Thursday, October 24, 2013

Assassin's Creed III Notes

I am asked to enter the U play passport code.

I choose single player, there are Three save game slots available.

A cut scene recalls the previously on Assassin's Creed history. The narrator of the cut scene reveals himself to be Desmond's father. He tells us that his son ignored his heritage as an Assassin. He was then captured by Abstergo industries, who are the modern day face of the Templars. They used Desmond to find artifacts left behind by a precursor race they are calling the ones who came before. These people had much more advanced science than we do. However they were unable to prevent a disaster that wiped them out. A few of their gadgets still exist and a device called the animus was used to look back through the DNA memories that Desmond carries. He is the current descendent of a long line of important assassins.
Desmond lived through important events in Altair and Eizo's lives in the animus and found the location of the apple of Eden, which is a powerful weapon. Now the end of the world is close and only Desmond can find the information necessary to help us avoid the same disaster that befell the precursor people. He must follow the trail of clues to learn what he must do next.

Desmond is in a van with the other assassin's staff. They stop the van in a country location near a cave entrance.
I get control of Desmond outside the van. I follow the others into the cave and come to a graffiti covered wall. There is also some precursor design on the wall. A socket looks handily ready for the Apple. Desmond puts the apple in and the door opens in cut scene. I enter and come down to another door. This one also opens for the apple. Desmond slides down  a gravel slope into a long corridor. There is precursor design on the wall. Desmond places a glowing block sitting on the floor into a another block, which activates the system.
A doorway lights up, it seems to be leading to another place, possibly some kind of Star gate or teleportation device. A voice tells Desmond that he needs to find a key. He sees a man and the collapses.
Desmond has been placed in the Animus by his father and friends. He tells his father that Juno, the precursor woman wants him to find a key.

Now I have a tutorial.
I am reminded how to move and climb. Also how to kill from above.
I am told that the new world is settling in and that a mission is forming. I find myself dressed for the part and a man begins walking beside me. He talks about the opera. I come to a door and I can now start the mission by pressing B.

Mission 1
I find my character in the lobby of a grand opera house, there are many other people milling around, it seems waiting for the show to start. I go into the theatre and take my seat. I am sitting beside someone, it seems we have a job to do, and aren't here simply to enjoy the opera. I am told to use eagle vision to find my target. I find him in a box. I need to find an alternate way up to the box as the stairs are guarded. There is a ladder nearby. I can now move freely and go to the ladder. I then climb up the facings of the theatre and clamber along the boxes, hopefully nobody can see. I move until I reach the stage and then enter an empty box, which leads backstage. A lock must be picked, this is done by rotating the right and left sticks and them spamming the right trigger.
I now have to cross the stage to get to the box I need to be in to find my target. This is done by simple clambering. I reach the door of the box and a cut scene starts. It seems that the person I am playing is called Haytham. The man seems to know what is coming and does nothing to avoid his fate. He tells Haytham that he should have came to him. Haytham then kills him and takes an amulet from around his neck. There is a small boy in the box as well. Haytham tells him to be quiet then leaves. Two women pass him as he does. I get control again. I now have to follow markers to leave the building. As I do, quietly and casually the murder is discovered and a commotion breaks out. I maintain my pace and leave by the front door. In cut scene my carriage awaits. Haytham leaves the opera house studying the amulet.In a pub an Haytham give the amulet to someone who tells people that the amulet is a key to a store left by the ones who came before. Haytham is given the mission to go to America and look for this store.

Mission 2
Aboard a large sail ship, far out at sea. Haytham writes in his journal then goes for a walk. I must move through the below deck area and go up onto the deck. Here I must move close to some crew. They start to take the Mickey out of us. One of them starts a fight. I am taught the basics of combat.I have to spar and then learn how to disarm an opponent. The Captain appears and breaks up the fight. My characters is called Kenway, I thought it was Haytham. I have to follow the Captain to his cabin. He fears that the crew are going to mutiny. He asks that we intervene on his side. I go back to my cabin. A cut scene shows Kenway looking at his books. Time moves on, we see Kenyway and the Captain talk again. The Captain thinks that things are coming to a head. Kenway thinks it is time to get to work. I have to investigate the crew. I speak to a crewman who tells me to speak the cook. He tells me that the crew are complaining about rations. He tells us to speak to someone called James. I speak to James, he tells us to come above deck. James tells us that some of the men are gathering on the upper deck at night. I now have to reach that area. I speak to the man at the wheel, who has not much to say. A noise can be heard, splashing, someone is throwing cargo overboard. I have to go and investigate. I go below and find a barrel. Three others have been thrown overboard, nobody is nearby. I have to go back to my cabin to end the day. More time passes. Kenway thinks that the crew are leaving a trail so that another ship can find them. Pirates maybe. The captain tells us to get below deck, Kenway has no sailing skills and is of little help in a ship to ship fight, he reluctantly agrees. Down below we meet one of the men who was at the earlier fight with the crew. He reveals himself to be on whichever side is opposite to Kenway. It seems that the ship belongs to the bad guys. I am not sure whether Kenway represents Assassin or Templars yet. I kill the man named mills and then a cut scene shows us explaining what happened to the Captain. The Captain is ready to give the other ship Kenway. Kenway threatens him with death if he does not sail into a storm that is coming. Time passes and both ships are in the storm. The rigging has come loose and I have to fix it. I have to tie several ropes around the ship, then climb the mast and let a sail unfurl. Lightning strikes and brings a mast down. James is left hanging by a rope. I have to rush over and rescue him. More time passes. I speak to the Captain, he tells us that we have arrived. There is a thick fog. The captain tells us to climb to the crows nest to see. I do and we can see the coast.

Mission 3
Boston
Kenway gets off the ship and is met at the dock by a man called Charles Lee. He takes me to a general store. We meet Benjamin Franklin, who is writing an almanac. He wants us to find his missing pages. I must go into the store and buy a sword and a pistol. I buy a normal sword and a flintlock pistol. I leave the shop and now have to ride with Lee to a place called the Green Dragon. This is a hotel of sorts and we have rooms booked. I follow Lee upstairs to meet someone called William Johnston. Johnston knows the area well, however his maps and notes have been stolen by bandits. We are to try and track down these items from the bandits. The scene flips to the countryside. I speak to Thomas who Johnson has sent to find the items. He is stymied by the fact that the bandits have a fortified base. I have to attack it. I have to shoot the lookout. I can then climb up to his position. I can loot his body. I then pick up a musket. I have to shoot the guards at the same time the others take a shot. Reloading is a slow process. I move on, I fail the stealth here, it does not matter. I just have to kill at the guards. I come to the gates. A gunpowder barrel is shot to get inside. I find the chest we are looking for. Men try and stop us leaving. I kill them and then give their leader a warning to pass on to the enemy. I now have to escort Charles Lee who is carrying the chest. Groups of enemies attack and some snipe from rooftops and need to be shot. Eventually the mission ends and a cut scene shows us back at the Green Dragon giving Johnson the chest. Kenway shows him the amulet and asks if he has seen any marking like it. Johnson tells us that he will get to work.

Mission 4
Thomas is drunk, Johnson is getting nowhere. Thomas tells us about some Indians who are being held captive. Charles tells us to speak to a Benjamin Church who may know something about this.The Indians may be key to learning of the precursor site. They after all know the land better than the colonists. I leave the Green dragon and find Charles outside. speaking to him starts the mission. A cut scene shows us knocking on he door of a house. Charles breaks in. Mister Church is missing. We now have to find him. Kenway cuts a portrait's face off and we now have to find him. We must do this by spying on neighbors. I have to go close to two tattling people and listen to their conversation. I have to do this without rousing their suspicions. I can blend in with other groups of NPC's. I must now synchronize by climbing a tower, which I have never really understood the reasons for other than game play. I climb a church and synch. Then have to listen to three more conversations about the Surgeon. seems he has been taken to attend to some injuries, maybe against his will. One of the conversations is two moving guards. I now have to go to the waterfront. I come to a guarded area, and I am not good at stealth. I kill all the guards. I then have to steal a key from a guard. I screw this up too but I still get to keep the key. A cut scene starts, We see Benjamin Church being beaten. Someone called Silas is taking protection money and it seems that Church wasn't for paying. Silas orders him killed and leaves. we get to kill the three left to do the deed. Kenway tells Church to walk with them, the mission ends here.

Mission 5
Church tells us that Silas Thatcher is a commander in the Kings troop. We have to recruit someone called Pitcairn to help us now. We approach a fort and Charles tells the guard that Kenway is a new recruit. I have to follow Charles, then we find Pitcairn getting into trouble for deserting. Kenway intervenes, but the commander, while grudgingly aiding Kenway is not going to back down on this issue. We are escorted out. Kenway has another plan. We now have to follow a patrol that is escorting Pitcairn as a captive. I have to keep them in sight but not too close. Once done Charles start a fight with them and is chased. I have to follow then fight the guards. Pitcairn is freed and I make an enemy of the guard captain.

Mission 6
Kenway plans to enter the fort and kill Silas, also to free slaves at the same time. We have to attack a convoy first. We place a cart in the road in cut scene then ambush the convoy as it stops. The gang dress in guard uniforms. Kenway rides on the cart, speaking to a native Indian woman. We arrive at the fort and are challenged. I can use the gang to assassinate groups of enemies. Then we reach the gates and are let inside. I have to now free captives while remaining undetected. Three sets of people in stocks have to be set free by stealth. Guard captains will suspect the normal guards go about their business. Being detected fails the mission. Once Done Silas puts the fort on alert and I am suddenly fighting. I think I have to get up to his position and kill Silas. There is a bit of a sudden jerk here. Silas is the target among the fighting and killing him ends the mission. If you fight there seems to be an infinite amount of soldiers. Church kills Silas in revenge.

Mission 7
Kenway has hoped that the Mohawk leader would make contact, they haven't. He is looking for the Indian woman he spoke to. The season has changed, it is now snowy. I meet Charles at the Green Dragon and he tells us that the Indian woman has been causing trouble at a nearby town called Lexington. I have to make my way to the edge of the city and enter the frontier. I travel to Lexington and meet with Charles. He tell us that the Indians have a camp nearby. I ride with Charles to the location. I then have to follow a trail in the snow from the empty camp site. I find the woman setting snare. Kenway approaches but Charles shoots a wolf which was about to kill the woman. She is scared and runs. I have to give chase. She moves through the trees quickly. I am ambushed by wolves and have to kill three with QuickTime. Then I chase her once more and catch up. She laughs at our attempts to communicate and knows English very well. Kenway shows her the amulet and she has seen something like it before. She says that the place is a secret. Her name is Tio. She asks Kenway to follow her. She tells us that Braddock, the soldier who has no love for Kenway is killing her people. Kenway tells Tio that he will kill Braddock for her.
I am sent to a tavern called the Wright tavern. I have to eavesdrop to learn that Braddock has left for a forward camp. On leaving the tavern as instructed a guard starts a fight. Once done Tio tells us to meet her at the camp when ready.

Mission 8
I meet Tio in the woods at the waypoint. I have to sneak into the fort. A cart is about the enter as I approach and I can sneak into the back of it and get let into the fort interior. I am told to sabotage two cannons. I also have to listen to a conversation. This tells us of a map I need to steal. If I am detected the mission fails. Once the map is stolen I have to return to Tio.

Mission 9
Five months later at the Wright tavern the gang are all assembled. Tio appears and tells us that it is time. I ride out to meet her and other Indian leaders at a rendezvous point. We lie in wait to ambush Braddock.  Kenway wants to disguise himself as a soldier and get close to Braddock to kill him in person. I have to attack a small camp and steal a uniform. If I do this without alerting the guards there is a bonus. I now have to ride into the middle of the army and find Braddock. I do so. A cut scene starts and Braddock flees with Kenway giving chase on horseback. I catch up and a cut scene shows us about to kill Braddock when someone shoots Kenway's horse. Tio saves Kenway and I am now chasing Braddock on foot. I catch him and kill him. Tio is asked to keep her part of the bargain which she does by taking Kenway to a precursor site. The site looks like the same one that Desmond is actually physically inside. The door key is the apple of Eden. Kenway knows his ring won't open the door. He is disappointed. Tio and he share a kiss here. Back at the Green Dragon, Kenway tells Charles that it was not the right place. Kenway tells the gang that they need to set up a permanent base. He invites Charles to become a full member of the order. As the induction speech progresses we learn that Kenway is not an assassin, but a templar.

Desmond is surprised and comes out of the animus to chat with the gang. His father continues to be irritating. There is a need for power in the temple, we need to find the precursor equivalent of new batteries. I can see a precursor ghostly image, when i move over to her she vanishes. I accidently go back into the animus. I think I was supposed to do more in the temple, but never mind.

Mission 10
Haytham and Tio have had a son, Connor, I start as a young Connor playing with other Indian children. I have to follow them. I go up out of the village into the woods and the children want to play hide and seek. Connor draws the short straw to be it and has to do all the seeking. I have to track them by sniffing footprints. Once all four are found it is my turn  to hide. I have to find a haystack and hide in it. A cut scene starts, Charles Lee and the rest of the gang, san Haytham Kenway appear and aren't very nice to Connor. Lee appears much more villainous than before, they all do. They ask Connor to give a warning to the tribe to give them what they want. Connor threatens vengeance on Lee and is knocked out. He wakes later and i have to return to the village. I find it burning. I have to make my way to Connor's mothers, only to find her trapped under collapsed wood. She gives Connor the amulet and tells him to go. Someone else pulls him away as the building collapses.

