on, and tells us that the imulsion is the problem. It is infected and the planet is dying. He knows a way to fix things, or so he tells us.
The disk is garbled at the end, Anya thinks she can fix it. A huge explosion rocks the ship, looks like it's time to kill some more lambent.
A new addition here is the ability to click the left stick when zoomed in on an enemy to get your squad-mates to target that particular enemy.
We fight our way back through the same area we have came through to get back under deck.
A fire extinguisher is needed as there is fire blocking the way.
I pick it up and can use it in the normal way.
After putting the fires out, we have to fight some more lambent to the captains quarters. Where a cut scene starts.
Prescott is wounded, the captain dead. The lambent are attacking the hangar deck and we need to go and save the helicopters. Marcus tells Prescott to stay put, he wants a chat later.

Act 1 chapter 2 Abandon Ship
We move though some of the ship corridors, fighting the polyps, then more lambent locust in the ships galley. Now into a store room.
I come out into the hangar bays and fight our way to the control room, past the two ravens.
One is lifted out of the bay by the use of a switch. We are going to help the other when it is attacked by a huge tentacle.
We have to shoot at the tentacle until it vanishes. Then fight our way back up to the lift controls to get back up on deck. We now fight our way through a new area of deck, just off from the one we fought in earlier. This time the deck is on fire and we have to turn water valves to clear the fire.
After turning two valves we have to use the extinguisher again.
As we do a cut scene kicks in. The lambent leviathan rises from the sea and starts chewing the deck. It's tentacles land either side of the gang and the deck gives way. They all fall down and it's lucky that nobody is killed.
They are now down below again and need to get back up on deck to fight.
Cole and Baird come over the radio, seems they are back near the boat and can see what is going on.
We come into an area of below deck and the tentacles rip a cavern through the middle of it. We have to fight some lambent across on the other side of the cavern, then the tentacles send in some scorpions to attack us. After a few waves a barrier drops down and makes a bridge for us to progress. Cole tells us to get the beast towards the front of the ship.
Marcus decides to use something called Silverbacks, which are in the maintenance bay to prod the beast towards the front of the ship.
we have to run before the tentacles crush us up on deck.
Now we get to the silverback bay. These are robotic exoskeletons filled with big guns and rockets. We can move around in them and emplace the silverback to shoot rockets.
The monster appears and starts chewing up the deck.
We have to shoot it in the eye, then the mouth. Driving it towards the front of the ship.
This is repeated a few times, with the monster moving forward a little each time. Lambent and scorpions run interference.
Eventually a cut scene kicks in and we see Baird drop a container full of tickers onto the monsters head from a bridge over the river.
This blows up the monster, along with the front of the boat. Marcus and Dom can be seen running and jumping over the side for their lives.