Mission 11
It is now nine years later, Connor is a teenager, he and a friend are out hunting for feathers to be used in the village. This is a tutorial for the tree running. I have to climb up to an eagles nest and get a feather. As  I reach it an eagle knocks Connor off into a haystack. Now I have to hunt a hare and skin it. I use the bow to kill a hare, then have to skin it. I have to check clues to learn where to place snares. I then have to sneak up on a deer and kill it. I use bait to bring it right up to a bush I am hiding in and kill with with a knife. I then have to gain five more kills and skins to progress. Varying the methods will gain rewards. I go back to my friend and a cut scene shows him being chased by a bear. I avoid it with QuickTime then run for it. Back to the village.

Mission 12
Connor is summoned by the Chief. It is explained to him that they are not joining the other tribes at war because the land of the village is sacred and must be protected. Conner asks what is so important about the land. The chief gives him a glass orb, which glows and reveals a vision from the precursors. She tells him that this is a nexus, where paths are decided. Connor is flying in the form of an eagle, high in the clouds. I have limited control. The precursor woman explains that Connor has a link to the past and the future. The path he is on is not correct. She tells him to seek out the assassin symbol and seek training. The chief agrees to let him go and releases him to leave the tribe with blessing. She gives him something from his father.

Mission 13
I travel to a place called Davenport homestead, a large farm. Here I meet a man called Achilles Davenport. He is an Assassin and a mentor. Connor knocks on his door and asks to be trained. The door is slammed in his face. Rain starts and I am told to take shelter in the stables. I stay the night there. The next day I have to go back and knock on the door. I am not to find another way inside, when the door is ignored. I try the back door, Achilles tells us to get lost. I go up onto the balcony and he knocks us down and tells us to go. Time for another night in the stable it seems. I go and some men appear, it seems that they are here to cause trouble. They attack Connor. I have to kill the group of soldiers that appear. Once done a cut scene starts. Connor quizzes what he thinks is the last man. It isn't and Connor is hit from behind by a large man. Achilles appears and kills the two remaining men. He tells Connor to clean up the mess then meet him at the house. Achilles tells Connor the story of the Assassin's. He tells us that he has something to show us. I have to follow him. The farm is in a decrepit condition. we go into a secret passage Here we see the robes of an assassin and weapons. Achilles shows pictures of the templar, Connor's father at the top. They must all die, especially his dad.

Mission 14
It is six months later. Achilles has been training Connor. I meet him at a carriage. He has decided to do something about repairing the house. I am told to get in. We go to Boston. Achilles gives him a list and money. He tells him that he might pass for Spanish, and needs a new name. He gives him the name Connor. I go to the shop, the shopkeeper is dubious of our ability to pay. Once he sees the money he is more co-operative, though I sense that he might try and swindle Connor. I have to go back to Achilles. There is unrest in the street. The British seem to be the target of some ire. Haytham can be seen lurking, talking to a man. Achilles seems to think that the unrest is being stirred up by Kenway. Achilles tells us to follow the man that Kenway is speaking to. I do and he goes up onto a rooftop with a gun. It seems he is about to shoot someone in the crowd sparking a riot. I kill him, however, Charles Hill is on another roof and completes the job. The riot starts and we must escape. After escaping the soldiers I have to return to Achilles. I find a man called Adams at the waypoint. He tells us that everyone is looking for Connor due to wanted posters. He tells us to clear them away. I have to get rid of two posters. Then go back to Adams. He bribes a town crier to tell lies. I have to shut down the printing press that is doing the wanted posters. Addams tells us to go by tunnel. I head to a tunnel entrance. Now this is a game play mechanic, though not the best. I have to find my way to the exit, following the rats and lighting torches. Once I find the locked exit I have to lock pick it, a stick twiddling mini game. I get to the printer and he is bribed to change the poster. Sam tells us to leave the city. He takes us to the dock, where we can get a ship to fast travel to the Davenport base.

Mission 15
At the farm I speak to Achilles. He gives us the hidden blades. A man bangs on the window, someone is in trouble and needs help. I follow a man called Godfrey. A man is floating down river on a log. I have to chase and catch him before he falls over the edge of the falls. This is quite a nice sequence. These men will now aid the farm. Achilles tells us to meet him down at the shore. There is a wrecked ship in the small bay. We meet an old drunk captain. The ship is to be repaired, we need the lumber. I have to go back to the farm and have to learn about the ledger. We have to manage the lumber, and traders from this menu.

Mission 16
Six months later and the ship has been restored. It seems we must go on a naval mission to get a cannon and some new sailors for the ship. I have to drive the boat, which steers like a GTA IV car. I can got at half sail or full sail and stop. There is also some rogue winds to deal with. I have to steer past some rocks and other ships then head for the dock. A cut scene  shows us in a bar hiring men. Connor sees one of the Templars and starts hassling him. A man with him knows Faulkner, our captain. There is nearly a fight, but it is broken up by the barmaid. Back at the ship the guns are installed. I imagine we are going to be given a chance to use them. Right enough it is time to try out the guns. There are cannons and smaller guns. I have to shoot at wrecks, then British ships appear. I have to sink three small ships, then a big ship. Back at the farm I am finally given the robes of an assassin.

Mission 17
Desmond is brought out of the animus. A precursor battery has been found in Manhattan. We take the van. Desmond has broken into the basement of the building. we have to make our way through the innards of the ducts and then out onto the side of the building. It has half built and this is a fun if vertigo inducing parkour tour de force. Eventually a crane at the top of the building is reached. Desmond is going to base jump onto the roof of a smaller skyscraper nearby. I jump and have pull the chute then land on the roof. A cut scene shows Desmond finding the precursor rubix cube in an office. A man called Cross appears and asks for the cube. Desmond knocks him out. It turns out that Cross used to be an assassin, he was also a double agent. We can search around the precursor site for a place to insert the batteries. I can speak to the gang and hear some story sound bytes. I find an new part of the temple on exploring. A vision from Juno tells us that the precursors sought to build a device that would absorb the energy of the incoming solar flares harmlessly. However they ran out of time to complete the device. She leaves a trailing hint that machines may have been completing it after they died in order to save us. I climb higher and find Juno again, she tells us of attempts to build a force shield around the world which did not work. I find a socket for the battery and insert it. This opens up a new area of the temple. I find Juno again, she tells us of a device which looks like the apple of Eden. It is used by a group and their will can be made real using it. The precursors sought to make a device like this that would focus their entire race's thoughts and wish away the threat. It did not work. Again another encounter with Juno, it seems that Minerva, one of the other precursors who have spoken to us may not actually be friends with Juno. It hasn't occurred before that there were factions among the precursors, maybe with conflicting ideas about what should be happening.

Mission 18
Connor is shown a new rope dart weapon by Achilles. A native Indian comes to the farm and tells Connor that men have came to his village and told them they have to leave as the land has been sold. Connor obviously want to go and do something about this. We have to go to Boston. I meet Adam's in Boston, he takes us to a meeting, on the way we see men trying to evict a man from his house. He starts fighting with the soldiers and we have to help. I then have to go on to the meeting. I meet a man named Molyneux and the man who we helped earlier who is called Stephane. A the meeting we learn that a man who is smuggling tea is planning to buy our village land. If we stop his tea smuggling business he will not be able to buy the land. I have to go to the docks and destroy the tea. There are three crates of tea too be destroyed in as loud or as stealthy a fashion as you care for. Now I have to go back to Stephane. When I find him he is angry at finding he has been robbed. He is going to go to the dock and cause trouble, by hook or by crook. Connor can't stop his rage so we have to escort him to the docks fighting all the British soldiers on the way. at the Dock we can not tell Stephane to assassinate someone for us. He goes over to the leader of the tax collectors and kills him. Stephane pledges allegiance to the assassins.

Mission 19
Connor challenges Adams, who tells him it is time to dump the tea overboard from the ships. I start at the docks and have to defend the group as they dump tea overboard. Soldiers pour into the area to run interference. I can help dump the tea overboard as well. Once done a cut scene shows Charles Hill watching in the distance.

Mission 20
I have to go back to the farm and speak to Achilles. He isn't pleased that we didn't kill Johnson, only robbed him of funds. Six months later a warning comes from the  tribe that Johnson is back with the money. I learn of a meeting Johnson has called to discuss matters with the  Indian chiefs. I go to the meeting. Johnson does not take the native refusal to roll over well and order his men to kill everyone at the meeting. I step in and massacre everyone.

Mission 21
Johnson is dead, now it is on to the next target, Pitcairn. Connor does not like it that he has to kill these men, though he realizes now that the templar resources can't be easily thwarted any other way than through bloodshed. I have to go to Paul Revere's house in Boston. We meet Revere, he roused an army of the sons of liberty and wants our aid in fighting Pitcairn. We join Revere for his famous night time ride. Where we have to go to a house and warn the rebels. Then we have to repeat this three times. I then have to go to the town of Lexington. We meet up with Adams and he ask that we help him defend the town while Revere goes on with his warning mission.

Mission 22
I have to meet A man named Parker who has a small force of rebels. Pitcairn appears with a much larger force and half of Parker's force run away. He gives us a letter and asks that we take it to the leader of the rebels in Concorde. I have to leave him and the rest of his brave men to be massacred. I have to ride against the clock through the countryside. When I get there the rebel leader is a sarcastic gentleman named Barrett. I give him the letter. I learn that Revere has been captured. I now have to aid in the defense of Concorde. I do this by riding between groups of musket men as the enemies approach a bottleneck at a river. I have control over their order to fire and must ensure that the three groups keep firing at targets as they advance. Once enough of the enemy are killed the mission ends and I must speak to Barret again.

Mission 23
Connor is attending a meeting where George Washington is speaking. Charles Lee is there, Adams has to stop Connor from killing him there and then. Connor is introduced to Washington. The target is still Pitcairn, Adam's tells us to find a man called Putnam. I travel to the waypoint and find a scout, who I have to follow to Putnam. When I find him I find his soldiers under heavy bombardment of cannon fire from ships. We have to disable the ships to get Putnam to help us find Pitcairn. I have to swim out to two ships in the bay. Get aboard and plant explosives. Once done I must raise an American flag on the mast.
I must then go back to shore and ride following a solider back to Putnam. He gives a rousing speech and the battle is joined. Putnam shows us that Pitcairn is at the back of the British forces using a telescope. Connor tells Putman that there is no other choice but to cross the battlefield head on and take him out. I cross the firing line and then into the trees and sneak up on Pitcairn. With him dead we learn that they plan to kill George Washington.

Mission 24
Connor chafes against Achilles and they argue. Connor is introduced to a man called Tallmadge, who wants us to help him find a man called Hickey in New York. I travel to New York and meet Tallmadge there, he asks us to ride through the city with him. Hickey is involved with counterfeiting and we see a man trying to use counterfeit bills and being rejected. I now have to follow him. I tail him and eavesdrop on him twice. He finally leads us to Hickey. Hickey runs and we have to give chase with guards after us. I eventually catch Hickey. In cut scene we chat, though police arrive and arrest us. Connor is knocked out cold.

Mission 25
Connor wakes up in a cell. Hickey is next door. Hill and Kenway arrive to let Hickey out. Hickey tells them that Connor is the assassin. Kenway tells Hill to deal with it. Hill tells Hickey that he plans to kill two birds with one stone. Time moves on and I have to eavesdrop on some inmates conversation. Someone is planning to escape. A guard comes to the cell and tells us to follow him. I am led to the communal area where I find a man called Weams who has a plan to escape. I have to play a game with him, but it is not important, you don't have to win or even it seem care where you place the pieces. Weams will help, he had made a key, but someone called Finch has stolen it. I have to pickpocket him. I then go back to my cell and find that it does not unlock the door. Next day I have to find Weams again. Now I find that the plan was to swap the false key for the wardens key. The warden never uses his key, but would notice if it was gone. I have to start a fight which will get me sent to the pit. The pit is overseen by the warden, which will give me a chance to swap the keys. I have the fight and get sent to the pit. The warden lectures handily near enough to be stolen from. I then get out of my cell using the key. I have to sneak through the prison until I find Mason, he sends us to where Hickey is being held. I get to the cell and  find the warden dead. Hill and Hickey appear, they plan to frame us for plotting to kill George Washington and the warden.

Mission 26
Hickey has us taken to the gallows, we are not even to be given a trial. I have to walk out towards the hangman. on the way evidence that we are about to be sprung is seen. Assassins kill guards and Achilles is there. Connor is hung, though Achilles is waiting to cut the rope. Hicky is heading to kill Washington. I give chase and stop him. Putnum stops the guards from killing us. We are set free and now are going to follow Washington to Philadelphia. Desmond is pulled from the Animus, another battery has been found in Brazil. 
I start the mission getting off a subway train at a stadium. I haven't got a ticket, so must sneak out the side door exit and find another way into the stadium. The guards are Abstergo agents. I must sneak past a series of checkpoints set up to find Desmond. There is some climbing and some sneaking through side areas of the stadium to be done. I then come to a box and have to climb right across the stadium using the rigging. I come to a box and find a woman being shot by Cross. Looks like we are too late and Cross has the battery. I have to give chase. I then have to fight bare knuckle with guards and Cross. after that the train is being held for me and I have to make it to the metro train as fast as possible. Once done the mission end and I am back at the temple. I can insert the battery or go back to the animus and Connor. I insert the battery, a new set of stairs is revealed.
A voice tells Desmond that their salvation is sealed for us, as it was too late for the precursors. The key is needed and the past is the way to find it. There is also some chatter about something being alive in the temple.

Mission 27
I go to head back into the Animus and a cut scene starts. Sean finds another power source in Cairo. Desmond wants to go get it, his father tells him that he will. Time is running out to find the key. He thinks that Desmond's time would be better spent in the Animus.
Back with Connor, he and Achilles are arguing. Connor thinks Achilles' inaction is getting him nowhere and wants to go and speak to George Washington. When we find them, there is no word of lee. Supply carts have been going missing. A man named Church has been sending troop strengths to the enemy. we must try and find him. I go to an abandoned church looking for Church. Inside Haytham Kenway is waiting to ambush us. The pair talk, Haytham tells Connor that the Templars do not seek to help the British, they don't care. Their methods may seem more mercenary than some but their goals are to create stability and further their own interests which aren't so evil in the end. Haytham tells Connor that he is looking to punish Church, and that Connor wants the supplies. Their task here is one and the same. Kenway proposes that they fight now or get on with the job. Connor agrees, Church has cleared out of the Church, it seems Kenway was too late to ambush him. Connor thinks that he can track Church. I have to analyze clues. I find crates with rations clothing and food.  Then cart tracks in the snow. I find the cart then have to chase the driver. Whom Kenway promptly kills. I sense a trap. I now have to catch up with the convoy. I hide in the back of a truck and eavesdrop. when the truck arrives I have to eavesdrop and kill guards as two men walk around the camp talking. A cut scene shows Haytham has deliberately got himself caught and brought to the camp boss. I now have to save Kenway, then have to fight a group of enemies. Haytham is gone when I finish the fight.

Mission 28
I travel to New York, Kenway meets us and tells us where the supplies and Church are now. I have to follow kenway across the rooftops. Again Connor asks questions, again Haytham tells him the the Templars seek order where the Assassins seek freedom. The freedom to cause chaos as Haytham puts it. He asks Connor to consider who really benefits from independence and revolution and what has changed, especially for his own people. We now need to get into the area. Connor will need to steal a uniform. I have to find an off duty mercenary and steal his clothes. Kenway uses a password at the door and we are let inside. Haytham asks after Connor's mother, he is surprised to hear that she is dead, or a good liar. Inside we find a trap, Church has left in a ship for Matinez already and left men to ambush us. I have to fight them all. Once done the building is set on fire and we have to climb out. Haytham is knocked down by collapsing barrels and we have to save him, then save him again by bursting out of the burning building. We must now use our ship to chase Church.

Mission 29
I find myself at sea in the ship, having to navigate a tight channel in an island chain in the Caribbean. We come to a bay and find the ship we are looking for. A ship makes a run for it. I have to give chase. I eventually reach an area where our ship is too big to follow and have to go around. The ship emerges with escorts and we have to destroy the escort ships and then use chain shot to bring down the other ships mast so that we can board it. Once alongside we attack and go onto the other ship. I have to kill officers in the battle to finish it. I go below and find Haytham beating the hell out of Church. Connor asks him where the supplies are. He won't say and we have to execute him.

Mission 30
Back at the farm we speak to Achilles. Connor tells him that a temporary alliance with the Templars and his father may be beneficial for now. Achilles does not disagree, nor does he approve it seems. Connor is leaving for New York to speak with Haytham again.

Mission 31
I find Haytham in New York, The Templars are in the dark it seems. Connor suggests finding out who the loyalist commanders are. I now have to follow Haytham to a meeting. We eavesdrop on the meeting. Haytham is frustrated by the lack of information. He decides to capture the leaders and interrogate them. I have to kill all of their guards. Once done Haytham ties up the three leaders. One escapes and Connor is made to chase him. I escort the captured man to a fort and he pleads for his life on the way. Inside the fort, I have to lead the man, pushing him every few paces to a marked doorway. Inside Haytham questions him politely and the soldiers spills his guts. The British are planning to march on New York from Philadelphia on June 18th. Haytham kills the soldier as he has already done to the other two. Connor suggests that there was no need. Haytham leaves.

Mission 32
I meet Haytham in the frontier wilderness. George Washington is here. Connor tells him that the British are marching on New York and Washington plans to intercept and ambush them. Haytham picks up a letter from his desk and reads it. It shows plans to attack native villages. The reason being that some natives are working with the British. Connor takes this badly and falls out with both Washington and his father. He leaves them both with a warning that if they cross him again it will be as enemies.
Messengers have been sent to a squad to tell them to attack the village. I have to stop the messengers before they reach the soldiers camp. This is a really annoying mission. There are three sets of messengers to deal with. The first two are easy, the last in on a horse and almost at the squad when you spawn him in. If he gets to the camp the mission fails and you only have a very limited time to stop him. I found myself wrestling more with the mechanics of the game and the ropey horse control than my own skill. If you fail you have to repeat the boring first two sets of messengers. Poor check pointing and drawing attention to how hard it is to work out how to kill a man while on horseback is not the way to impress Ubisoft. Once the last messenger is killed you have to avoid the camp and head to Connor's village.
In the village I find that some of the natives have went with Charles Lee to fight the Americans. This is obviously a Templar plot to annoy Washington and make him fight a war or two fronts. The natives and the British. Weakening his ability to win the war with the British. Connor goes after the men and Lee.

Mission 33
I find a group of patriot soldiers in the woods. This is the battle of Monmouth. I meet a French General LaFeyette. He tells us that Charles Lee has been here interfering. British soldiers can be seen advancing in large numbers. LaFeyette needs to regroup. Connor tells him that he will hold this position until he can. Some men are given to aid Connor. I am using a cannon here and have to kill as many of the groups of British soldiers that are advancing as I can in three minutes. Now I have to fall back as we are being overrun. On the way back to the rally point some surrendering soldiers are being shot by British. I must intervene and save them. Back at the rally point I meet LaFeyette and Washington. Connor tells of Lee's treachery. Washington is told by LaFeyette that Connor speaks the truth. Washington wants to investigate officially. Connor is disgusted and he tells Washington that he will kill Lee if Washington does not and walks away.

Mission 34
In the present Desmond is pulled from the animus. His father has been captured and Abstergo want the apple in return for him. Desmond goes to Abstergo and walks in the front door, this does not seem to be a good plan. I walk through the foyer and am stopped by guards. I have to fight them. Desmond gets into an elevator which traps him. I leave by the roof and climb up the shaft. Then fight some more guards. I move through the building, scientists cower and hide. Guards attack. I follow the corridors until I come to a room with an animus. Cross attacks, with a gun, he has Desmond trapped and as he is about to shoot him he appears to be seeing things and his head glows at his temples. He runs away, which seems to puzzle his templar masters. I give chase until I reach a large open area which cross runs from me randomly in. I kill him and a cut scene shows Desmond getting back into the trap lift. Doh! I reach the sixth floor unmolested and fight my way to the bosses office. Inside a group of guards and Desmonds father are with the boss. He asks for the apple and Desmond produces it and makes the guards kill the boss and themselves. I then have to leave the abstergo building, using the apple to massacre the masses of guards that stand in the way.

Back at the temple I have to install the battery that was found with Desmond's father.
On the way to the install point I find more visions of the past from Juno. She shows us one where she had to kill her own husband. They tried to possibly upload his consciousness into a machine so that they could live in the poisoned world after the disaster. It failed and he begged her to kill him. Another vision shows her talking of being able to upload into a machine, but being unable to get back into human form. This was also abandoned. I then find the battery slot and insert it. The bridge to the blocked off area of the temple is now fully assembled. All I need it seems is the key to turn off the force field. It is time to go back to the animus and Connor.

Mission 35
Time has moved on, Connor is gunning for Lee, who has been exposed as a naughty boy and now not welcomed by the patriots. Of Haytham there is no sign, he appears to have vanished. Achilles is unwell, in bed, possibly dying. He tells Connor that he must kill Lee and his father, there is no other way. Lee is in fort George, which is a very secure fort. Connor wants LaFeyette to Bombard the fort from the sea to create a diversion for Connor to get inside. 
The mission starts with Connor joining the admiral of the fleet to discuss what his role will be in the battle. Connor and the Aquila are to prevent British ships heading in to flank. I have two ships with me and we must take on a whole lot of British ships. Once done I have to follow the ally ship. Our ally is sunk by an unseen ship in the distance. It is a huge man o war. I am told to ram it. I do and Connor goes over to board it. On board I must kill the captain. Once done a cut scene shows Connor shooting the powder store of the ship. I then have to make a dash quickly to get off the ship. The mission is over. I must now speak with the admiral, who owes us a favor. He agrees to shell the fort when we signal.

Mission 36
I use tunnels to enter the fort. I have to find my way to the right entrance in the maze or sewers. Once done I meet allies and then come up through a well inside the fort. I must light the signal flare. I cross the guarded area, climb the tower and light the flare. This begins the attack. I must now get inside the fort and kill Lee. Connor is hurt in the cannon fire. He still looks for Lee though. I am told to avoid guards and Connor is limping, the screen is red as if I am near death. In cut scene Haytham attacks. He tells Connor that Lee is gone. Connor can't attack directly due to his injuries. I have to counter Haytham near  objects which I can push him into and hurt him. Once done Connor kills him in cut scene. Haytham does not have the amulet. The voices of Desmond and the gang can be heard expressing disappointment. Some time later Connor can be seen putting on his war-paint and I must go looking for Lee. He is found speaking at a gathering.Connor pretends to caught and is brought before him as a prisoner. Lee sounds angry, and threatens that he will destroy the patriots and Connor's people. Lee tells him that he will keep him captive and let him see his people slaughtered. Lee tells him men to cage Connor. They take him around back and begin to beat him up. This is a mistake, I now have to fight them. Once done I then go around the front and kill more of Lee's men. One of them tells me that he has gone to the harbor once I win. I must now make my way there. Once there I must swim out to a massive boat that is anchored in the bay. It is so large that there are houses on it's deck. This ship is called the HMS Jersey and I must climb up the side undetected. I must then climb around and eavesdrop on the captain twice to finish the mission. I learn that Lee is going to be at a meeting in two days time at the Green Dragon in Boston.

Mission 37
I go to the Green Dragon, inside Connor hurts a man until he tells us where Lee is. He is at the harbor, I have to go there. I have to use eagle vision to find Lee. When I do he sees me and runs. I have to give chase. I follow Lee into a boat that is being built, however there has been an accident and it is on fire. I have to clamber through the boat after Lee. There is no leeway for failing a jump and the price is starting the mission from scratch, no checkpoints here. Once I catch up with Lee, in cut scene both fall through the deck. Connor is impaled and immobilized. Lee takes a chance to monologue and gets shot for his trouble. Connor passes out and comes to a little while later. He leave the boat and I have to find the harbor master. Lee has escaped again. This is getting monotonous.

Mission 38
I appear in Monmouth at a house. I have to go inside. I find lee at a table having a drink. Both are mortally wounded. Connor has a drink with him in silence then kills him. He takes the amulet and leaves. Looks like Connor's wounds weren't so bad. Back at the Indian village we see Connor take out the precursor artifact. He speaks with Juno who is cryptic as ever and basically tells Connor he has done what she needed, and to hell with his needs and his peoples. She tells him to hide the key well. The precursor device then self destructs in his hand. Connor buries the amulet in the grave of someone called Connor Davenport. Desmond leaves the animus and tells the gang he knows where the key is. We see them at the homestead digging it up. back at the temple I head to the door and use the key. the barrier fades away. Inside we come to a device. Juno appears and urges Desmond to touch it. Suddenly Minerva appears and tells us not to. Juno is a rat after all. Minerva tells us that Juno sought to use their machinery to save herself alone. They stopped her and cast her out. Minerva tells Desmond that the world cannot be saved now, due to the Templars and assassins arguing over the relics there is no time. Juno buts in and suggests that it is Minerva who is the villain. Juno urges her to tell Desmond what will happen if they don't go with Juno's plan. Minerva tells them that the sun will do it's thing, causing massive volcanoes around the world. This will decimate civilization. Desmond will emerge from safety in the temple and begin building the world anew. He will become a Moses like figure and see his words turn into a religion. Beginning the cycle of life again.
Minerva and Juno argue, Desmond seems intent on not taking the option that will repeat the cycle. He tells  everyone to go and seems intent on following Juno's plan. The world is engulfed in aurora borealis. The flare occurs. The world is saved by Juno's plan.
Desmond collapses. Juno appears and monologues, telling us that it now time for her to play her part.
After the credits we see Connor tidy up the homestead and burn any effects of the order. He takes his tomahawk out of the pillar. I get control back, so that I can complete any side missions.

Play-through took 17 hours
460 achievement points

Homestead mission
I find farmers in frontier territory being terrorized by British soldiers. I save them. They pledge to move to the homestead and farm there instead.

Homestead Mission
The two farmers are now on the farm, the woman is missing. I have to go to a marked area and find three clues. I then find Prudence being attacked by a bear. Killing the bear, I then have to take her to heer husband, carrying her all the way. She is out gathering evening primrose for fertility. The farm will now have more stock.

Homestead Mission
I find a burglar trying to break into a farm house, I have to chase him and kill him.