Act 1 : Chapter 3 : Homecoming.
One hour earlier.
Cole Baird, Carmine and a female called Sam land in a Raven, they are looking for supplies.
We land in what looks like a small town by the sea and enter the desolated place to investigate. There are bodies lying around, it looks like there has been a fight here recently.
We come to a gate and a light shines on us.
A cut scene shows Cole negotiate for food with a stranded, he isn't very friendly towards the COG soldiers. He does offer a side of bacon for Sam however. Cole declines, despite Baird wanting to take the deal.
We are told that there is another settlement along the way. we decide to go and investigate, there are enemies along the way, we are warned.
I find a cap??
Kicking open a gate we head into a playground.
As we go through a huge tentacle burst out of the ground and spews out a large humanoid monster.
There are three sets of tentacles to deal with, all sending out pods with various types of lambent inside.
We climb through some razor wire and into a new area.
Here we fight more stalks and lambent in the car park of the grocery store.
now inside the store.
We make our way through the fairly barren, already long ago looted store fighting locust as we go.
At the rear of thee store there is a large fridge blocking the way, we need to shoot out a crate which is blocking a switch. This opens a room with a Silverback like device, only it has no weapons. It is a version of a forklift truck. We come to a crate of supplies and the loader can pick it up. Now we have to break out through the loading bay doors into the loading bay proper. Here we have another fight. We then have to knock over some cars to make way with the loader. Placing the crate on a smoking beacon brings in the raven to pick it up.
Now we are off to investigate a warehouse, where there may be more stranded we can trade with.
We come to an area which is falling into the emulsion below, it looks unsteady, yet it takes our weight.
Now we come to a large square where lambent are attacking the stranded. We help. There are larger locust which shoot lava balls. Also snake like wriggling things that explode when they get near.
We meet the stranded and a woman shows us inside, she tells us that there is some ammo we can trade for.
We walk through the settlement, we are near the stadium where Cole played at and a lot of people know of him.
We come out the other side at a dock area and find the ammo. We radio the raven to come and pick it up. Now we are going on towards the stadium, which we can see in the distance.
More fighting on the docks. Now we come to the stadium and meet up with some more Cole fans who show us his statue. As we are about to be shown to the boss of the stranded at the stadium the lambent start to attack inside the stadium.
We get to choose the upper path or lower path.
Inside we fight some more lambent.
Now a cut scene, Cole visits his old locker room, there is a nostalgic scene where Cole reminisces about the glories of the past. It turns into nightmare as Cole finds himself on the pitch with a giant lambent stalk.
We have a semi game-play, semi cut scene moment where we have to barge past some lambent, pick up a ball shaped bomb and them slam it into the stalk. Which is then blown up.
Cole is picked up the by the rest of the gang and we are to go and look for the leader of the stadium stranded.
As we do so the radio tells us that the ship with Marcus and Dom on is under attack.
We find the leader, she is a German spoken woman, with a scar on her cheek. She is very unhelpful.
Cole knows a way to the bridge, which we know the ship is going to pass under.
We make our way to a lift, which is, as usual a cage for us to survive in for a minute while they rise up.
Now we get on a zip line and make our way to the bridge.
On the bridge, yes more lambent to fight.
We come to a barrier, thinking it's stranded, the gang approach, however, it's the locust and they open fire.
We enter the fenced in settlement that is the bridge and fight through it. Up on top again we have to get to the where the ship will cross under in time.
Another choice moment, lower deck or catwalk.
I take catwalk, where we fight a few locust and then climb up a ladder and meet the others.
In cut scene we see the culmination of the fight with the leviathan from the other side. Baird is tasked with working out how to kill the leviathan and there is much dialogue from the group who haven't really got a clue.
Baird decides that the locust must have ordinance here, we are tasked with finding it.
we have to fight through an area of bridge filled with tickers, Baird thinks tickers may be the key.
Now we have a mortar crew to take care of. Then a locust zeppelin, which is made from a huge inflated creature appears and we have to take it out.
Mortars are left by the mortar crew which is handy.
We then progress through more of the bridge and come out on top again, here we can see the tickers in a box, that we know will get tipped on the leviathan's head. There are lots of locust in the way. When we reach the box a cut scene shows the gang tip it over the side and the tickers kill the leviathan. The gang are tipped off the bridge which is destroyed in the process.

Act 2 Shipwreck

Chapter 1 Hanover coast
We find Cole and the gang recovering in the shallows, Marcus and Dom are incommunicado. Cole sees locust heading for the shipwreck and we are to follow them.
We are in a more lush greener area. fighting locust that burst out of the ground as if being shot from geysers.
We fight through some enemies and then find Dom and Marcus. Marcus contacts Anya by radio and she is in trouble with Precsott. Marcus quickly explains to Cole and Baird what is going on and then we are attacked by more locust.
New locust weapons are underground creatures that dig under the ground in straight lines and come up underneath you.
I fight through to a large living siege catapult. Once the grubs around it are downed, we can use it to take out another two, then a brumak that appears.
We fight through to where Anya and Prescott are holed up under heavy fire.
In cut scene we find that Prescott is dying, just when he would have revealed the plot, how convenient, lessons from Lost? Anyway, he tells us that Marcus' father was working at a secret facility called Azura, which the locust Queen, Myrrah has captured in the past few days.
Prescott gives Marcus a hardware encryption key. Baird knows what it is for, a disc that Hoffman stole from Prescott. Baird was tasked with breaking the encryption but could not.
We now have a new goal, getting to Anvil gate and finding Hoffman and the disc.
Locust attack again.
Then a Brumak to take down.
In cut scene we see a portion of message Baird manages to get recovered, it shows that Adam was captured by Prescott and held captive at Azura. He also talks of something called the imulsion counter measure.