Homestead Mission
I find two children, who tell us about a fight, I have to follow them to it. When I come to the fight I have to break it up using an annoying mini-game. I then have to speak to each of the two men individually.
Homestead Mission
I find a woman who has been hurt by poachers. I have to take her to the house. Then go out and kill the poachers, leaving one alive to spread stories not to return. I then have to go back to the house. The woman Miriam will hunt on the land and trade with us.
Side Mission
Achilles tells us to record the going on around the homestead, to help history know the truth.

Naval Mission
I speak to a man at the homestead dock called Peg Leg. He wants trinkets in return for letters. One of the letters I get from him tells us of a man that needs rescued from a fortress. I go to the fortress and have to sneak from one side to the other through a fairly well proscribed corridor route. Then I have to kill four guards and find a scroll hidden in the cells. The ship begins to bombard the fort and I have to run through the blazing fort to escape in a time limit. A fight with enemies must be done during the time limit run.

Naval Mission
I hear reports of British ships harassing trade near Martha's Vineyard. I go and find a merchant ship under attack. I have to escort it to the Vineyard and sink all the British ships along the way. I then come to a fort which needs to be attacked from the sea. Mines are introduced in this mission.

Naval Mission
At sea we meet Amanda, the owner of the bar at Martha's Vineyard. Someone named Biddle is causing trouble and we need to stop him. Firin can be heard in the distance, I am told to climb the mast and see what is going on. A ship is under attack. I go to its rescue. Waves are getting rough and I have to avoid some rough ones. I take out the attacking boats, two of them. Biddles larger ship runs for it. I give chase. Two other boats attack on the way and I have to give up on Biddle and fight them. I take out the two boats and the mission ends.

Naval Mission
I have to save a ship that is under attack from around six smaller boats.

Naval Mission
I have to investigate a lighthouse where some raiders are waiting. About ten of them.

Naval Mission
I have to follow a ship called the saint James out to sea, avoiding rocks, then take on it and some raiders.

Naval Mission
Again, simple combat, no story, three larger ships to fight this time.

Naval Mission
A ship called the Independent is under heavy attack from raiders. I come to it's aid.

Naval Mission
I have to find a pirate ship called the Somerset in fog and rocky conditions. Then sink it and it's escorts.

Naval Mission
This appears to be a more important sea mission. A ship called the Belladonna is waiting for it's escort. It has cargo important to the war effort. I have to escort it. Almost instantly both ships come under heavy British attack. I have to help the Belladonna fight. near the end of the battle the Belladonna is damaged by a British Man o War. I have to sink it myself. Once done we see Biddle on his ship, he gets away, Connor can't leave the Belladonna unprotected to give chase.

Naval Mission
I have to scout the area north of Martha's Vineyard for British privateers. It is stormy here. I find three British ships that I have to sink.

Naval Mission
I have to fight around eight small British ships. Then head to a location and wait to ambush a fleet. I then have to sink around 12 British ships.

Naval Mission
I have to guard a canal entrance, first I must head to a waypoint. This is basically a survive for  the timer mission. Ships enter the canal entrance and you must defend as best you can for three minutes.

Naval Mission
I am escorting merchant ships near the area where an infamous pirate crew called the sea wolves operate. I have to sink all the sea wolf attackers before they can sink the merchant vessels.

Naval Mission
I have to chase down a pirate ship called the greyhound. It leads me through tight rocks then out to meet it's allies where we have a five on one fight.

Naval Mission
I am looking for Biddle's ship, I find it and give chase. It leads us out to sea and two more ships join it. I have to sink the second two ships. Then use chain shot to down the mast of Biddles ship. I then have to board it and find Biddle and kill him.

Naval Mission
We are now after the Orpheus and its fleet. I have to sink five of the fleet to lure the Orpheus out. There are three large ships to fight on a stormy sea. This is not an easy mission. 

Controls

Left analogue stick        Move character
Right Analogue stick       Move Camera
Left trigger           
Right trigger            Action mode   
Left bumper            Bring up assassin menu.
Right bumper            Select weapons
Y                use ranged weapon           
X                Attack/draw weapon.
B                Defensive stance/sheath weapon
A                walk faster, push people.           
dpad                Quick selections
Start                Main menu
Select                Map
Clicking right stick
Clicking left stick        Eagle Vision

Wednesday, November 7, 2012

Tom Clancy's Ghost Recon: Future Soldier

The game wants to install a chunk of data to give me an enhanced audio experience.

I start the campaign, I am given the usual three choices of difficulty. I choose veteran which I assume is the equivalent of medium.

Controls

Left analogue stick        Move Character
Right Analogue stick        Move Camera
Left trigger            Aim   
Right trigger            Shoot
Left bumper            Use Items
Right bumper       
Y                Switch primary and secondary weapons
X                Reload
B                crouch/Prone
A                Run
dpad    up           
    down            change to night/magnetic vision
    left            select next item
    right            select next item
Start           
Select
Clicking right stick
Clicking left stick

Mission 1
Nicaragua
The game starts with our character riding in a jeep with a few other soldiers through slum type areas. We move out into dirt roads in an almost desert like region. The jeep is part of a convoy. There is an explosion and the driver of the vehicle is shot, the vehicle then appears to flip.
The view shifts and it seems that we are not the characters in the jeeps, we are Ghosts about to attack this convoy.
We see crosshairs draw a bead on a group of enemies then we are prompted to fire by pressing the right trigger. Our group then abseil down a cliff above the road and we are moving towards the downed convoy. we get control and have to take out the enemies.
Once done a cut scene starts. We get into the back of the  truck and find something that looks to me like a nuclear bomb. The team are happy to find it, though that does not last long as the bomb starts making noises. The handler tells us to run for it and the bomb goes off. This is devastating for the team and it looks like they are all done for.
Have to comment on what looked like some Unreal engine type lack of textures in the cut scene.
Then the game appears to have crashed with a black screen, this isn't impressing me much.
It's crashed, I have to reboot and repeat the mission from the point where we rappelled down the cliff.

Mission 2
North America Fort Bragg.
A Ghost team is boarding a plane, we can see the coffins of the dead team being unloaded from a plane nearby.
A briefing type video plays. The bomb passed through many hands to get to where it did. Once of those hands is a man named Gabriel Paez. He claims not to have known what the bomb's target was. The ghost team are to contact Paez and help him defect.
Our team arrive at the rendezvous and it seems that unfriendly attention has been beaten the team to the location.
Paez is reached on his cell phone and will guide us to where he is hiding out.
We move out into the street and scatter the civilians with our tooled up military appearance. Further down the street we find some armed men, we throw a sensor grenade, which tags all the men on our hud display, making them visible as yellow outlines even when they are behind cover. We have to take out the group, then move on.
We come to a market square and find Paez, he is attacked by enemies and we have to take them out.
A helicopter comes in to try and pick up Paez, though it is shooed away by enemies trying to fire rockets at it. We then have another set of enemies to keep away from Paez in the streets. He escapes into a bus and we move on. we come to a room where we have to breach in a Rainbow six Vegas style. We then fight some more and move up the hill passing a lot of civilians. We have to take on a truck with a mounted gun then a man with a rocket launcher.
We then have to sneak past a group of enemies, we can take them out if none of the others can see, through we raise the alarm if we are seen or a body is found.
We then come to Paez's safe house and find that men have found him. We have to breach in and kill them. Paez is now taken out of the house in a diamond formation.
We now have what amounts to an on rails section where we move through the market being attacked and have to get Paez to Safety.
Eventually we do and the mission ends..

Mission 3
We now find our three heroes, 30, pepper and Kozak on a destroyer having some down time. They are getting their gear on and we see their stealth suits in action for the first time. These are light refracting suits that make the person almost invisible when standing still.
We are now in Africa, in Zambia, a warlord named Macaba has been implicated by Paez and we need to find out where he is getting his weapons from, this will help us find the nuke's source.
We are told about magnetic view which will show up enemy guns, mines and hidden weapons caches.
A cut scene shows some of Macaba's men attacking civilians, we prevent a rape by melee killing the rapist. We are now ready to move into this desert like environment.
We move towards a village that is burning and find some men holding villagers at gunpoint. We can tag them and stealth kill to make sure that no civilians are hurt.
We move on to the next outpost and have to go prone as three emplaced gun trucks go past dangerously close. We move into another village and repeat the same procedure. We now move to a ridge and find a huge refugee camp.
We ask for a sat scan and it find Macaba in the camp. We have a contact who can help us in the camp. When I find him he is being hassled by four thugs. We have to line up a sync shot, which means we assign our three team members a thug by hitting right bumper when they are in our sights. When we take the shot on the remaining one the others do also.
We then get into a truck and we take a ride into the camp. We are told this will be a stealth mission. We have to move through the aid camp setting up sync shots to kill the guards. We then find Macaba, we are told to follow him to his HQ. I now have to follow Macaba, and take out his soldiers as they leave his company. It is quite fun to watch him send someone to do something, then send your team to take them out silently as soon as he turns the corner.
Macaba talks on the phone in cut scene, we hear that he is angry about a delay, his next weapon shipment is coming in by air and has been delayed. We are  told to take out Macaba.
We then head for the airstrip, the plan is to take the plane and pull it's data recorder. That way we will know where it came from.
We now have to approach the plane, This seems quite easy at first, picking off the stragglers, however as I get closer to the plane it seems harder to not be seen. I am not sure if it's possible to pull it off. Anyway, the plane starts to move when you are seen and you have to shoot at it's engines while avoiding being shot by the men left on the ground. The plane seems to be getting away, when I am told that it is going down. It has crashed close to the refugee camp. We now have to go back, as we do a sandstorm which has been threatened hits and we have to use the magnetic vision to see what is happening. We move back to the camp and have to move through it in full open firefight, which is aided by the enemies not being able to see much and us being able to see everything in shades of black and blue. We get through the camp and come to the crash site. Here we have to take out some enemies who have came from the camp. we then move into the crash site. We have to hold it until the cavalry can come in helicopters. Enemies on foot and in vehicles attack from all sides.
Once we have survived long enough the mission ends.

Mission 4
Gulf of Guinea, Kings mountain destroyer.
The data from the black box has led back to Nigeria, a private military company called Watchgate security has been providing security for oil companies in the area. It seems they are up to more than that. They appear to be running missions to destabilize the region.
We are to meet up with a CIA operative called Daniel Sykes in the area.
Our new gadget on this mission is a UAV and a bipod for our gun.
We start in a river near a shack, some PMC men are killing villagers.
We have to use the UAV to scout inside the shack and find out the enemy position. We then get ready to breach. Inside we shoot most of the men and grab one, he is interrogated for the position of the CIA agent. He tells us and then we knock him out.
We move through the village in open firefight taking out PMC soldiers.
We come to a large refinery and ask for a sat map. The exact location of the CIA agent can't be found. We must go in blind and find him. There is an enemy gunship on radar and we are given a jet as backup.
I move up and have to use the drone to target a squad of enemies. Then move into the camp. There are an awful lot of men in the compound. I am not sure if I need to sneak or just go in guns blazing. I target four men playing football, then take out the rest in an open firefight.
We now move up to the container which is being used as a makeshift cell for the agent. We go inside it and make sure the tied up and hooded prisoner is our man. It is and we leave the container with him. This leads to an on rails section where we escort the vip as we are swamped by enemies. A gunship arrives and we must call in the jet to give an airstrike. This clears the area of remaining enemies and the gunship, we then get inside a hangar and take stock. We are to move to the extraction point. On the way the agent tells us that he has Intel stashed in a car in the north part of the village. The Intel is of significant importance that we need to go and fetch it. We get to the extraction point where a helicopter takes away the agent, we are to go back for the Intel. We now have to move through a heavily enemy populated area. I try and take out as many as possible using the drone to mark the targets and the team to snipe them. However, I am seen and it turns into a firefight. We now traverse the bombed town looking for the car. We have a firefight with enemies and a helicopter. Then find the car. As we wait for extraction the helicopter comes back and we have to take it down with an emplaced gun. We are then extracted.

Mission 5
Back on the destroyer we see our guys have an angry spat with grunts.
We are going to Peshwar in Pakistan, to grab an arms dealer implicated by the CIA agent Sykes. The new toys for this mission is a drone that can land and become a remote controlled car and also emit a sonic pulse that can stun enemies for a few seconds.
We also gain Flash-bangs.
We start on the rooftops and have to move in on the house where the arms deal is taking place. we are to grab only the seller, the buyer is to be left to the Pakistani forces who are helping us. We move forward and take out all the rooftop guards. We come to a skylight above the room where the deal is going down. We have to fly the drone in, land it and drive it into the meeting. We then set off the sonic pulse and breach inside. Once we have the buyer we find that the seller has not turned up. The cell-phone of the buyer is used to trace the seller. We find that he is being chased by the Pakistani forces. We have to go and grab him out from under their nose without being seen. Complication matters is the fact the the Pakistani and the enemies forces are involved in a gun battle in the crowded streets. we move up the street and find heavy enemy resistance and some rocket fire from a nearby building. Eventually we reach the vehicle and breach it. The seller is gone and a bomb is waiting for us. Narrowly escaping with their lives the gang are picked up for extraction.
The dealer has been traced, she is a Russian named Katya Prugova. we are sent  to her location as she flees the scene for the border to Afghanistan.
This starts as and emplaced gun section from a helicopter. we have to shoot escort vehicles and not engage the target vehicle. Once the escorts are down an enemy helicopter arrives to cause trouble. when it is downed, we focus on the dealer, bringing the helicopter in close makes her crash her car. We then get out of the helicopter and try and find her. Enemies flood the area quickly making a difficult fight. Once we have cleared the enemies we can go in and grab Katya.

Mission 6
The trail leads to Russia, we are heading to a derelict weather station in he Arctic, which has been appropriated for use by the bad guys.
We see the ghosts identifying themselves to a robot walker type thing, which seems to use an a.i. The warhound is it's name, we also get EMP grenades.
We find ourselves in the snow, with almost zero visibility, this means we are to switch to magnetics again. I come across a small camp and take out the group of enemies. We move onwards and find a motor pool, they have a tank here, which we must take out. We have to use the warhound, which makes short work of the tank. We now are in a fight with the hornets nest that is stirred up. I use the warhound to take out vehicles that arrive and shoot the men who swarm out to engage us. We move down into the camp and through it.
We have to target an antenna with the warhound and blow it up.
We then encounter another outpost and fight the enemies here. The warhound makes it a fairly one sided fight.
We come to a larger base and another one sided fight. We have to kill everyone and then get into a boat which is used to travel to the next location.

The game crashed here and I had to reboot twice. I realized that I was downloading a trailer. The game seems to have issues with background downloading and connecting to the severs for the DRM. Poor show Ubisoft.
Eventually I get the boat ride to the next area over with, after about an hour.
we come to an underground complex, there is a large nuclear submarine docked here. We have to complete the mission in nine minutes before the base can be put on lockdown.
We have to rush along the dockside and kill lots of enemies. Eventually reaching a computer room where data is hacked and uploaded to the handlers. We then have to progress into a cavern type area that is revealed to be up ahead. We take the elevator.
We have to fight some men, then some helicopters using the warhound on the surface. We come to the entrance of a complex. Inside we find a large hanger filled with large rockets. We place a c4 charge and then have to get out in under three minutes. As we leave a helicopter and enemies make it hard. Once we get to the safe distance the complex blows and the mission ends.

Mission 7
The CIA NSA and DEA have all pooled their data on this and we are led to a Russian airfield where the missile guidance system is due to be transported.
A group called Raven's rock Dhrugiva are in charge of the weapons deals and they must be shut down, since they appear to be as well armed as a large country.
We get night vision goggles as our new gadget.
We start in trees and have to sneak in using out night vision. Tanks and soldiers pass, I try and clear them, though it seems the key to this part of the mission is to just sneak past them. Inside the base we find a group of men in a square area, we must kill them without being seen. This takes some timing to avoid any of the six or so men seeing the others falling as you snipe them. The drone comes in  handy.
We enter a tunnel and find large fans, we have to use the drone to get to control panels and fry them with it's sonic pulse.
We now come out onto an airfield and have to cross it. Then take on some more enemies without raising the alarm. This goes on for around five groups of enemies.
We have to use the drone to get through some more big fans.
We now have to plant a bomb on a plane, then fight some enemies in a hangar. We meet some shield carrying enemies here.
we now come to an emplaced gun section on top of a jeep as we run around aimlessly on the runway, nearly getting hit by the plane we just planted a bomb on.
We pass through the wreckage of the plane and into another area, which turns out to be a sewer we sneak through.
We come out into a large area where we meet waves of enemies, then a tank. It's fairly confused and a bit glitched.
Eventually we are allowed to airstrike the tank and the mission ends.

Mission 7
A bomb detonates over London, we see the incident from the point of view of tourists caught in a storm of broken glass. It seems that this was actually a nuclear strike, though an anti-missile system managed to disable the nuke, but not the delivery system, which is what we saw exploding.
The Ghost team is being sent to Dagestan to find out what has happened to a Georgian special forces team that has went missing in the area. This is believed to be something to do with the rogue nuke launch.
We start in a woodland, logging camp type area, moving towards the last know location of the Georgian team. we encounter resistance in some bombed out buildings and kill them.
We move onwards and make contact with the last remaining man from the Georgian team. He is pinned down and enemies are getting close to him. We have to fight through a small town like area, taking on waves of enemies. There is some kind of interference going on and the electronics are going a bit crazy at times. Someone is hacking the system and ghost images of fictional enemy targets start appearing. We progress through the area and find some more enemies to fight on the way to a large church with a circular fountain outside it's main doors. We go inside the church and have to breach a room, we save the Georgian soldier inside this room, he joins us as we leave the church, we come under heavy attack inside the church and outside. Rocket launchers are used enthusiastically by the enemies.
We have to move through the streets under heavy fire and eventually get to a quieter part of the town.
We then move back into a square type area where we killed some enemies earlier. We are going to wait for a helicopter to extract us here. As we wait we come under heavy attack, the helicopter is shot down and we are attacked by a tank as well. The Georgian soldier is hit during the battle and we have to go to his aid. The tank shoots in cut scene and we see the men diving off a bridge to escape the tanks fire.

Mission 8
We see the Ghosts limping back to base, wounded and demoralized. Things are happening, one of the Ghosts asks a grunt and is told that there is some kind of coup going on in Moscow. Raven's rock have staged a coup and taken the Kremlin. A general named Bukarov is in charge of the military side of the coup. The ghost team is to secure drilling ships in the Norweigan sea to aid the Russian forces in taking back the Kremlin.
The boats are to be found on ice flows and we have to sneak into the back end of one of them. This is a really annoying sneaking section, with an awful lot of enemies in one complicated area. Alerts seem to come from nowhere and it takes me an awful lot of swearing and retries to get into the boat. Once in the boat we can shoot as much as we like. Which makes it more annoying that we couldn't before. I think the doors being closed is the reason, though it is a poor one. We then have to move through the ship fighting. At one point a lockdown procedure is started and we have three minutes to stop it. This means we have to storm our way through groups of enemies up many flights of stairs.
We then hack the controls and stop the lockdown.
We come to a large open area and clear it of enemies, then we enter a basin type bay on the ship and are ambushed. This is a hard fight as we are surrounded from higher ground and there are a lot of enemies. I then fight through more of the ship until we reach the helipad. We get picked up and we have some emplaced gun fun taking out a convoy on the way to the next ship. This ship is attacked using helicopters, we simply have to shoot a lot of men and then a helicopter to end the mission.
We see a captured prisoner being interrogated by one of the Ghosts. He does not talk, though tattoos he has betray his origins.

Mission 9
We are to ambush Raven's rock forces to ease the pressure on resistance general Alexei Douka. We start in a wooded area and move through shacks and logging areas killing enemies.
The general is being harassed by artillery, we are hoping to find the locations of the artillery guns and take them out. We reach a compound and attack, inside we find some artillery documents. We are then attacked by a BTR and have to use turrets nearby to take it out.
The Ghosts contact the general and tell him that they will take care of the artillery.
we now progress through a village fighting and plant C4 on an artillery gun.
Then rinse and repeat. We then have to reach the extraction point.
We tell the general that he is clear to attack. We then have to move through a graveyard where we encounter snipers and another fight near a church. we move into a river and follow it, some enemy trucks pass overhead as we hide under a bridge in cut scene.
We then have to fight through some more areas. we come under attack from a tank. a glitch here sees one of the a.i helpers getting stuck in scenery and halting the mission, needing a restart from last checkpoint. We are pinned down by the tank and many enemies in a small building. we have to survive for a minute and then guide an airstrike down on the tank.

Mission 10
Christ this game is full of glitches, another blank screen crash between missions.
I can't get past it, seems to be a recurring game breaking fucking glitch.
Again it seems to be to do with background downloading.
We see a cut scene of one of the faceless drones in some kind of space ship being dropped from the atmosphere. We are off to extract the Russian president form the black prison.
We must make our way through what looks like a construction site using stealth alone. Then inside the building we have to use the drone to deactivate a security drone.
We then have to sneak around the complex a bit more and then back outside. We come to a door with a retina scanner and in cut scene grab a guard to make him open it for us.
We then hack a computer and have to place four beacons. The need to be stealthy is gone now and we can shoot the place up to our hearts content.
I fight my way into the cell blocks and have to search cells using the drone. Eventually finding the cell with the president inside and then getting him out.
We then have to fight our way back to a lift to the exit. In the lift the bombardment starts and we come out onto a surface that has been bombed.
We move through the bombed base killing stragglers who have survived and then head to the extraction point. We have to stand and wait for the copter and fight until it arrives. We then are extracted.

Mission 11
We are attacking along with the Russian resistance in Moscow, in a support role. We move along a street and have to clear a square that is guarded by a tank, any bodies found while taking out the groups will alert the tank and get the team killed. Once done we enter a building then climb to the top. Here we have to counter snipe enemy snipers who are waiting for the president to come out and address the rally. We now have to proceed to Bhukarov's headquarters. We fight across a rooftop which fills with troops from a helicopter. We then have to work our way along an enemy filled street. We then have to use a grenade launcher to blow up an armored vehicle. A convoy is being sent to intercept the crowd of demonstrators and we have to engage it. several Armored vehicles and troop transports arrive and we have to kill them all.
we then enter an office building and have a shoot out in the offices.
We then go down a lift shaft and sneak into the area where Bhukarov is.
We breach in using C4 and then have to kill Bhukarov. The mission ends with a newscaster telling us that the general was killed by his own men.

On the destroyer the Ghosts are celebrating. The next mission is to go after the leadership of Raven's rock.
They are meeting in a countryside compound, we are to go in and clean them out.
We start on approach to the compound and make our way in shooting the guards at the gates.
We then have two groups of hostiles to take out, some them are the high value targets.
We then move to a larger house where there is a helicopter. we have to kill the HVT's before they can escape on the helicopter. We are then ambushed and have to clear a wave of enemies also equipped with invisibility suits. We then have to go after the last few enemies.
This becomes a headlong chase filled with enemies to get the last two targets. If you don't move quickly they get away, if you do move quickly they get away. Fucking hell this game is bad. I forget all pretence at playing as a human being in a firefight and just run for it.
Eventually I reach the final scene which is a kind of on rails sequence like the earlier bit where we were escorting people. We storm into a rail yard, killing everyone and eventually reaching the last target, who we haven't seen before, yet are supposed to hate.
He seems to think we won't kill him, despite already shooting and wounding him badly. The handler calls telling the ghosts to stand down. They argue, it's cliché. We are told to take him alive and not kill him. The wounded man is left on a train track, he can't get up. A train comes and kills him. The Ghosts have followed orders and done the right thing.

Game over at last. The credits roll.
310 achievement points for one play-through on medium.
Around 15 hours playtime.

The game decided to install the enhanced audio experience again for some reason after and update patch. I couldn't stop it from doing it and eventually had to relent and let it install it again rather than have to skip past it every time I played the game.
At one point starting from saved all I got was a blank screen, I had to turn off the Xbox.

Spec Ops The line Notes

I chose medium difficulty.

Controls

Left analogue stick        Move character
Right Analogue stick        Move camera
Left trigger            Aim
Right trigger            Fire
Left bumper       
Right bumper       
Y                Switch weapons           
X           
B                Vault over cover/Melee attack
A                Run/cover           
dpad           
Start           
Select
Clicking right stick
Clicking left stick        Toggle crouch

We start in a helicopter, flying over Dubai which looks ruined and hit by a major sandstorm. Many helicopters are attacking and we have to shoot them with our emplaced gun.
Eventually we are shot down and crash. This leads to a flashback.

Huge sand storms have hit Dubai. American units leaving Afghanistan were sent to help with the evacuation of the city. John Konrad was the leader and he volunteered for the evacuation detail. The storms got a lot worse and contact with the city was lost. A transmission from the city came two weeks later from Konrad. The team of three we comprise of has been sent to investigate what is happening in the city and whether anyone has survived the freak sandstorms.

Mission 1
We start on the edge of the city in dunes heading towards the silent ruined city.
I find some abandoned military equipment and use some ropes to rappel down a cliff.
we progress through abandoned cars on a road. We find the distress beacon which has been broadcasting the signal, it is cobbled together from spare parts. There is a freshly dead American soldier in a jeep near it. We are approached by a bunch of Arab men, they have guns and appear to be hostile. They ask if we are there to kill them as well.
Things go pear shaped quickly and we are told to shoot a bus window which pours tons of sand on the men. We then have to fight and kill more who appear.
We can give orders to the squad to target certain enemies. We move onwards along the road moving in and out of abandoned trucks and buses. We hear a distress call from an Alpha team, which sounds American. They are under attack from people they describe as insurgents.

Mission 2
We contact alpha squad, there are four of them left and they are running low on ammunition.
We head towards a downed plane, this is a huge fight to get into the  plane, many enemies outside and on the fuselage. Inside we fight our way up the inside of the plane and find the American squad being executed. We shoot our way in and manage only to get to one of the men as he lies dying. He tells us that they have taken other men to their base.

Mission 3
We are moving on, coming to the edge of the city now. We enter a building and get some grenades, it appears to be a television studio. There appears to be a broadcast by an American voice, talking about processing. There is also some fairly weird art on a wall of skeleton film crews with smiley hand puppets. One of the squad voices the opinion that things are getting weird. We fight through the building and out the other side.
I find out that turret guns can be flipped so that guns that you have to attack can then be used to attack the enemy if you get close to them.
we are ambushed in the open by many enemies. We fight until a sandstorm starts and we are caught by a shift in the sand which causes the whole area we are in to destabilize. We are knocked out and come to in a hotel like area.