Chapter 2 House of sand
We come to the wreck of the gas barge that was shot down earlier. Marcus thinks it might be a good idea to commandeer one to get to Anvil gate.
We fight through a desert like area where a small corpser attacks. Then some more grubs and through a large locust door.
Now we have to run to avoid mortar fire.
Then take out the mortar crew.
we now can use the siege cannon to take on the reinforcements that arrive.
On a ridge the gang can see that the locust are excavating the whole area and seem to be building themselves a new home.
A barge settles down nearby and we set off to hijack it.
Here we have a stealth section, if we can stop the locust sounding an alarm, we can have far less locust to kill.
The sniper rifle is handy for this.
There are three horns, one guard at the first, then two at the others.
I give up and just fight the enemies that come when you get discovered, it's more fun, what is this Metal Gear Solid?
We go inside the locust stronghold.
Here we have a large shootout in an area described as trenches, though it looks more like an old Spanish fort.
Now we see a gasbag come in to land, though it sees us and starts dropping bombs.
We have to run from cover to cover in the trenches, avoiding deadly bomb bombardment.
We see a tower in the distance, Baird has picked up a locust gps device and managed to program it to send the gasbag to Anvil Gate, all we need to do now is reach the tower and get aboard a gasbag.
We come to a ticker assembly area and blow lots of grubs and tickers up.
A grub shuts in a room with a corpser.
Then we come a corpser boss battle. Baby corpsers are hatching from eggs. We shoot them and then the mother turns up. We have to shoot it in the eyes and then some of the medium corpsers appear.
Once all the eyes are shot out, the corpser runs around rampaging and you have to avoid it. Then run down a corridor.
A cut scene starts, we are outside at the gasbag station.
The locust Queen Myrrah is riding a large flying locust.
She sees Marcus and it appears she has plans for him as well.
She sends some smaller bugs to attack us, and flies off.
The smaller bugs are flying tickers.
We fight some more locust at the gasbag station.

Chapter 3 Airborne
Then up on top of the docking ring. Here we fight the crew of a barge and then get on it.
Baird programs the autopilot and we are heading for Anvil gate.
On the way we find a truck being attacked by two barges, it's Dizzy from the second game.
We descend on ropes and join his fight.
After taking out some grubs and theron guards we meet Dizzy, Hoffman is alive and well at Anvil Gate and he has the disc. We have to help Dizzy get some supplies from this depot and then  get back on the barge. However a large contingent of grubs arrives an we have to fight a few reavers that land and shoot at us with rockets.
Back on the barge we go.

Chapter 4 Touchdown.
We are attacked by other barges and then Myrrah turns up on her flying bug. She shoots a huge laser light like weapon at us and the barge is knocked out of the air. It crashes, and everyone is ok. Hoffman appears and we are rescued and taken back to Anvil Gate. The grubs are on the way though in force.

Act 3 Chapter one Untouchable.
We get back to the anvil gate fort just in time to help in it's defense against the grub army.
We fight from the top of the gates for a while, then the gate is breached. Falling back to a second gate we do the same. Then finally in a garage we have a last stand.
The last resort is triggered, a plan which sees a large fuel tank being pushed into the courtyard and we have to shoot it. This blows up a lot of the grubs and the battle is won.
Hoffman and Marcus have their talk now. Hoffman was never impressed by Prescott and is even less so now. The disc is given to Baird to work on and he is also tasked with Getting the hammer of dawn back online.
Sam and Anya are trapped by the grubs outside and we have to go take a truck and rescue them.
we get a choice, to drive the truck or provide covering fire.
I choose to drive the truck, only you don't you ride in the back out to where Anya's vehicle has been overturned. Our truck is toppled and we have to fight our way back to the fort.
Lambent appear and it's a fairly confused chaotic fight.
A berserker lambent appears and Baird uses the hammer of Dawn on it. Only it doesn't kill it. We now have a boss battle with it, in the courtyard of the fort. It has a glowing bit in it's chest we have to shoot.
After a few shots to the chest it starts to leak imulsion, then imulsion gas and finally explodes.
In cut-scene we find the contents of the disc are the location of Azura, the secret facility. Seems that whatever is there is top secret as an artificial hurricane keeps people from visiting. Hoffman tells us of a sub, though we will need to fix it and fuel it.