Mission 4
We find that we are stuck in the hotel like fish in a barrel. Enemies begin to flood into the area and we must defend. Once done they drop c4 in and we have to run for it.
We come into a small area and encounter and Arab man and an American talking. It appears that the Arab is taking orders from the American. They talk about torturing the soldier form the plane, making him talk. We fight some more enemies and end up running from one hotel in the storm into another. We go down a lift shaft.

Mission 5
Here we find evidence of survivors of the storms living rough the only way they can. There are paintings on the walls of devils shrouded in American flags. We find some soldiers who have obviously been lined up against a wall and shot, around ten of them. We come to a doorway and find the American from earlier beating up the captured soldier. He is asking for answers. The rogue American is about to shoot the soldier and we intervene. This causes a distraction and the soldier grabs the man's gun and shoots him. We are now in a standoff with the prisoner. He won't tell us what is going on and wants to know who we are. He tells us that he will go and get his superior officer and disappears down a rappel line.
we move through and examine the dead American, he is a CIA agent. We follow the soldier down the line. I find a Dictaphone with the CIA agent's voice. He is basically saying that since the storms hit the citizen have been rioting and the Americans trying to impose martial law has only made things worse.
We come under firer from American soldiers who don't seem to want to stop shooting at us despite the friendly fire warnings and desperate calls that we are on the same side. We have to kill many soldiers.
walker thinks that the 33rd may have gone rogue, though he does not believe that Conrad is still in charge of them. Walker wants to find Conrad.
we enter a large hotel like area and find that the 33rd are rounding up civilians, and not for a party. We enter the fight and have to work our way down through many floors of fighting. It's fun, with good gunplay. Eventually we reach the bottom and an emplaced gun is pinning us down. We are shown a route to flank it and take it over. We are attacked by many soldiers as we use the emplaced gun. We are going to be overrun and are shown that we should shoot the windows. This lets in a huge weight of sand which almost fills the place, killing the remaining enemies. We see the people, who are anguished and still angry at us, even though we just saved them.

mission 6
We come out onto dunes again, a signal is received, it comes from a CIA agent who appears to be being tortured by someone. It may be a trap designed to lure us in. We go anyway.
We fight through a gym area, again fighting Americans.
We come out through a window and a crane has been used to make a bridge between two skyscrapers. We have to get across, however there are snipers here we have to take out with a handy sniper rifle. Across the crane we meet heavy resistance and fight through it.
We then enter a hotel area and have to fight waves of enemies. Crazy knife guys are a new type of enemy here. Basically charging at you waving a knife.
We zip line to another building.
Walker tells us of a reporter who was a friend of Conrad. It seems from a piece of Intel we find that certain Arab authorities knew the storms were coming and hid the news from the populace.
We open a door and find it is a room filled with sand, we are pushed back over the edge of a drop and fall tumbling wildly out of control for quite a distance. I am fairly sure survival of this kind of punishment would be impossible, though it's a game, let's give it some leeway for dramatic license. Walker is separated from the others and finds himself with enemies approaching.
It just asked me to change the difficulty, I hate that.
This is a survival box with around five minutes time on the clock. It is quite a hard one.
We then move on in search of the signal. We fight through a junkyard type area and come to a locked door. We have to use a turret to defend while our helpers open the door.
Once inside we find an area filled with rotting corpses. We come into lobby of what looks like a bank, filled with sand. At the top of the escalators is a body hanging by it's feet.
It turns out to be the CIA agent Daniels who we have been heading towards. It seems that the screams of torture being broadcast were recorded, as this man has been dead for a while. It is a trap, soldiers pour in and voice comes over the radio. It seems that the trap was indeed baited for other CIA agents. However it has caught us and we now have to escape. It seems that the actual target is going to be our savior. Gould Appears with some C4 and blows things to bit, we now have to fight our way out. We progress until cut scene shows a helicopter appear and start shooting. We have to run until a cut scene shows us nearly being blown to bits.

Mission 7
We see the gang patching themselves up and licking their wounds in a broken down building. They move into a new area, which seems to be a very aquatic themed hotel. The CIA agent comes over the radio and tells us that he was sent into Dubai in the aftermath of the storms to find out what the situation was, just like our team was. He found the 33rd fighting amongst themselves and the civilians. Gould doesn't know where Conrad is, he has no knowledge of him. We come back out into the city streets. There is the sounds of fighting.
We find the CIA led civilians fighting the 33rd. We also see a lot of soldiers hanging from lamp posts. The radio chatterbox who seems to be in charge of the 33rd tells us that he remembers us now. He also tells us that he isn't the only one.
We have to fight through some heavy enemy held positions. We find that Gould has been leading the refugees into battle with the 33rd and they have been coming off worse. We walk through an area knee deep in dead rotting corpses. We then find that the 33rd are using a napalm like weapon on the refugees.
we come to a cut scene, one of the 33rd's officers is questioning Gould who has been captured. The officer thinks that Gould is providing a distraction for Riggs.
He begins  killing civilians to make Gould talk. We appear to be getting a choice here. To save Gould or help the civilians, only I can't see how to make the choice.
I blunder in anyway, I can't even see where the civilians have went. I kill the 33rd men and then more pour in. We have to hold against them until we are the last ones standing. A handy emplaced gun is my friend here.

Mission 8
Once done Gould dies in cut scene without telling us anything more. We find a map on his body indicating the CIA and refugees thought the city gate was of significance, worth dying for. In cut scene the two grunts have an argument about how screwed things are. Walker has to intervene to break them up.
We come to a balcony and find we can use the white phosphorous mortar on the massed 33rd troops below. There is some doubt in the men, Walker overrides them.
We use a camera system to bomb the troops, it is like shooting fish in a barrel.
We move down through the carnage, badly burnt troops struggle to crawl in the flames and we shoot them to put them out of their misery.
One of the men asks us why, he tells us that they were helping. Inside a tent we find the bodies of a large group of burnt civilians. The civilians that were being herded earlier. The grunts argue again, it seems we have killed just as many civilians as the 33rd right here, right now. We move on and fight our way up a hill and into a base of the 33rd. We clear the room then go up some stairs. The stairs a lined with pictures of people.
In the room we find some soldiers tied to chairs, they have also been burned alive. The voice of Konrad comes over the radio, he remembers walker. It seems that Konrad might be behind all of this and may even be as mad as a bag of ferrets that have been shaken and set on fire. To be honest, this isn't a big surprise. I kind of expected Conrad to have went all Apocalypse now.

Mission 9
We are given a choice, Under a bridge two men are hanging by their wrists. A civilian who stole water. The soldier sent to catch him who in the process killed his family of five. Konrad has judged them both guilty. Both are to be killed. He asks us to choose which one committed the worst crime. It seems we can either kill the civilian, or the soldier or choose to ignore the test and fight through the gauntlet of snipers. I don't think I can save the prisoners, but I do manage to kill the snipers. Konrad isn't pleased and it seems we are back on the death list. We move forward and are ambushed by a large group of soldiers. We fight through them and then a sandstorm starts, complicating the issue. we move on until we find a tanker and hide inside it until the storm is over.
walker tells Konrad that Dubai will be evacuated and he will be relieved of command.

Mission 10
Walker thinks that Konrad will have set up his base in the tallest tower in Dubai. That appears to be the destination. we find Riggs and his civilian militia fighting with the 33rd. I intervene and save him. We then see a cut scene where Riggs and Walker chat.
It seems that Rigg's plan was to get in and cut off the 33rd's water supply. The other assault was a diversion, with Gould trying to make sure that enough of the 33rd attention was taken up to give Riggs a chance.
We are now going to help Riggs, though we are attacked again fairly quickly by the 33rd.
we move through an office type building fighting.
Riggs reveals that there is a building called the aquatic coliseum, which has a large quantity of water. We have fend off an ambush in the office building, then fight through a parking garage.
We are now in the aquatic centre, Konrad tells us that Riggs isn't here to save anyone, he is there to bury the truth along with the bodies.
We fight through many levels of a square building with the trucks that are our objective at the bottom. We spiral down through the levels fighting the entire way. This is fund and there really needs to be more of this.
We reach the bottom and take the trucks. Riggs appears and drives off with one, saying he will see us when he sees us.

Mission 11
We are now riding on the side of the truck, defending it from attack by the 33rd, trying to get them out of the city. We have a grenade launcher, and this is an on rails sequence.
Eventually it is over and the truck are knocked off the road and blown up. Walker is hurled into the wreckage and sees Konrad approaching him. Konrad tells him that the city will begin to die of thirst in four days and it's all our doing, not his.
Walker wakes up and frees himself from the rubble. We find civilians trying to grab as much water as they can from the wrecks. In cut scene we find Riggs trapped under the cab of the truck. He is in a bad way, and likely to die even if he were in the best hospital in the world. He tells walker that he did this to erase the problem, just as Konrad suggested. That if the world found out what the 33rd had done here, then the Middle east would have went to war with America. He did this to kill everyone and make sure that when the rest of the world does get into the city there is nothing but dead bodies left over. Riggs asks Walker to put him out of his misery. I shoot him, he deserves it and it's putting him out of his misery.

Mission 12
We are alone and have too find a weapon. Soldiers are dropped from a helicopter and we have to kill one for his gun then kill the rest. We then come into a shopping mall. We find Lugo held at gunpoint and have to save him by sniping the enemy. we then have to make our way through the mall. We are separated by the balcony style environment. Sometime we are helping Adam's and Lugo, at others they are helping us. We get trapped in a room with a juggernaut, which isn't fun. The lights keep going out and the game uses the darkness to move the juggernaut's position. Which is cool and edgy, but also a cheat and annoying.
Once through Walker reveal that he plans to use the broadcast system that Konrad is using to tell the civilians to evacuate the city. We now a long sequence where we protect Adam's and Lugo from enemies from across the balcony. They have to reach the top of the area to zip line across to us. Once done a cut scenes shows Walker interrogating a captured soldier and finding out where the radio is being broadcast from. It is coming from the top of the Trans Emirates building.

Mission 13
We move across rooftops using zip lines and fight enemies and snipers along the way. At the end of a zip line it appears that Walker meets a man he knows, and then has to kill him.
We then come out onto a rooftop and have to snipe men on the other side before zip lining over. We are now on the right building and near the broadcast station. We move up to the rooftop penthouse and find a journalist named Darden, who is running the radio. He let's us use it, Lugo kills him in cold blood without our orders after he turns the radio over to us. Walker begins to ask the population to prepare to leave the city. Konrad tells us that he has already tried and half the cities population are dead because of the attempt. He sends a helicopter in to attack. Lugo remain in the penthouse to cover us and we go to get the helicopter for ourselves. We have to go back the way we came, and get back out to the helicopter, fighting the whole way. We then get aboard and have to use the emplaced gun to cover Lugo as he makes his way to us. We then take off in the helicopter once he reaches us. We then hover around the rooftop which is filling with 33rd reinforcements. We blow the place to bits, bringing down the top of the glass tower on the enemies.

Mission 14
We are now back at the start of the game, we repeat the helicopter emplaced guns section.
Walker wakes from the crash and hears music. He appears to be dreaming, a flaming tower is ahead and he is marching through a red hot desert with dead and dying people sticking up out of the ground. Konrad tells him that there were 5,000 people left alive in Dubai that morning, how many are alive now? How many will be alive the next day.
Walker awakes and finds himself in a sandy crater with wrecked yachts in the distance. Adams is trying to get him on the radio, there is no sign of Lugo. We have to fight to save Lugo who is surrounded by enemies at the crashed helicopter. Once we have saved Adams, we have to go after Lugo, we fight our way through some boats that are grounded in the sand.
We have to survive in a sandstorm again and then make our way through to the other side of the boats. Lugo is sounding distressed, we have to race to his position. We find him hanging by the neck, with a group of civilians chanting around him. we cut him down and try and save him. He dies and we have a choice, take revenge or not. I tried to be good and not shoot the civilians. They punch or stone you to death. Maybe if I had actually had more bullets I could have shot over their heads or something. I didn't, so I had to kill one of them to get any progress. we are now one down and coming for Konrad. We are fighting through heavy forces now. There is a section where a bomb comes in and we have a vision type sequence. The line between reality and madness seems to be getting thin for Walker.
We are fighting into heavily militarized and well defended territory now. This isn't streets and hotels. It's a well built fortress. We are entering the armory of the 33rd.
It takes me quite a few attempts to get into the building. A heavy guard appears at the door as we do. We move inside the bunker and fight our way up onto the rooftop.
Here a cut scene starts, we are surrounded by reinforcements and helicopter gunship arrives. Adams is ready to fight on, Walker suddenly want to surrender. Adams knocks Walker off the roof and starts fighting. We are told to run and we hear lots of explosions behind us. Walker is knocked off his feet and unconscious.

Mission 15
We start walking towards the tower. Entering the sumptuous lobby, filled with aquariums, filled with sharks. Up the stairs a group of the 33rd handover the city to our control.
We are to meet with Konrad upstairs. I go up in an elevator and enter a penthouse suite fit for a king. Inside we see Konrad, he is painting a huge canvas of the woman and child burned earlier by Walker.
Konrad goes behind the picture, and we follow. Here we find an old and dead Konrad, in uniform and shot by his own hand it seems. The younger Konrad appears behind us.
It seems that The voice of Konrad has been a voice in Walker's head alone. The radio with which he has been hearing him has no battery. The choice of two people in the desert was between two corpses. Walker has been hallucinating. It seems that the 33rd let him up to see Konrad in order to stop him killing even more of them. Maybe all the soldiers were hallucinations also. The spectral Konrad appears again and it appears we are given a choice between shooting ourselves or shooting Konrad. I accidently shoot myself. The game is over and Dubai is left to rot with no water.
The credits roll.

10 hours
515 Achievement points

Max Payne 3 Notes

Controls

Left analogue stick        Move character
Right Analogue stick        Move camera
Left trigger            Aim
Right trigger            Shoot
Left bumper            Bring up weapon wheel
Right bumper            Bullet time dive.
Y                Interact with objects, pick up guns.
X                Cover
B               
A                Run, double click equals dive
dpad                Up take painkiller
Start                Pause/menu
Select                   
Clicking right stick        Bullet time on or off.
Clicking left stick

I chose the medium difficulty level.
There is an option to turn off the aim assistance as well, I chose to turn it fully of, I am not a lover of the increasing auto-aim going on in console games.

We see Max in a seedy hotel, holding a bottle of alcohol. This segues into Max standing on a burning runway by a hangar. There is a man lying on the ground severely injured. Max is walking towards him with the intent of killing him.

Chapter 1 Something rotten in the air.
Sao Palo Brazil.
Max is at a party, a rich penthouse and glamorous guests. Max speaks to a friend here and they talk about their client and the guests disparagingly.
Max is working for someone named Rodrigo Blanca. his wife is Fabiana, a pretty but vacant girl. Fabiana spends a lot of her time with Marcel the playboy younger brother of Rodrigo. It is implied that there may be an affair going on. Victor is Rodrigo's politician older brother.
Armed and masked men burst in and begin shooting guards and warning shots into the air to makes the party goers cower. The gunmen kidnap Fabiana and Rodrigo, leaving in an elevator. Max and his friend go down the stairs after them.

We get control and are introduced to bullet time, clicking in the right stick slows time giving us an edge against the enemies. we are then told how to press right bumper to jump and roll, this happens in slow time also giving us a chance to kill enemies while we move through the air.
Pressing up on the d-pad makes Max take a painkiller, this restores his health.
We move through the penthouse fighting and the only option seems to be to go out onto the balcony. A cut scene kicks in showing that Fabiana is being held by a gunman on the balcony, cornered by security. We see Max take a huge risk, diving off the balcony, landing on a roof and sliding down it towards the gunman and Fabiana. In bullet time we can shoot the gunman in the head. This sets a cut scene in motion where we see the gunman drop, Fabiana is ok and Max lands in an ornamental pool, which somewhat cushions his fall.
We are now going after the men who have Rodrigo.
I chase them down through more of the building and then into the parking garage.
We need to open a gate to progress here.
Following the course of the parking garage we find a picture dropped by the kidnappers, it was obviously designed to show them who to kidnap and shows Rodrigo and Fabiana.
we find more kidnappers and shoot it out, we have to shoot the tire on the van to prevent it escaping, causing it to crash into a pillar.
After killing all the gunmen we free Rodrigo from the back of the van and then have to prevent him from being shot by gunmen who appear in bullet time.
A bunch of swat team like men appear, one of them shoots a wounded gunman lying on the ground. Another bunch of police appear also and it appears that there is some friction between the two. A conversation takes place in presumably Portuguese which we are not supposed to understand it seems. Max's friend arrives and congratulates Max on a job well done.
Max goes home and takes a cocktail of drink and painkillers before passing out.

Chapter 2
Nothing but the second best.
We find Max on a helicopter a few days later, taking Fabiana, her sister and Marcelo to a nightclub. Marcelo is seemingly a dopey idle rich brat, Fabiana seems to have a little more brains. The sister is introduced at the good girl, it seems she does charity work in the city slums. She talks of murders there and Marcel accuses her of killing the buzz. The group decant from the helicopter on the roof of a skyscraper and take an elevator down into an enormous nightclub. Max seems grumpy in this security guards nightmare.
We enter the VIP area and Marcel is peeved to find that someone called Claudio has booked the prime spot. Marcel tries a spot of bonding with Max, which only makes Max want to shoot him himself. Other forces are in the club, it seems they may be about to make their move. A group of men suddenly appear with masks, making a play to grab each of our charges. Max Grabs one and jumps through a glass balcony window to bullet time kill as many as we can on the way down. I am left to mop up the remainder.
The way forwards is blocked by a chained door, we have to go another way around.
I move back up through the club fighting as we go.
There are more clues around the club to examine, essentially collectibles.
I find a happy ex cop, a dead footballer and a piece of Fabiana's dress.
We fight through the club, into the kitchen and then into a restaurant in the same building. we see the kidnappers in a lift, though we can't get to them. They are heading for the roof, likely to their own helicopter or to steal ours.
Max makes a dangerous trip in cut scene to an external window cleaner platform and makes it up to the roof using it. We then see him get into the helicopter piloted by his friend, Marcel somehow has got into the helicopter also. Now in the copter we are looking to see what is going on. The kidnappers can be seen loading the girls into their helicopter.
We are now into emplaced gun type section where the sister can be seen below. We have to shoot the surrounding enemies which frees her to move on. We follow her all over the roof shooting at men, saving her repeatedly until she finds her way inside the building. we then have to fend off rocket attacks on our helicopter by shooting at the incoming rockets in bullet time. Max then is dumped out of the helicopter onto the roof and we have to fight our way across it again. The check pointing here is very poor, which is a bad sign for later on in the game.
I find Fabiana's necklace on the stairs, then we find Giovanna in cut scene hiding in a bar terrace. The helicopter comes around and Marcel appears. It also appears that Giovanna is having a relationship with Max's friend who it seems is called Passos.

Chapter 3 Just another day at the office.
The three Branco brothers, Max and Passos meet to discuss the ransom demands that have been made. The brothers try and work out who may be doing this. They have no alternative but to pay the ransom. The hope is that afterwards they can find out who did this and take revenge. Max and Passos are to deliver the money.
They arrive by helicopter at a stadium owned by the Galatian's, the meet is to take place on the pitch. Max and Passos are approached by a group of around six armed men and told to open the money bags for inspection. As we do a laser dot appears from the top of the stadium and begins shooting at everyone involved. Max is hit and starts running for cover. We take over and have to guide him into the tunnel of the stadium. max is wounded and he wobbles around only slightly under our control, the screen is wobbling and flickering alarmingly. Passos gets a gun from one of the enemies, he then fights through some more as we follow. Eventually we reach a medical room and get patched up. Max wonders who has gate-crashed the party and why? I am beginning to wonder if Passos is trying to rob his boss. We now have to fight our way to an elevator, then we find one of the injured enemies. He doesn't tell us much, other than that he doesn't know who the snipers are either. We fight on, for a few more rooms. A cut scene shows the ambushed kidnappers being chased by the snipers. The new group seem more organized than the first, with much better guns and body armor. The first group make a run for it, being chased by the snipers and their friends. We have to make a break into the open past the sniper and then take on some more of the second group. We fight through until we reach the sniper's position and kill him. We steal their headsets and Passos stays in the box to cover us with the sniper rifle. The man with the bag from the first group can be seen below in the stadium being chased by the second. Max goes after them both. we fight on the steps of the stadium and then in a VIP box lounge area. Max takes an elevator and we have to fight a large amount of bad guys on the stadium standing area. another sniper is nearby and we take him out while Passos keeps him pinned in cover. We now have the snipers rifle. Passos is swamped at his box and the roles are reversed, we are now protecting him as he runs for cover. After Passos gets to cover Max is attacked by another sniper, in cut scene we see him moving towards his position. Max enters a control room of sorts and can see Passos on a security monitor. We see the last remaining man of the first group being cornered by the second. Passos describes them as paramilitaries. The paramilitaries shoot the bagman and take the 3 million dollars. It seems odd that after killing an platoon of these guys that three of them should make Max and Passos stop and give up. Max now goes after the sniper, climbing a tower to get above his box and crash through the window. They now meet up and leave in the helicopter.
We see two men with a rocket launcher decide not to bother killing our heroes as they leave.

Chapter four, anyone can buy me a drink.
This is a flashback, Max is in New Jersey drinking in a bar. A bunch of local hoods son's are causing trouble. One of them pulls a gun on Max, Passos comes in behind them and pulls a gun on them. They leave, threatening retribution. Max and Passos know each other and they drink together, obviously presuming that the pretend hoods won't come back. They do and a gunfight erupts. We have to move through the bar fighting and come out into the back alley, where we meet some more bad guys.
Max takes Passos home to hideout, Passos isn't impressed with how Max is living and tells him that he has work for him. The father of the dead mobster arrives and isn't very happy, he seems to have brought the entire Mafia with him to kill Max.
I go out into the corridor and have to fight some enemies, also avoid snipers at the windows. I see a mad war veteran type guy emerge from an apartment and save Max, he then blows himself up and a bunch of the enemies with him in cut scene. We go into Brewers apartment and find that he seems to have been making bombs. I then escape the building out onto the rooftops. A gunfight across the roofs ends with us falling off a collapsing water tower into a bunch of mobsters in bullet time. Paso meets us and we move on back down into apartments and fight some more mobsters. We then end up breaking into a garage where some shady car thieves are operating. The mobsters arrive and we are back into a gunfight. Eventually we escape back into the safer streets, less filled with mobsters and Paso Offers Max a job.

Chapter 5
Paso and Max are in a speedboat, the Comando Sombra or CS have kidnapped Fabiana, the paramilitaries were just being opportunistic. We are now out in the wilds looking for the location where the CS gang have been keeping Fabiana.
We find the helicopter that was used at the club, which is promising. I work my way through some rusted broken down old buildings and eventually find some of the CS. Serrano is their boss, it seems that Fabiana is here. We see a television monitor which shows that Fabiana is in the building. We progress through shooting enemies as usual.
Eventually we come to the room where Fabiana was seen on the monitor. She is gone, the room only recently vacated. Of course storming in like a one man army wasn't really conducive to not tipping off the bad guys that we were on the way. We fight through an awful lot more enemies before having to raise a bridge out to the docks. He we have a long weave through jetties and enemies, with the odd gunboat for good measure.
Eventually we catch up the the guys who have Fabiana and are in time to see her get into a boat. Max has to jump into the water as the petrol ignites and the jetties are blown to smithereens. Passos comes by and we get into the boat. We then have an on rails boat ride. Passos drives and we have to shoot at smaller and larger boats. We also have to contend with people on the banks of the river and in cars on the side of the river as well.
we eventually catch up with the boat that has Fabiana in it. We get to shoot an awful lot of the guys on board before a bullet time boat crash sees us shoot almost all the men on board her boat. It isn't enough though, our boat is disabled and the bad guys get away with the girl.

Chapter 6
Max goes back to the hotel and does what he does best, drink heavily while taking painkillers. Pasos arrives and takes him to meet the Branco's, here we are introduced to a cop named Becker who is urging the brothers to let the police handle the situation from now on. Pasos and the two Branco brothers leave to take the helicopter to the police station. Leaving Max and the senior Branco behind. He blames himself and analyses his choices, then suddenly there is an alarm and armed men can be seen on the security monitors entering the building. The security system has been compromised and the tech needs to be escorted to the server room to make the building lockdown system work.
These men are the cacha Preto, the Black badge, the paramilitaries who attacked at the stadium. We fight through the offices killing as we go.
We have to clear the offices and eventually reach the server room, where the guy we are escorting reboots the system and large metal shutters come down all over the building.
We move through into the buildings main entrance, finding the secretary dead. A vehicle crashes through the doors and we have to shoot the driver in bullet time, before jumping over the crashing vehicle and shooting a lot of enemies behind in bullet time.
A boss type enemy then appears, heavily armored and using a heavy machine gun.
We go back up using the lift and try and speak to Rodrigo Branco, who is now locked in his panic room of an office. Max knows there is another way in from the helipad, he uses that entrance to go in and find Branco dead at his desk, shot through the head.
As Max investigates he finds a bomb, he throws himself off the balcony of the office just in time to avoid being blown to bits.
The building is now in flames and we must try and get out. I find the body of the i.t. guy who helped us earlier and kill the paramilitary who shot him. we then make our way through the burning collapsing building. In the lobby we find a badly injured cacha Preto soldier. He tells us that they were there to kill Max, not Branco. Seemingly in retaliation for the amount of them that he killed in the stadium. Seems that someone was opportunistic in their killing of Rodrigo. The CS have Fabiana, not them.
Max goes to a hotel and decides it's time to find out who is behind all this. He shaves his head and leaves his beard, drastically changing his appearance.