Chapter 3 Breakneck run.
Marcus leaves Hoffman at Anvil Gate, Cole and Baird are sent to find supplies for the assault on Azura. Marcus, Dom, Anya and Sam head for a town called Mercy to collect fuel.
We have a fairly frantic set of driving sequences now, driving along, we are on the back of the trucks. Dizzy driving the tanker and two smaller vehicle escorts. Reavers attack first, then we have a few pipes to blow up to clear the road. Then we get some corpsers to fight, small ones then a short fight with a large one.
Now we get stuck in sand and have to defend against incoming grubs until we can get free.
Then we cut of a brumak's head using a wire between the vehicles.

Chapter 4 ghost town.
We move through the town, it is indeed a ghost town. We see a bomb on the pipeline, it has a motion sensor. Moving to it and holding X disarms it.
Moving on through the empty town I find and disarm another two charges. As Marcus disarms a third a shot rings out and blows up a pumpkin near him. In cut scene we find an old man who seems a bit mad, he tells us that everyone else is dead of some kind of fever that sent them mad. He runs off. We have to give chase.
I find him dead in the sewers, though we can hear a woman's voice, crying. When we find her, in cut scene she turns out to have turned lambent, suggesting that whatever is happening with the locust and the lambent is now spreading to humanity.
We now have a fight with a lot of lambent humans.
Back up on the surface Marcus tells Dizzy what is going on.
We come to a large square with a fountain in the middle. A man can be seen on a balcony waving to us. As we go over to him the lambent turn up. We have a large vulcan cannon which needs two people to operate, but certainly tears through the lambent. After clearing the ambush of fifty odd lambent we climb the ladders into the man's hideaway.

Chapter 5 Brothers to the end.
The man isn't much help as the lambent burst in and kill him. We are chased out of his hidey hole by another horde of lambent.
Then through the town until we reach a church.
Behind the church Dom finds Maria's family grave, and gives a touching message to her.
We then get the pumps working. This seems to stir the lambent up inside the church and they come spewing out. We have to go through the church and through the crypt. It's the quickest way back apparently.
Dizzy reports that the tanker is too holed to fill after our run through locust fire.
We come out onto the surface near the tanker and find the locust have arrived.
Lambent locust, human lambent and grubs all attack at once.

Act 4 Chapter 1
Ashes to ashes.
We run out of gas at a city which was leveled by the cog using the hammer of dawn in the early days of the war when it was thought that it might stop the locust.
We go in looking for fuel.
The city is filled with ash statues, that it seems were people running for their lives as the hammer struck, they were turned to ash where they stood by the intense heat.
We walk about amongst them and then enter a church, as we do a piano nearly falls on our heads.
Then a gun is rigged too go off. It appears that the people who live here, may be covering themselves in ash and standing still amongst the dead to hide.
We move on through the city and the ash man keeps setting off traps, such as exploding gas canisters.
We come to a point where we are hemmed in by two gun nests. Then lambent locust appear.
After fighting them off for the ash man, he comes to chat.
Griffin is the leader of the settlement and we are to go and see him about trade.
We are taken up in a lift and shown through the sky high township, with cable cars to Griffin.
Griffin is played by Ice T. He isn't happy about the COG at all.
He wants us to go and sort out his fuel supply problem, in return her will give us some fuel.
He holds Dizzy as hostage to make sure we comply.

Chapter 2 Hang em high
We move out into the crater where the hammer burst hit, which is huge.
Lambent attack in large numbers.
After fighting lots of lambent we come to Griffin's second tower.
In the lobby of the tower we have to find a switch to turn on the elevators, which all spew out lambent humans. Then we have to take the stairs.
We find a lift and push a car as a counterweight. Whilst on the lift something called a gunker crashes through the roof and we have to fight it at close quarters.
We get up onto the roof and find that the loaded fuel cable car is undamaged.
A cable is stuck, which is holding the cable car halted at the rooftop. We have to go down into the building a little way and cut the cable, then come back out onto the roof to the cable car. Lambent humans fight us all the way.
As we get back to the cable care Dizzy calls on the radio, Queen Myrrah has appeared with her beetle and is attacking.
She leaves and we can see lots of barges coming in to deliver grubs.
barges attack us as we come down in the cable car.
When we get back to the first tower there are lots of locust and everyone is being massacred. We fight through them and come to dizzy and Griffin. Griffin accuses the cog of being jinxes and storms off in a huff.
We have our fuel and it's time to head back to the shipyard.