This is the end of disc one, we must now put in the second disc.

chapter 7 A hangover sent direct from mother nature.
Max has gone to the nova esperanca district of Sao Paulo, a lead from the dying Cacha Preto soldier. Max calls the remaining brothers, who I still think are dodgy. Marcel accuses Max of killing Rodrigo. They quiet down when Max tells them he is on his way to find Fabiana. Max enters the slum or Favela, he is soon accosted by a child who offers him the sins of the world. Max shows him the picture of Fabiana and the child leads him down a dangerous looking back alley. Max enters a street party and is soon herded off at gun point by gang members. They take his stuff and throw him over the edge of a broken down building.
We walk through the Favela, nobody wants to help a lost looking American, though he is a fairly intimidating lost looking American. I find the ex cop from the club we met earlier, when Fabiana was first kidnapped. He is working for a charity, it may be the same one that Fabiana's sister is working for. Max goes into a bar looking for a phone, and finds it is a stripper bar. Where there is more than just stripping going on in public. A man named Wilson Da Silva seems to know Max, though Max can't remember ever meeting him. Da Silva buys Max a drink and explains that he knows what is going on. He shows him pictures of the leader of the CS, a man named Serrano, he is one of the men we saw on the boat that Fabiana was last seen on. Da Silva tells us that Serrano is small fry, he is interested in the leaders of the Cacha Preto, a man named Neves and his seconds in command, Rego. Da Silva asks what happened at the stadium, he tells Max that the Cacha Preto let them go. Da Silva has a theory that Victor Blanco cleared land for Rodrigo, by doing some fairly illegal stuff. He thinks a group called the UFE are involved, I am not sure if he means the police here. Da Silva tells Max that Fabiana is "up the hill". He wishes him good luck, and if he survives he suggests he comes back and sees him.
After Da Silva leaves a bunch of locals appear looking for trouble, which is exactly what they get. After shooting up the bar I find a tourist who was enjoying the brothel.
I am now into an all out fight through the Favela streets. We meet up with the guys who mugged us earlier and get our revenge. I move on through the CS controlled slums and find a drug factory for a drug called oxidado. Max blows up the drug factory in cut scene.
We are now deep in to the CS territory.
We eventually come to Serrano's home, atop the highest hill in the Favela. It is heavily guarded. After killing what seems to be the entire male population of the Favela we reach a cut scene at the door of the house. Inside it appears that Marcelo and Fabiana's sister have been forced into making another money drop. This it seems  has only given Serrano some cash and two more hostages. Max goes in, strangely enough, without guns blazing, this leads to him being held at gunpoint by Serrano's men. Things go very quickly very very wrong. Fabiana is executed, Marcelo shot in the leg, the gang take Giovanna and Marcelo away, it seems that there is some more shooting going on outside, apart from the carnage that Max has caused. Max is left standing over the body of Fabiana, a situation he has been in before.

Chapter 8
Max and Passos are in New York again, Max is in Golgotha cemetery in New Jersey, paying his respects. While Max visits the grave he is attacked again by the mobsters.
We progress through this large cemetery shooting hordes of mobsters. Passos is captured and held at gunpoint, we have to save him from a Mexican standoff situation.
We then have a difficult shootout in a circular portion of the graveyard.
A worker is shot in cut scene by a sniper and we must now approach a large tower and take out the sniper in the tower. In cut scene max and Passos enter a mausoleum, they are ambushed inside and held at gunpoint, disarmed they are led out to the mob boss. He hits Passos with a shovel and makes Max dig both of their graves. Left to the task we get a chance to press a button to trigger a cut scene where Max throws dirt at one guard and smacks the other with a shovel. Passos then produces a gun and shoots them. We are back to fighting again. We move though more graveyard and enter a building which turns out to be the morgue. Moving thorough the morgue we come to a chapel type area and have a stand off. we have to kill lots of men then move up some stairs and kill a sniper. We then have to use the snipers vantage point to protect Passos. In cut scene Passos calls a friend and organizes some help on getting out of the area. Max finishes his flashback and is back with Fabiana's corpse. He knocks out the enemy left with him and then goes out onto the streets.

Chapter 9
The Sao Paulo police seem to have taken objection to Max's one man army attack on the CS, it seems they have tired of the troubles and decided it's time to teach the CS a lesson, which basically means entering the Favella and shooting up the place.
max notices that these men who seem to be police are actually the ones who showed up at the party early on in the game.
We fight through more Favella against these swat type enemies, which due to their body armor take a bit more killing than the usual enemies. We have a bullet time sequence sliding down a roof and shooting at a helicopter which we manage to disable by shooting a rocket just as it is fired knocking the helicopter out of the sky.
We move through the Favella some more fighting, little snippets of cut scene show that the cops are killing lots of people and arresting lots of them also.
We fight on for a while, Max is lost and needs a plan, he decides to follow the swat guys, they at least seem to know the area and have a plan.
Max witnesses in cut scene a meeting between the swat team and the cacha preto, they appear to be giving money to the swat guys in return for prisoners from the van. Max follows their leader, we find him around the back of a house with another thug and Giovana and Marcelo. Marcelo has been put inside a pile of tires up to his neck and obviously doused in something flammable, he is set on fire. Max piles in and knocks out the thug. He is left facing the leader who wields a machete. we have an annoying quick-time struggle and kill the leader. Giovanna is rescued, we watch as the cacha preto men find their dead boss.

Chapter 10
Max and Giovanna get back into the more metropolitan area of the city and call Passos. They go to a place where he has told them to meet up. Giovanna reveals that she is pregnant, Passos is the father. armed men arrive, they look like the Cacha Preto.
We have to fight them in what appears to be a scrap-yard for old buses. We then move on into what might be a bus depot. There is a big firefight in the courtyard. Giovanna sees a ladder and asks to be boosted up to it. we are chased inside by gunfire and max swings down to the ground on a hook in bullet time for some slaughter. This leaves Giovanna up high with no safe way down. We must move through the building looking for a way down for her. 
We have to fight some more enemies then save Giovanna as some come at her. She then lets a stair down and we can get up to her. we move on through some more enemies. Max then lets Giovanna in through a window of another nearby building. Inside voices can be heard, the pair sneak up to see who is speaking. A poster for a rival of Victor Branco is seen on the wall, a Camilla Machado, is she the cause of all the trouble?
We leave the bus depot and get in a bus, Max makes Giovanna drive. we have an on rails sequence as we crash and bash our way out of the bus depot and then crash. Passos arrives in the helicopter and we send Giovannna to the roof of a building in cut scene. Max tells her to get Passos to wait for him. We then have a stand against rushes of enemies in jeeps and cars. Passos leaves with Giovanna and we are left to fend for ourselves.
Da silva arrives in a car and beckons Max to get in. Da silva listens to Max's story since their last meeting. It seems that Max is ready to hear what Da Silva knows about Passos. It seems that while Max was hired by Victor, Passos was also being paid by Victor for certain jobs. One of which was to come to New York.
Da Silva seems to believe the max was brought in to take the fall, a trigger happy drunk who was being placed in the right place at the right time. Da silva asks what was happening in Panama. We are sent into flashback.

Chapter 11
Max is in Panama, on a yacht with Marcello. A huge party is going on and everyone is drinking, dancing and taking cocaine. Marcello is incredibly insensitive towards everyone. max has too much to drink and goes for a lie down in one of the cabins. He wakes from his stupor to noises nearby. There are men in military gear searching the boat from room to room.
I fight through the dining area and kitchen to the radio where we send out an SOS. We then work through the boats engine room. Stray bullets set the engines on fire and we have to turn two wheels to stop the fuel feed before a door will open. If we don't do it in time Max dies from the fumes. We come out into a dock for jet ski's and then up onto deck. More enemies then into a gym area and back inside the upper deck of the boat. We find some enemies breaking into a door, which seems especially tough, a panic room of some kind maybe. It appears that this is a hidden smugglers safe, which seems empty. further on we find that jewelry has been left untouched, these enemies are not here to rob the boat of it's luxury goods. We make our way through the rest of the boat, fighting for every inch. Enemies come from the canal at either side and a small army fills the boat. I get to the bridge and see Passos and Marcello on the canal side, safe and well. They are loading a jeep with something. Max goes over to them and Passos covers well, Marcello is more dismissive, as if they expected Max to have been killed with the rest of the crew and partygoers. Max wants to go and help the survivors and Passos reluctantly agrees and comes to help. we now have to fight our way up a dockside building filled with enemies and then zip line in bullet time across to the other side of the canal. Here we enter what seems to be a tourist visitor centre and fight through it. On the rooftop balcony viewing area we find the crew and partygoers have all been slaughtered by the bad guys.

Chapter 12
Back with Da Silva, Max realizes that Passos and Marcello were smuggling. Da Silva believes that Rodrigo as the elder brother had the control of the family money purse. It appears that Victor and Marcello wanted more control. Marcello was stupid and a pawn for Victor's games. It now seems that victor has got everything his own way, running for political office on a law and order ticket. He has gunfights and gangs, his brothers murdered. Most importantly he now is the sole air and owner of the Blanco money.
Da Silva tells us that the UFE are the gun toting police types who have been selling people to the gangs for the slave trade. He takes us to their base and basically lets Max Payne do what he does best, go in and kill lots of people.
Max makes a makeshift silencer out of a bottle. We see some enemies loading body bags into a furnace. Max continues through the derelict hotel and takes a lift up higher into the building.
We fight through the building now, I find a photocopy of Passos' id card, revealing that he is Columbian.
We move on through the building, Max finds some evidence linking the Cacha Preto to the UFE. We find a bunch of imprisoned people, including Serrano the leader of the Commando sombra. Max sees that he has been badly beaten and tortured, he lets him go.
We fight on through a rooftop area with swimming pool and then find a morgue / operating theatre. We find a doctor who it seems has been taking blood and organs to sell from the kidnapped victims. Serrano appears and Max let's him have his revenge on the doctor who pleads for his life to no avail.
It appears that the UFE are running a trade in organs. Max decides to blow up the building using a cache of C4 he finds. We have to plant the explosive, then fight our way out.
We go to another floor and once the enemies are cleared we can plant more c4.
We  go out onto a roof in cut scene and find lots of enemies. Max holds up his remote and shouts until the leader of the UFE Neves appears. He is dismissive of Max, telling him that he is a poor bodyguard and defender of the poor as almost everything he touches turns to shit. Max reminds him that he is insane and carving up people to sell in bits.
Max triggers the C4 and the building rocks.
I must now shoot my way past the enemies as the building shudders and rocks. Fighting my way up onto the roof towards the helicopter we kill many enemies and then meet a mini-gunner who takes some pounding.
In cut scene Neves has Max at gunpoint, he is about to be killed when Passos appears and shoots Neves. Max and Passos argue, Passos tells Max that he was involved with Marcello trying to loosen the family purse strings, not Neves and the organ trade. Max can't argue for too long as the building is coming down, he gets in the helicopter with Passos.

Chapter 13
Max forgives Passos and Giovana, they leave town.
Da Silva tells Max that he did not know that the UFE were in the organ trade. Their leader Becker can't be touched through normal channels,  no court will convict him. Da Silva suggests Max gets creative.
Max goes to a police station and turns himself in, he is led at gunpoint through cells and into an interrogation room. Two police officers beat Max, asking him what he is doing here, Max appears to be waiting for a specified time. Max attacks the two cops and overpowers them, we are now out into the corridor ready to fight.
Da Silva has been up to something as other criminals are loose in the building and gun fights are going on with criminals and cops. I have to fight my way through some cells then into the more businesslike area of the police station. We come outside and find a large armored truck. A criminal has been trying to shoot it with a rocket launcher and has died in the attempt. We have to take up his cause. I grab the launcher and blow up the apc. Then go back inside and take on the entire police station single handed. We fight through lots of different areas inside the police station and find more evidence of Victor and Becker's plans.
We see the police officer who shot Victor in his office on a security feed. We then have to face him as a minor boss battle. Shooting the ceiling above him to knock him into the open.
Eventually we reach the office of Becker, inside, in cut scene Max starts to throttle the life out of Becker. Victor appears and holds a gun to Max's head. Victor tells Becker to get Max's gun, Max makes a play for Victor's gun and grabs it, however, Becker tazes Max. The pair run for it and Max finds that they have escaped. He guesses that they will be heading for the airport.

Chapter 14
At the airport Max walks in and is almost instantly chased by police. He runs through the busy crowded space taking advantage of the fact that the police just can't shoot into the crowds. He makes it through the baggage check in into the behind the scenes of the luggage handling area, where we are fighting cops through the conveyors etc.
We fight through the back area and then back out into the customer toilets and out into the departure lounges.
We fight along the duty free and waiting area, filled with many enemies, this is a hard section. We then descend some escalators fighting and fight in a subway station. The power is cut here making it hard to see in the dark.
We enter an office and restore the power. We then fight on into another train station area.
Max now gets on a train to his destination, the private jet bay where victor's plane is. We have to fight some enemies who chase us in another train, then fight them as they board our train. we then avoid a dead end by jumping into the other train. Max then sneaks to the hangar. We now have a fight with lots of enemies, a kind of boss battle. Someone, it may be Becker uses grenades from a plane staircase and we have an awful lot of enemies in close proximity to deal with.
Once done we blow up the boss's grenade as he shoots in cut scene and his is badly injured in the blast. We are back at the start of the game, with Max approaching the badly injured man. We are given the opportunity to shoot him, it does not look he has long to live. The decision seems to be made for me and I get the cut scene where I am, i suppose lenient.
We are met by Da Silva and now have to chase the plane which is taxiing for the runway.
We have the grenade launcher and have to take out some jeeps and trucks on the way, then shoot at the plane.
In cut scene the plane crashes and Max jumps out to confront Victor who stumbles from the wreckage. Max is about to shoot him, Da Silva pleads to let him stand trial. max agrees and Victor laughs, saying he will walk. Max breaks his leg and tells him that he will walk with a limp.
The scene shifts to a beach bar in Bahia a week later. Max is watching the news which shows the the corrupt police force have been disbanded and Victor has been found hanging in his cell. The bartender tells Max that it is local justice, Max smiles, pays his bill and walks off into the sunset.

15 hours.
190 achievement points for one play-through on medium.