Chapter 3 Batten down the hatches.
We arrive at the shipyard, it seems that Myrrah is tracking Marcus, she seems to want to stop him, though i'm not sure she is too serious about stopping him, maybe making a show of it, but secretly wants him to succeed.
She sends some nasty looking new locust after us.
At the shipyard we have to fight our way in through the gates.
Inside the shipyard we find some old ships, there are huge webs covering them which look ominous.
We come out into an open area of dock and a large centipede type enemy is released by the locust.

Chapter 4 Bon voyage
We come to the sub we are going to use to try and sneak into Azura.
It has a cracked rotor, so we need the parts, we also need to fuel it.
We get a choice.
I choose to search for the  rotor first.
We go through and meet some wretches and tickers in small room and then some theron guards outside. We have to push down some carts filled with shells to blow up some emplaced guns.
Back inside we go up in a lift.
More fighting and we come to the rotor, we have to use the walker forklift to take it back to the sub.
Locust of course get in the way.
Back at the sub dizzy starts fitting the rotor and we now have to go and get the fuel.
There are some cog tags at the first room you come to after starting the fuel mission.
I  fight through this large room out onto the docks again. There is a ship here and it has the fuel we need sitting on the deck.
We have to storm the locust controlled deck, using a ramp that need moved into position. Then once on board more locust arrive. We have to use a crane to pick up the fuel, then the locust try and blow it. Lots of them arrive from doors and by barge to run interference.
Eventually once they are cleared a door opens up back to the sub.
Now we have to escort the sub out of the dock into the water, a series of doors opens up, each one holds an assortment of locust varieties.
After a last bunch of locust the special queens guard appears.
These guys have special armor that means they need to be killed by explosive fire.
The centipedes join them for a good fight.
I eventually realize that shooting the tail of the centipede kills it. The front sections are armored.
We now flood the dry dock and the sub is launched.
Anya calls Cole, she can't tell them that Dom is dead.
We

Chapter 6 watery grave.
We find ourselves in the sub, manning gun pods on the side of it.
Dizzy is driving.
We are attacked by fish, and have to fight them, then we hide from them in the deep turning off the searchlights.
Now we are attacked by a large fish, it chases us through a minefield, and we have to shoot at it and also the mines.
We are then chased by the leviathan into a cave and have to shoot it in the mouth before it kills us. We then move through the cave and find that the artificial hurricane also extends underwater. We survive it and find that Azura has defenses. Torpedo turrets have to be taken out. We blow open a set of doors we come to then more torpedoes and turrets.

Act 5
Chapter 1
Home away from home.
We find a dock and land, Marcus tells Dizzy to take the sub out to a safe distance and wait, it might be their only way out.
We find that there are a lot of dead civilians in the water around the dock.
I am attacked by lots of locust in the train station. It seems that Azura was to be a safe haven for the elite of Sera, evacuated to this supposedly impregnable facility to live out the war in safety. Seems to have been a rubbish plan as the locust got in anyway.
We fight to the train and then Adam Fenix speaks to us. He is trapped in his lab in a hotel tower. He tells us that the imulsion is a living organism, it is infecting everything like a parasite, locust and human. Adam has a way of destroying the imulsion, however Myrrah wanted him to adapt it to not harm the locust. He tell us that the imulsion is reaching a critical stage in it's life cycle and it will wipe out all life on Sera if left to reach this phase.
He tells us to get through a maintenance tunnel and head along the beach to the hotel tower.
We now come to a trenches like section and fight the usual assortment of locust.
Then into another part of the maelstrom facility. If we can bring down the maelstrom, Cole and the reinforcements can come in.
We progress through the beach and storage like areas of the Azura facility.
Now we reach the maelstrom generator building, we have three generators to shut down in the basement.
We reach the basement and Adam tells us that there are three switches we need to hit in order. Marcus tells him that Dom is dead, Adam promises that they will have a future and everything isn't in vain.

Chapter 2 Blackout
The three switches are switched fairly easily, however the maelstrom continues. Seems that the locust have rigged a backup. Adam tells us to blow the coolant and that will cause the generators to overheat. We will have to get out fast though.
The generator core is a large cylinder, we have five switches to pull. Locust appear around the sides and on the platforms of the cylinder to run interference. Once they are dealt with the switches pulled, we have forty odd seconds to leg it back out of the place.
A cut scene shows the maelstrom building blowing up and the hurricane ebbing away to reveal bright sunshine. Cole and Baird arrive with a navy ship they have picked up. Marcus tells them that Dom is dead to ruin the fun and then they all go to get revenge. Even Jack the little cutting robot is back.

Chapter 3 Shattered paradise
We get air support for a little while here, until it is taken out by a catapult. Also jack moves around shocking the locust to distract them for us.
The catapult has to be taken out so we can use air support. I find it and then some barges arrive, we use the locust's own catapult against them. There are more catapults to be found.
We move through the hotel, there are lots  of dead civilians. The locust killed everyone other than Adam. Adam is about to tell us about Myrrah, but Marcus tells him to wait.
We have to take out another catapult crew, then blow a dam which kills another two catapults.
Inside the hotel again Adam tells us that his weapon is a wave of some kind that will kill of lambent cells in everyone, which are multiplying.
We move down a long corridor and fight a lot of locust.
Cog tags at the end of the long hall with signs for rose station.
We come out onto a terraced area and find the last siege beast.
Many locust later we kill a barge and push the siege beast into the sea.

Chapter 4 Threshold
We come to the tower where Adam is being held. It is huge.
There is a huge ornamental garden out front and we have to fight our way through it.
We then have to defend against the lambent who arrive on mass on our tails.

Chapter 5 Ascension
We are in the tower and have to get to the top where Adam is.
We progress through the hotel for a bit undisturbed, then we meet locust. Fighting through the lush hotel we reach some lifts. Then the lambent arrive while Jack gets the lifts working.
As we go up in the lifts we shoot at locust who are trying to kill us. Our lift falls and we end up on top of another lift. Now up high in the tower we are only a few floors from Adam. Heavy locust resistance is met. Eventually Myrrah appears on her bug, smashing through the window. Nothing I shoot seems to be hurting the bug, so it seems we just have to avoid it for now. Running up a few flights of stairs I avoid being cooked by it's heat beam.
We reach the roof and Myrrah has us trapped, Baird sees a statue on the ceiling that has a counterweight, it seems it can be brought down on top of Myrrah.
We have to release three cables which brings down the weight on the bug, there is no sign that Myrrah was still on it's back.
We are chased into a lift by lambent stalks.
The lift doors are guarded by locust, Adam warns us to take a side exit through service shafts.
There is a cog tag behind some crates just outside the left doors.
we come out and ambush the locust waiting for the lift, then fight some that have a turret in the corridor.
We have to go into two rooms at the side of Adam's lab and disable an electric laser security grid in front of his door.
We finally get inside to Adam.
He starts doing stuff with his machines. He tells us that the imulsion was the original start to the locust coming above ground. It drove them from their warren's.
Baird is upset that it seemed the government knew that emergence day was coming and didn't warn the people. Adam tells him that it was only him that knew. He gives Baird a disc. Seems to be foreshadowing that Adam won't survive for long.
We have to leave as the locust are back. Back out in the corridor there are hordes of them, then lambent. The turret comes in handy and we kill them all. Down the corridor we get into the lift.

Chapter 6 Reckoning
We come out onto the roof of the tower, the device for destroying the imulsion is there. We have a lot of lambent and locust to deal with. Carmine appears on a Raven and he gives us covering fire with the emplaced gun.
Once we clear the roof Myrrah appears and knocks out the Raven.
Now we have to shoot her bug in the mouth. Which seems to damage it now.
We have to wear it down, shooting it in the mouth and avoiding it's heat beam. Then it falls and while on the ground we can use the hammer of Dawn on it.
It also attacks the machine and if not stopped breaks in and Kills Adam causing a game over.
After wearing it down a cut scene starts. Lambent appear en masse. The machine fires and a blue light emanates from it. This kills the lambent stone dead. Adam comes out and tells us that he has too many lambent infected cells and that he will die. He asks Marcus to live for him, then dies, crumbling to dust in his arms.
Myrrah appears from the ruins of her bug and Marcus stabs her.
We see some scenes around Sera as locust and lambent are all killed by the wave.
Marcus appears and takes off his armor and sits down. Anya comes to him and tells him that she is there for him. He asks what is left and she tells him that they have a tomorrow for the first time.

14 hours
355 achievement points

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